8
Products
reviewed
83
Products
in account

Recent reviews by systematiq

Showing 1-8 of 8 entries
1 person found this review helpful
86.7 hrs on record
Started with a stick and some rocks, now I've got a multi-story concrete fortress with electricity and air conditioners.
Did I need to spend three hours creating one more base?
No.
Did I do it anyway?
Absolutely.

The survival mechanics hit different when a lightning storm decides to turn your 40-hour base project into a bonfire, or a bear breaks through your wooden wall like it's nothing.

The storms are spectacular. Nothing says "immersive gameplay" quite like huddling in your shelter while the apocalypse rages outside and you're stress-eating virtual berries.

The tech tree is deeper than my social issues and the building possibilities seem genuinely endless. I thought I was done after building my first proper base. I was wrong.
I'm not even halfway through the building potential and I'm already planning base number fifteen.

Highli Recommend 10/10 (specially for survival / base-building lovers)
Will continue ignoring sleep to place one more foundation piece.
Posted 27 January.
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40.8 hrs on record (34.5 hrs at review time)
Woke up on a beach with nothing but my knife and regrets.

Building my fortress from literal sticks and rocks while slowly unraveling the island's mysteries was genuinely captivating. There's something beautifully therapeutic about crafting a base from absolute zero while simultaneously wondering why there are mutants trying to redecorate my face.

The mystery definitely element kept me hooked - every cave, every bunker, every creepy discovery made me want to push deeper.

The ending though? That's where things got messy. The story becomes about as clear as mud towards the finale. Random characters appeared out of nowhere like they missed their bus and decided to join my apocalypse. The narrative could definitely use some serious clarifications.

I'm not a gore or horror fan. Normally I'd nope right out of that situation faster than my character runs from cannibals. If you absolutely hate horror, can't stand gore, and base-building makes you yawn, this game isn't for you. For me: base-building mechanics and the mystery were strong enough to keep me playing despite my squeamishness.

8/10
Posted 3 January.
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56.9 hrs on record (55.8 hrs at review time)
Every location is so staggeringly beautiful it feels illegal to just walk through it; we're talking "dreamily intoxicating" visuals that belong in an art museum, not your PC.
The combat system somehow makes you feel like a tactical genius, with parries so satisfying they should be prescribed as therapy.
And the Story.. oh the Story... The story doesn't just pull at your heartstrings - it straight-up yanks them out, stomps on them, then gently pieces them back together with moments of hope that'll wreck you emotionally.

12/10
Posted 26 December, 2025.
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17.4 hrs on record
I absolutely Love Base-building and having Alter versions of yourself specialized in certain areas, an absolutely Brilliant idea!

Except i didn't quite get to Enjoy it! The only time i actually enjoyed it - was probably only the Prologue.

Don't get me wrong: the graphics are stunning and the base-building is engaging, but the relentless pressure ruins the experience. Perhaps the game is designed for multiple playthroughs, but as a completionist, the constant time constraint ruins all the fun.

You're constantly chased by the Sun. I have to explore, mine, collect, build, assign, research and do everything. But that's what i create the Alters for right? Wrong. 'Cause after i create them - they start acting like whiny little kids and i have to take care of them too.

I tried my best to keep them happy, completing tasks for them, only to discover that some Alters are intentionally impossible to please as part of the storyline. This leads to a poorly written narrative featuring contrived betrayals that exist solely to drive the plot forward.

In my playthrough i didn't even get to create some of the Alters,never discovered all areas, and barely scraped together necessary materials in a mad rush. I missed around four Alters entirely, let alone their storylines.

Again, I DO recommend this game for its innovative concept and excellent base-building systems. However, I hope a future update includes a mode that allows completionists like myself to enjoy building, creating all the Alters, discovering their storylines, enjoy assigning everyone to their tasks while completing missions - without the horrendous pressure.
Posted 14 December, 2025.
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27.5 hrs on record
You spend 20 minutes slowly opening boxes, only to get shot in the back and lose everything.
The game offers virtually no meaningful objectives beyond "grab trash, don't die."
There's no compelling narrative hook, no satisfying progression arc, just endless foraging for literal garbage that you'll use to craft marginally less garbage

What initially felt like an interesting social experiment has transformed into a toxic cesspool where cooperation is punished and treachery is rewarded. Players are forced to "shoot first" because the game's systems actively encourage the worst behavior.

The absence of any karma system or behavioral consequences means griefers and campers dominate, driving away anyone seeking cooperative play.

The stamina system is so poorly tuned that players must sink multiple skill points into basic mobility before accessing any interesting abilities.

Unless you enjoy spending real money to engage in a "storage management simulator" punctuated by getting backstabbed while opening your 500th identical loot box, skip this disappointment entirely.

2/10
Posted 21 November, 2025. Last edited 16 December, 2025.
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No one has rated this review as helpful yet
137.3 hrs on record (129.0 hrs at review time)
My Game of the Year 2025

In game: I wanted to wear something nice but couldn't afford anything, so i stole the tailor's key while he was sleeping and robbed him, clothes, money, everything.

Came back the next day, he was working only in his underpants. Tried to sell him back his own clothes, but he had no money, obviously.

He called the guards on me because i was wearing his stolen clothes. Guards let me go because i was looking like a noble in the fancy clothes and my charisma was high.

12/10
Posted 10 November, 2025. Last edited 16 December, 2025.
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1 person found this review helpful
10.9 hrs on record
Time-To-Kill in this game is somewhere around 0.00001 sec.

The difficulty is "impossibly" unfair rather than challenging, with enemies spawning directly on top of players and AI that head-shots you before you're even visible on screen.

Your aim can be dead-on and bullets still miss because the developers thought 2003-era gun-play was cutting edge.

And besides all that - Delta Force is absolutely overrun by cheaters despite the intrusive anti-cheat system.

2/10
Posted 23 January, 2025. Last edited 16 December, 2025.
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109.2 hrs on record
Early Access Review
You play as a weakened vampire who wakes up after centuries of beauty sleep looking like absolute garbage, then spend the next 100+ hours hunting bosses for their blood, building a gothic castle that would make Dracula jealous, and desperately dodging sunlight like it's your ex at a party.

The combat is surprisingly skill-based with methodical timing rather than button-mashing, and the castle-building system is so intuitive it puts Fallout 4's construction nightmare to shame

Solo play, after game launch, felt a bit empty and lacked narrative depth, but now, after many updates - everything's great. Specially if you're playing with friends this becomes an addictive Gothic playground.

9/10
Posted 1 April, 2024. Last edited 16 December, 2025.
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Showing 1-8 of 8 entries