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Recent reviews by Alkashen

Showing 1-3 of 3 entries
9 people found this review helpful
1 person found this review funny
17.1 hrs on record
I played multiplayer survival prior to the story mode update, and while the game was fairly fun with friends, the mechanics of the game are horrible chores. The character needs so much food and water during the day that you spend the majority of each day just tending to needs instead of accomplishing any building or crafting goals.

My friends and I were excited to see the co-op story mode come out but upon playing it for a few hours, the game is still riddled with bugs. Our host had an issue where he couldn't get up a grappling point that was required for progression, and when we tried saving and reloading the game, we were spawned into an infinite flat plain off the map so our save is broken.

Even without the bugs, nutrient and medical needs are tiresome at best and imbalanced at worst.

If the game really looks like something you'd enjoy, probably wait for a sale.
Posted 27 June, 2020.
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No one has rated this review as helpful yet
1,575.4 hrs on record (792.3 hrs at review time)
Haiku review:

Dota 2 all pick
Someone just randomed techies
Чертов ♥♥♥♥ ♥♥♥♥♥
Posted 17 October, 2015.
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57 people found this review helpful
2.4 hrs on record
Animal Gods ultimately promises more than it can deliver on; the graphics will draw you in but the gameplay will let you down.

This is not Zelda, it's half action puzzler, half story-focused adventure, but it is master of neither. Each dungeon provides you with a singular mechanic to play with; the Snake dungeon gives you a sword, the Spider dungeon gives you a bow, and the Lion dungeon gives you a 'flame cloak' that will teleport you forward a short distance. Sadly, you can't use these elements together up until the very end.

The enemies are merely boxes; the story suggests they are more, but it doesn't come through in the gameplay. Additionally, the gameplay is quite tedious when trying to overcome the enemy obstacles; you'll find yourself standing slightly away from a box's path to slash at them with the sword, or waiting for the appropriate time to shoot your bow, and you never have to deviate your strategy.

Within the Lion dungeon, you're required to use the cloak to teleport past poison rivers. The cloak will send you a fixed distance away, but there is no indicator of how far you're going to go, and since there's free movement, you'll often just have to eyeball the distance and trial-and-error your way through.

Animal Gods' story is interesting, but lacking; it raises lots of questions about the world, the Animal Gods, and a few characters mentioned within the various diary entries and logbooks, but provides no closure or answers. It feels unfinished and unpolished.

One example of this is a pair of buildings in the overworld with half-hearts on each one. It suggests that you should be able to push them together somehow to complete the heart, but you can't.

The bosses are little more than glorified mazes to walk through, defeating the same enemies as you defeated before them, and progressing to checkpoints. The final boss is no exception, albeit slightly longer. The game clocks in at around 2 hours, which surprised me - the logs gave some backstory and then, all of a sudden, I was at the credits screen with more questions than answers.

Animal Gods is a pretty game, but not a fun one. It's not worth your time or money, even on sale.

For a more in depth review, check here; http://www.cybershack.com.au/review/game-review-animal-gods-barking-up-the-wrong-tree131015-3
Posted 13 October, 2015. Last edited 13 October, 2015.
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Showing 1-3 of 3 entries