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Análises recentes de Szarps;

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A apresentar 11-20 de 40 entradas
Ainda ninguém achou esta análise útil
5.9 hrs em registo
Really really good mod, im surprised i only heard about it until recently, the test at first are a bit hard then they become easy and then around the end (like maybe last 6) ♥♥♥♥ gets real and you have to kind of twist your brain around it, but its pretty fun and it gives you room for some shenanigans that you get the almost "nostalic" feeling when you play some tests and would say "damm i wish i could have a 3rd portal, ♥♥♥♥ would be easier then", and then you laugh because now you do
Publicado a 3 de Maio de 2021.
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Ainda ninguém achou esta análise útil
0.5 hrs em registo
A great spending of 30 mins of my life weird/10 would do it again
Publicado a 9 de Abril de 2021.
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6 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
83.0 hrs em registo
Ok yo francamente nunca me encanto este juego tanto, al final lo tenia de onda ahi de lado para jugarlo con amigos cada tanto y no mas que eso. Aparentemente hoy Epic hace NECESARIO logearse con una cuenta de EGS para jugar un juego que compre EN STEAM. Vayanse a la mierda. Por mucho quie yo compre este juego hace años, yo lo hice en base a póder jugarlo bajos ciertas condiciones, dichas condiciones ahora cambiaron radicalmente Y ENCIMA por mas que vuelvan, nada nos garantiza que no lo hagan otra vez y peor. Este no es el juego que yo compre y no recomiendo a nadie seguir jugandolo o apoyandolo en base a tacticas anti-clientes.
Publicado a 16 de Setembro de 2020.
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Ainda ninguém achou esta análise útil
110.2 hrs em registo (3.4 horas no momento da análise)
Great fun with friends over voice chat. You can also communicate through text on the discussions if you play online but is not tthe same level of engagement and is more "boring" all in all, but in text everyone can have a voice too whereas in VC is easy to get flooded
Publicado a 6 de Setembro de 2020.
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Ainda ninguém achou esta análise útil
2.8 hrs em registo (2.1 horas no momento da análise)
Análise de Acesso Antecipado
So this review is mostly feedback oriented, the game is good but i think it can be so much better with some changes that can further "drive it" (yes, pun intended) towards a better final version. With that out of the way here are my suggestions!:

Visuals
On the visual department the game is beautiful and i think it strongly resembles the style of retrowave. However the lampposts are ridiculously bright and get in the way to properly telegraph the player the traffic that needs to avoid. Because of this is very hard to see both the head/taillights of the cars ahead and once they are visible they leave little time to properly react to them and create a mental route to avoid all the traffic.
I propose that the lamppost dont have that glare effect at all so the lights of the cars are more easily visible, if you can see them coming you can get a better idea as to what to do. This is a crucial problem on the dark roads, however on the bright, white beach for example the cars contrast very easily and feels much more fair.

Traffic
Now this is a bit complex so lets unpack it. First and foremost, the traffic should become incremental rather than all out from the get go. On the first, say 30 secs, the traffic should be light and slowly put throw in more cars until it reaches their regular rate according to the difficulty selected, this is perfect to help the players warm up before facing the "real" challenge, as well as getting the hand of car initially.

Next, the cars should spawn past the fake horizon and "fade into existance" as the player closes the gap between the cars, under no circumstance should the cars spawn in the middle of the road as they player is setting his/her route (and specially when its executing!), i had many sudden traffic appear out of nowhere pretty much right on my face and it screwed me up big time, something like this is straight out unacceptable as is the equivalent of the game plotting against the player instead of giving the chance to surpass a set challenge.

Camera
This is a rather short one as i think is just straight and simple. The first camera (top-down camera/eagle eye view) is WAY too close to the ground to possibly be functional on a gameplay basis as the cars quickly get to high speed and trying to avoid the traffic is literally impossible as the players cant humanly react to the traffic coming onto them. The solution for this is either:
  • Eliminate the camera altogether
    or
  • Straighten the camera towards a more acute angle facing the horizon, say if currently it is around -70°, make it around -25° (these are rought examples i dont know the current angle) and maybe also put it a bit more away from the car, with this the camera would provide an actual chance to be playable and to avoid the traffic, specially at max speeds.

The second camera is the one that feels the best and also best goes along with the aesthetic (and imo better fulfills the expectation of the game based out of the images/videos with the retrowave style we all know and love), therefore i think this camera should be the default first camera.

The third and last camera (cockpit view) while is nice and all i think it should be more stuck on the driver rather than working like the second one. Watching the camera be so fixed towards the front and see the car just going to the sides feels too weird and kind of awkward. My suggestion would be either to stick it to the car's front or at least find the middle ground of sticking in towards the horizon and the car, so it sways a bit more gently and can still offer the advantage of looking strticly to the front.

Finally with all this said, i think the second camera should not only be the default, first camera, but it will also be nice that if i go for "play again" after losing the camera of my chosing would sitll be remembered by the game, it gets annoying having to change it everytime, specially if you are struggling on the very beginning.

Menus/HUD
I dont think there is much to be said here, so i would mostly add suggestions to improve whats already there; first please add a SFX slider on the optinos menu so i can enjoy the music please, sure i can mute the game entirely and put my own but... well, i think you guys get the picture.

