9
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192
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Recent reviews by SpookyCasper

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
60.2 hrs on record
The world-building and detail of the environment are exceptionally well done. The movement is fluid and dynamic. I spent hours examining the stonework, woodwork, the castle and the world. The architect did a fantastic job with all the rooms and stairs on the castle scale. The pictures move, and the world feels alive, even the honking dandelions. (I will have no spoilers in my review)

I have two things to add about the game as a critic. Past the beautiful imagery of the world, the content is very lacking and shelled out. Let me explain both 1) Political Shelling and 2) Game Play issues I faced: (Both will have resolution suggestions for the future.)
I personally loath the two political implications of the game:
1) Having non-English characters. It should be all pale English people in the school, and only English people to be able to select. If it is a foreign exchange student, that is fine, but do not have them speaking with English accents.
The whole point of the stories talks about the wizards losing their magical strength by mixing with muggles and losing culture and supernatural power. It is what slithern fears the most. The game developers not understanding the statement the stories shed light on is a direct reflection of what English people feel is happening in the UK. It is insulting and not tactful. (How to fix: Keep the world, British. If we wanted to place a game as East Indians, Brazilian, or African.. we would buy a game with that culture. We want the realism of British Culture, speech, etc. It is exceptionally culturally insensitive to shill out the native roots of the ethnic people that make up Hogwarts'. Or make a quest to visit a different wizarding school location and please keep their school with equal respect.)
2) Placing a male character with an ugly female model is just eerie, uncanny and unnecessary. No one wants confused men in their games. Also, no one cares or wants the two old ladies that are apparently in a union together in the side quests. I completely ignored their quests because I was, nope, the political NPC's can fix their problems. (No one wants sexually confused people. We are here to play a game for the immersion of a living, breathing, wizarding world. Keep the Sexually political nonsense out.)

Gameplay:
While the main sorry is well thought out, here are the things a lot of my friends and I think could be significantly improved:
1) Scaling Experience in Spells: It did not feel like you were in class and learning to cast a spell. You only get a short video and draw something with your wand once. It is very unrewarding. Even if we are in a 5th year, having to go to class more than once and refine our skills. (Get ranks in each spell to improve) It would be much more rewarding when you work hard, and it pays off.
2) Have wand mats mean something: I thought for sure the dragon wand would give me higher crit, the unicorn would always be stable damage, and phoenix would be an extra magic slot off something, but the wood, mats and style having zero impact on your casting felt pointless and cheap. (Have wand mat mean something.)
3) Have NPC do more. Once you have completed the game, you can ask more of the vendor's lives than anyone else, but the dialogue is cheap and flat. In other words, when you have nothing to do there, visiting space to experience the area means nothing. It kills the life out of the game on an interaction level. The walls have more energy in someone aspects than the NPC. (As the school year continues having British, Welsh or Scottish festivals happen in different hamlets and the castle would be impressive.)
3) Side Quests: 5th year save me issue. It would be nice to have more dynamic quests plots or even have the quest giver come with you; this includes the main story quests. Or even if you could go up to Sebastien or Nate to ask for help. Or have a guild you can join and ask if someone can go in for coins. While it is nice to be helpful, it is always 5th year aid me.
4) The enemies are dense: Even on the hardest difficulty. I want them to be committed to their duty ruthlessly. I also want to see the camps and baddies casting revelio to find me. I found it far too easy to walk through and clean the house. I never felt trapped or had to use strategy to be successful, which takes away from the reward of combat.
5) House rooms: I would like more interactions in my house hall, room and shared space. I would have wanted to study in my room with peers for bonus spell skills and reputation with my housemates. The game has the four house cups, but it feels so disconnected. The teacher will says oh you did good 50 points to Ravenclaw... but is means nothing.
6) Not being able to buy a familiar. I would have loved a cat or raven over an owl, but you have no choice and do not need to care for the owl or visit it in your room to get mail. It just felt hollow.
7)Have more interactions with the teachers: Other than them giving a lame Gen Z participation award for watching a video and clicking your mouse, I would have enjoyed more assignments, homework and study. I did not feel like I could ever fail a class. I want a punishment for failing. Maybe I lose a skill rank if I fail the class and have to go out and practice more, which would make the spell casting feel really good when I get it to max level and pull it off.
8) Enemies having more attacks: It seems that the humanoids and the animals only have a set of attack actions that they repeat on a loop. It makes it insanely easy to outsmart the AI programming and glitch them till they are dead. A good example is the trolls. If you hide near an object, the troll will spam a rock at you, which you can use to stun and do crazy damage repeatedly. It would be nice if the troll, after 1-2 attempts, stops and goes to eat a leg or something to heal. It would force me out of my hiding spot and face them toe to toe.

I have more, but that is the core of my thoughts on the game.
I would recommend hand over fist; it is visually stunning, and it would be nice if they put that much effort into not being disrespectful to English people. You would never make a game in Uganda, with over 60% of the cast being non-Ugandan. It is just literal culture washing and racist to the English. Please stop it.
Posted 4 March, 2023. Last edited 4 March, 2023.
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No one has rated this review as helpful yet
916.9 hrs on record (788.5 hrs at review time)
A fun game that it amazing to play with friends and I still keep downloading to play it over again from time to time.
Posted 16 May, 2020.
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8 people found this review helpful
0.5 hrs on record
Early Access Review
Considering it is created by one person the game has great potential. The mobs are unique. The only thing the game needs is a better inventory and crafting UI, I personally find it the text very small and hard to read. If it had a hover to a large info box might help. I personally look forward to new updates and see this game make it up there.
Posted 7 August, 2019.
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No one has rated this review as helpful yet
432.8 hrs on record (334.0 hrs at review time)
Good indie game with lots to explore, battle, build and share with friends.
Posted 3 July, 2019.
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No one has rated this review as helpful yet
1,322.5 hrs on record (175.6 hrs at review time)
Early Access Review
In this game your Duplicants can have 0% stress, but if do not pre-plan for their future you will find yourself biting your nails as something unchecked destroys your colony. It is a fun problem solving and planning game, that I feel is a bit of a satirical game. In the game, like our planet, both have limited resources and if you do not recycle or plan for the future you will exhaust everything and die.

Posted 26 November, 2017.
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No one has rated this review as helpful yet
7.5 hrs on record
Enjoyed it enough to play it more through a few times. The atmosphere is well built and changes in dialog options added more to the unique feel of the game.
Posted 2 July, 2017.
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No one has rated this review as helpful yet
109.7 hrs on record (90.5 hrs at review time)
Find to build, explore and team up with your friends. It helps to get to know your friends a little more as you watch them work together to not starve, still cool or warm and above all not die.
Posted 29 November, 2016.
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No one has rated this review as helpful yet
3.8 hrs on record
Even though it is short. I enjoyed how it is not a ghost or some ghoulish creature hunting or haunting you. It was clever and creative how they played it from the mind of a infant/child.
Posted 15 July, 2015.
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No one has rated this review as helpful yet
1.1 hrs on record
This game I enjoyed even though it was short. The art is beautiful. The puzzles are clever, inspiring as well as thought provoking. I like that this game takes away from instant gratification and rewards to you for your research and problem solving skills. I would give my niece this game to play over some mindless Disney game. I cannot wait for them to finish the game. It seems like it might move into the city after completing the house.
Posted 15 July, 2015.
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Showing 1-9 of 9 entries