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不推薦
最近兩週 0.0 小時 / 總時數 8.4 小時
張貼於:2020 年 11 月 23 日 下午 9:35
更新於:2020 年 11 月 28 日 下午 8:14

搶先體驗版評論
Too lazy to write a proper review. Here's an abridged TL;DR-

Super interesting concept, but no player-base whatsoevever. Awkwardly tight gunplay + constant balance tweaks. Has a matchmaking system and it supports private matchmaking, but as of writing this review there were maybe about ~63 players online. It peaks during the day, but you're going to be playing against some of the same people over and over again.

If the game wasn't dead on arrival, I'd recommend it, but like all neat conceptual shooters, great example being Splitgate Arena Warfare, all die within days if not weeks after some exposure online. Kudos to the devs for the concept, but frankly its too niche and restricts growth.
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2 則留言
street sign 2020 年 11 月 24 日 下午 7:58 
Ultimately, tactical shooters are already a niche, albeit a large one, in an over saturated FPS market. This game is a very novel idea, I absolutely adore it; however, with the maps being randomly generated weekly, it really doesn't let the community cling onto any interesting or enjoyable maps. This game will never have its dust2, Kafe Dostoyevsky, Blood Gultch, and so on.
Almarca /\ 2020 年 11 月 24 日 下午 6:35 
I feel this is also due to it's pricing as a niche concept - people don't want to risk too much on something they might not enjoy. If it was dropped, garnered a playerbase, then raised sometime later, that would make more sense.