Next, going to the unlockables in "select car", while the visual upgrades are rather cheap and easy to get it would be nice that you can preview how they will fit on the car (specially the paint) so you can get the idea if you want to buy it, and as for wheels, i would take the lock out as it almost completly blocks the preview of them and it makes it hard to make a decision if i want to buy them or not. Putting the price below the wheels i think is enough to get the idea through.

Finally, the hud is minimalistic and pretty much to the point, which does serves good for the game, so the map and the visuals take the spotlight, if anything the only thing i would add would be a tachometer on the bottom with some neon style, for the design i think it can be something as simple as some neon bars that transition from smaller to bigger gently as to convey visually that the player has reached max speed

Controller
Just wanted to make a quick note here, once further controller support is done, please consider allowing the use of the right and left triggers on gamepads to better control speed and brake use, using the stick for all the driving really doesnt feel good, with that said, the keyboard side of things are actually kinda of good tho!

-------------------------------------------------

Final notes
The game is good and i feel it has great potential to be much better with some changes like this. I hope all this feedback proves useful!
Publicado a 19 de Abril de 2020. Última alteração: 19 de Abril de 2020.
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12 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.4 hrs em registo
This game is broken and bad beyond belief. When i looked at the trailers i knew why this fail on a basic level, the combat seemed very clunky and action pretty stiff and unnatural. Going into the game and playing the tutorial is ♥♥♥♥♥♥♥ horrible, broken as hell and the game didnt make any progress in smoothing the previous mentioned problems. Also the "partial controller support" is a straight out lie, you dont even have all the ♥♥♥♥ binded for combat on the first place, what is worse is that you can do it yourself yet the base game doesnt have it..

Clearly this is a case of devs getting more that they could possibly fathom to chew and the results are obvious at bare sight even on trailers. 5 Years past its "initial release" they didnt improve anything clearly and worse, they focused on content instead of making what was avaiable actually work. Just stay away from this
Publicado a 7 de Março de 2019.
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3 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
298.0 hrs em registo (262.5 horas no momento da análise)
Análise de Acesso Antecipado
Amazing game, without a doubt the best F2P CCG that actually doesn't lie when they say is F2P, you can get to the top without spending a dime and building competitive decks in a month or two. The gameplay can be boiled down to say like magic with the aesthic of hearthstone, also the devs take advantage of this being a virtual game by creating cards and effects that would be otherwise hard or impossible to play on reality/physical format. Once you get throught the tutorial and all that jazz go for the free trial twitch prime and claim the eternal package that contains like 34 packs and join the discord, people in there is really helpful and will aid you to get the ropes of the game. So try it out, in the worst case that you dont like how it is played you can uninstall, is free.

One note tho; do not buy packs as you try to build your collection, play draft (eternal's equivalent of arena) instead, you open 5 packs, choose cards and by the end of the run you get to keep all the cards you picked!. Even if you are bad at it you can just pick the more rare cards and still get good (and better) value out of it
Publicado a 6 de Agosto de 2018. Última alteração: 6 de Agosto de 2018.
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1 pessoa achou esta análise útil
92.5 hrs em registo (27.4 horas no momento da análise)
The game works perfectly on my end and I dont even have quite the rig, to hint you into it a AMD FX 4300 (3,8ghz), 4 GB of RAM, GeForce 750 Ti and all of this running in W10 64-bits. Sure the are some slight problems here and there but this is just day 1 and this is a port made by just ONE single person which already had some work not long ago with DBFZ, so I can understand if he didnt had enough time to fully deliver, however he is already working on it.

Issues aside, I'm having a blast with the game and some of the balance changes are really good (with perhaps some exceptions here and there by some ♥♥♥♥ being stronger), overall pretty happy with the purchase, sure the smart combos and watered down the game needed did kinda pulled down the hype but overall this is still pretty dope, i'm looking forward over how this will evolve and will be played once the full roster sets in and people learn the game in more depth
Publicado a 6 de Junho de 2018.
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1 pessoa achou esta análise útil
17.3 hrs em registo
This game is really awesome, is a game made with pure passion and you can see it while playing it. The game is like mini stories that you carve as you go and after a while some get a bit repetitive and the format on which all happen, they are still satisfactory and still manages to deliver its charm in a consistent level.

Truly a beautiful game that you'll definitely enjoy and even think "they dont make it like this anymore" because truly even in the lack really "intricate" or "mind blowing mechanics that have never been seen before" the game has a strong storytelling that always left me with hunger for more, even to the point that I only "finished" the game (true ending) right after i watched ALL the endings first
Publicado a 11 de Maio de 2018.
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2 pessoas acharam esta análise útil
7.4 hrs em registo (5.2 horas no momento da análise)
El juego es muy bueno. Obviamente hay muchos mas servers en ingles q otros idomas PERO los servers los hacen las personas, osea que tranquilamente te puedes hacer uno de hasta 14 personas y que diga "español" como idioma al lado del nombre y listo, solo queda esperar a la gente. De cualquier manera, si bien se puede disfrutar en español es bueno tener a mano ahi el ingles y entender bien en tiempo real para tener siempre opcion de por lo menos entrar a escuchar
Publicado a 1 de Março de 2018.
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A apresentar 11-20 de 40 entradas