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Recent reviews by Taivuttaja

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1 person found this review helpful
128.3 hrs on record (25.9 hrs at review time)
Early Access Review
Unquestionably the best game for the price point. Couldn't have asked for a better experience nor updates for the game with the current price tag as it stands. GOTY material right here.

If you guys want to take something to improve on; continue optimizing the game until you get so much head-room with the frame-times so you can gradually keep on increasing the amount of concurrent enemies on the screen (assuming you're hitting 300+ enemies 5 times/s in a cone-area, while dealing DOT and AOE, doing all those calculations while moving).

This would definitely allow you guys (the best Devs<3) to expand and flesh out your own visions (also the players', when required) for the future capabilities and game modes. I'm kind of hoping that this game will keep its' perfect and simplicit design, but make it possible for the player to keep engaged for a longer period of time, resulting in replayability.

If you're asking for something concretely analogous to my previous point; I'd throw out something along the lines of Diablo III:s `Torment` -difficulties.

I'm not saying you "SHOULD" implement that exact system, but something along the general idea of what that system is designed to achieve -- it's not intrusive, nor game breaking. Nor is it trying to sell you something which takes away from the player or from the overall game experience. That system achieves at giving more headroom for increased play-time and thus more opportunities to get even more hooked to explore and try out new things, like builds.

The next idea which would totally make the game "endless" and exciting would be procedurally-generated maps from the assets. Going beyond that, maybe having some mip-mapping so that you could have "biomes" that interpolate smoothly from one map style to the other, which would then trigger biome-specific mob spawning in the early game. Maybe even put a rare cartography table as an item somewhere hidden inside the "starting" chunk-zone so that you can open an overlayed map to show the outlines where you've been, but I'd say -don't- display locations of any crates, items, etc.

After this, I would argue to incorporate endless waves/hordes/survival -mechanic where the timer goes reversed (how long can you survive). Also probably a good idea to disable the revive blessing and the ring from this game-mode (or make it an option to disable it, by which you could for example, give the player +x% XP gain while revive is turned off, or post-increment the torment score by a factor of some percentage that seems fair and balanced [thinking of leaderboards]). A substitute for this could be having a generic "Hardcore" mode which would achieve just the same, which might better suit the perfect simplicit game-logic design.

Thank you so much for this game<3
Posted 9 August, 2023.
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