Niemand hat diese Rezension als hilfreich bewertet
Empfohlen
0.0 Std. in den vergangenen zwei Wochen / 7.9 Std. insgesamt (7.0 Std. zum Zeitpunkt der Rezension)
Verfasst: 9. Mai um 18:28

Path of Achra is a hardcore Roguelike that won't waste your time. Reminds me of Dungeon Crawl Stone Soup but even more streamlined! If there is one potential "con" is that it can sometimes move too fast. Areas are small, enemies are fierce, and a lot can happen in a single turn. One false move you can go from full health with a seemingly great build to dead. That said, the game is simple and accessible (especially if you are familiar with Roguelikes already), it is definitely easy to learn but hard to master. But, the developer has done a great job laying out the games mechanics if you read the tool tips. As with any Roguelike, the key is to specialize and design a build around interactions between your equipment, skills, race, class, and god. Progression is very satisfying and you'll likely unlock something (or many somethings) each run, failed or not. But, you will need to learn the game, experiment a lot, balance risk and reward, and play very carefully if you wish to make it to the end of a run and achieve victory. What drew me in was the great art style, writing, and "sword & sorcery" setting, but I am pleasantly surprised at the satisfying depth of the gameplay.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen