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┃ ● ══ █ ┃
┃██████████┃
┃██████████┃
┃██████████┃
┃█ ur adopted. █┃
┃█ -Mom&Dad █┃
┃██████████┃
┃██████████┃
┃██████████┃
┃ ○ ┃
╰━━━━━━━╯
˛°_██_*.。*./ ♥ \ .˛* .˛。.˛.*.★* Pootmas ★ 。*
˛. (´• ̮•)*.。*/♫.♫\*˛.* ˛_Π_____. ˛* ˛* ˛* ˛* ˛*
.°( . • . ) ˛°./• '♫ ' •\.˛*./______/~\*. ˛*.。˛* ˛.*。
*(...'•'.. ) *˛╬╬╬╬╬˛°. |Pootis|門|╬╬╬╬╬*˚ .
ღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღ
All my best Sandbitches and happiness to you this Pootmas!!!
ღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღღ
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▄░▐░░░▄▄░█░▀▀ U HAVE BEEN SPOOKED BY THE
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░░░░░░░▀███▀█░▄
░░░░░░▐▌▀▄▀▄▀▐▄SPOOKY SKELETON
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Update [ITEM GRID VALUES]
-if it requires a new item category, then add a new documented value for 'itemkind' in the grid values. We will use this variable to
verify what kind of item it is and how we treat it with the code. There are atleast 12 grid values and most of them may not need to
be used, so set them all to 0 in that case. But if you need them to store a certain value, then document that in parenthesis as has
been already done with some of the other values
Update [USED ITEM IDS]
-choose and document what the item id will be for the new item. try to keep a big space in between other item categories as how it is now
scr_item_sprite
-add a stub in the code for the item sprite (for when it is in your inventory grid) by using the newly chosen item ID
draw_set_font(fnt_drop);
draw_set_alpha(1);
draw_text(view_xview[0] + (1/2)*view_wview[0] - 50, view_yview[0] + 57,"Strength: [Base: "+string(playervar.strength)+"] [Modified: "+string(playervar.modstrength)+"] ");
draw_set_alpha(0.2);
draw_line(view_xview[0] + (1/2)*view_wview[0] - 53, view_yview[0] + 77,view_xview[0] + (1/2)*view_wview[0] + 309, view_yview[0] + 77);
draw_set_alpha(1);
draw_set_font(fnt_roman);
draw_text(view_xview[0] + (1/2)*view_wview[0] - 20, view_yview[0] + 77,"Damage: [Base: