5
Products
reviewed
194
Products
in account

Recent reviews by Hero_Of_Twilight

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
162.1 hrs on record
Satisfactory is a relaxing factory-building game where you calmly automate a small iron plate setup and, six hours later, you’re standing in the dark questioning your life choices while rerouting Conveyor Belt Mk. 3 because ONE SCREW is missing.

The planet is beautiful, vibrant, and full of wildlife that exists solely to remind you that you are not an engineer—you are a problem. Nothing like being jump-scared by a hog while trying to calculate throughput like a stressed-out accountant.

Automation feels incredible. You start with “I’ll just make this neat,” and end with a cursed spaghetti monument that somehow works and must never be touched again or reality will collapse.

Efficiency is king. You will optimize the joy out of everything. You will spend 40 minutes redesigning a factory to save 0.3 parts per minute and feel like a god.

Multiplayer is great because it allows friends to help, argue about belt directions, delete important things “by accident,” and then leave while you fix it alone.

Despite the chaos, Satisfactory is addictive, rewarding, and deeply satisfying. Watching your factory run perfectly is better than therapy, and much cheaper than hiring an engineer to explain why you did this to yourself.

10/10. The factory must grow. I will never be free. 🏭🛠️
Posted 18 January.
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No one has rated this review as helpful yet
29.6 hrs on record (29.2 hrs at review time)
Silksong is a breathtaking, ambitious masterpiece that delivers flawless gameplay, stunning art, and deep lore—assuming you imagine it really hard and stare at the trailer long enough.

The combat feels incredibly smooth, the music is emotional, and the world is massive. I know this because I have played it extensively in my dreams, during YouTube breakdowns, and while refreshing Twitter every six minutes like a Victorian child waiting for a letter.

The devs have crafted an innovative experience where the true challenge isn’t the bosses, but surviving the passage of time. Entire civilizations have risen and fallen since Silksong was announced. I have aged. My children will inherit my wishlist.

Every showcase brings hope. Every “World Premiere” sends my heart racing. Every time it isn’t Silksong, I experience a small, character-building tragedy.

Still, when it finally releases—on whatever console exists in the year 2074—it will be perfect. No bugs. No flaws. No mortal game could ever live up to the legend we’ve built, but Silksong will somehow do it anyway.

10/10. Already my favorite game. Still not real. 🕷️🎻
Posted 18 January.
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No one has rated this review as helpful yet
89.6 hrs on record (78.7 hrs at review time)
Sea of Thieves is a game where you spend 45 minutes sailing beautifully across the ocean, admiring the sunset, naming your ship something stupid… and then get instantly vaporized by a 12-year-old who has played since birth and communicates exclusively through cannon fire.

The water looks amazing. Truly breathtaking. I’ve never seen such realistic waves gently rocking my ship right before a galleon appears out of nowhere and turns my crew into decorative sea foam.

Combat is simple but fair—by which I mean I miss every sword swing while my opponent performs Olympic-level acrobatics, eats a banana mid-fight, and kills me with a pistol shot fired from three nautical miles away.

Progression is incredible. You grind for hours to earn gold, buy a cool jacket, and immediately lose it all when someone named “xXxSaltyKraken420xXx” boards your ship and plays the banjo over your corpse.

Playing solo is a peaceful, meditative experience if your definition of peace includes screaming, panic repairs, and accepting your fate as your ship slowly sinks while you apologize to it.

Despite all this, Sea of Thieves is somehow amazing. It’s chaotic, hilarious, infuriating, and beautiful. You will rage-quit, uninstall, reinstall, and then recommend it to your friends like an idiot.

10/10. I hate it. See you on the seas. 🏴‍☠️⚓
Posted 18 January.
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334 people found this review helpful
161 people found this review funny
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19.0 hrs on record (3.2 hrs at review time)
Early Access Review
ULTRAKILL is the only game where I can confidently say I have both rediscovered my love of gaming and blown out every blood vessel in my eyes like a Victorian orphan seeing electricity for the first time.

I booted it up expecting a retro shooter.
I left the first level feeling like I had been personally coached by a caffeinated archangel with anger issues.

This game doesn’t just encourage movement, it threatens your family if you stop.

I tried to take cover once.
V1 stared directly into my soul, whispered “COWARD,” and my monitor grew a fist and punched me.

The gameplay loop is simple:

1. Shoot

2. Slide

3. Punch a projectile back into someone’s colon at Mach 3

4. Surf on blood like it’s a morally questionable Slip ‘N Slide

5. Wonder why your heart rate is similar to a nuclear reactor’s

Story? Yes. It exists. It is delivered through environmental details, cryptic messages, and the distinct sensation that Hell has filed a restraining order against you.

Boss fights?
My therapist advised me not to talk about them.

Soundtrack?
My ceiling fan has been vibrating ever since I turned it up. My neighbor knocked and asked if I was “summoning something.”

Graphics?
Beautiful. Gorgeous. Like someone took the 1990s, set them on fire, and told you to parkour through the ashes.

Overall, ULTRAKILL has:
-taught me aggression
-redefined violence as a form of cardio
-and replaced my bloodstream with 100% pure adrenaline

10/10.
Buy it.
Become a war crime with legs.
Posted 30 November, 2025. Last edited 30 November, 2025.
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No one has rated this review as helpful yet
261.8 hrs on record (215.5 hrs at review time)
10/10 - Accidentally became a god, just wanted to pet a dog.

Started the game thinking I’d just be a humble sword guy. 78 deaths to Tree Sentinel later, I was a broken man wearing a pumpkin on my head, dual-wielding rivers of blood, and screaming “maidenless” in real life.

At some point, I joined a cult, burned a tree, betrayed a witch, married the moon, and caused the end of the world — all because some two-fingered hand in a Pope hat told me to.

Let me be clear, I tried to not become Elden Lord. I respectfully declined. Game said “Too bad” and made me commit several war crimes across five timelines.

My favorite boss? Malenia. She’s 80% scarlet rot, 20% pride, and 100% done with your nonsense. She solo’d Radahn, dropkicked me into the next moon phase, and healed every time I dared breathe near her. I thought we were having a duel — she thought it was a punishment.

Least favorite boss? Gravity.

Also, I met a half-wolf furry who’s mad about betrayal, a giant blacksmith who made me cry, and a jar with a dream. I would die for that jar. I did die for that jar. 17 times.

I have no idea what the Frenzied Flame is, but it lives in me now. I think I'm legally married to Ranni. I stabbed a demigod in the chest and he thanked me. There's a guy named "Dung Eater" and somehow he’s not the weirdest part of the game.

Would recommend.
Just... don't ask what the plot is. George R.R. Martin forgot too.

🕯️ Praise the Fingers.
Posted 13 October, 2025. Last edited 14 October, 2025.
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Showing 1-5 of 5 entries