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Análises recentes de Giganticus

Exibindo entradas 1–9 de 9
1 pessoa achou esta análise útil
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28.6 horas registradas (2.3 horas no momento da análise)
Sea of Thieves can be a whole lots of fun, but just being able to play with friends is a nightmare. The most recent example; my friend was unable log into the Xbox Live service, because the sign in page was entirely blank white.

Can't find any solutions and the support ticket was just a waste of time.
Publicada em 20 de setembro de 2020.
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1 pessoa achou esta análise útil
412.1 horas registradas (139.8 horas no momento da análise)
Overall I'd say the game is a decently fun game
Though most of the game modes consist of really frustrating oblivious bots, even many of the multiplayer modes.
Also pay2win is an issue, for example the bundle with the Goliath tracks which can cover up the entire cabin and weaponry.
Publicada em 29 de junho de 2019.
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225.1 horas registradas (78.8 horas no momento da análise)
This game has been out for over 2 years, its still unoptimized and crashes constantly in mid fights. Which as you can imagine causes the team to loose.

We can't forget about the bad consumer practices, strong use of gambling boxes and locking their most sought after skins behind overpriced bundles. The Battle Pass leveling rewards are laughable, including those who decide to you pay for it.
Publicada em 29 de novembro de 2018.
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Ninguém achou esta análise útil até agora
150.6 horas registradas (99.7 horas no momento da análise)
Personally this is one of the best multiplayer games released 2017.
A third person MOBA does not waste your time, no lane farming, no jungle farming, just straight to combat! It wants you to constantly fight enemy players & creatures. The Movement system and agile character abilities makes every action matter. Along with the Combat system where accurate aim is crusial for success.

You earn currency after every match along with their fortune cards, with 80 hours of gameplay I could've bought upwards 8 heroes so far. No horrible gambling boxes here. Motiga have been an incredibly consumer friendly developer. Along with constant updates, a new creature or hero releases every month (so far). Incredibly cheap to get all the characters, especially now during the black friday sale.

Pros:
Movement system
Combat System
Constant Updates

Cons:
Matchmaking and a miniscule playerbase which can cause long queue's.
Cannot play as Grenn The Naga.
Needs a playable Kobold character.
Publicada em 26 de novembro de 2017.
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26.8 horas registradas (26.7 horas no momento da análise)
Feels like there's less content than the previous games, but panned out much further. It'll all end up being tedious long before you finish the career/campaign. I've played 27 hours so far and I still have all the historic races and the Tripple Heat races to go, which means more of the same...

Rallycross & Trophy Trucks aren't even close to be as fun as the ones from Dirt 2 and I miss the Raid/Landrush races as well. Wouldn't it be nice if Codemasters could remove that horrible Windows Live DRM from Dirt 2 so we can enjoy one of their better games?
Publicada em 24 de outubro de 2017. Última edição em 24 de outubro de 2017.
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8.8 horas registradas (2.1 horas no momento da análise)
When I heard they made a Redux version I figured they'd fix things such as a FoV slider, but you'd be wrong.
What's worse is that I'm just two hours in and now whenever I try to start playing, it crashes as soon as I attempt to go up the stairs.
Publicada em 10 de julho de 2017.
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3 pessoas acharam esta análise engraçada
2.4 horas registradas
In short the game design promotes hectic hack & slash combat, but at the same time you need to just stop completely to use the unreliable block mechanic which makes the game incredibly frustrating. It also has an incredibly horrible camera, which constantly turns away from the enemy.

At first I thought it maybe was my old 360 controller(thumbstick slightly broken) which made it impossible to parry properly. I therefore invested in a new Xbox One controller but the issue still remains. So what happens is that whenever you want to block, the character will just continue to do the quick attacks and leave you open for the enemy to hit you. It's sort of a 50/50 chance for the block to actually trigger.

I've encountered numerous bugs, unfortunately I couldn't record them with Nvidia's software and for some inexplicable reason the game for me is locked at 30 frames per second.
Publicada em 6 de outubro de 2016.
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6.8 horas registradas (2.0 horas no momento da análise)
I bought SR:GooH a while back, but I only now got around to play it. Unfortunately there's two very major issues that makes this unplayable. The game crashes every 10 minutes after starting it up & my Wired 360 controller refuses to work. I've looked around and Ihave not found any solutions for either of my issues.
Publicada em 26 de julho de 2016. Última edição em 26 de julho de 2016.
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24.5 horas registradas
Let me just start of with: If you like South Park to any degree, this is the game for you! It will surely make you laugh to say the least.

It's a RPG with that essentially features you as a silent protagonist. You are "the new kid" that recently moved into the South Park. It's turnbased combat with quick time events which might not be the most exiting thing ever. I didn't expect to like the combat at all, but it certainly grew on me while playing this. You can also avoid plenty of combat with puzzles where you can lure then into their death and so forth. Either way it sure makes up for it with all the hilarious and sick comedy!
Publicada em 7 de abril de 2014.
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Exibindo entradas 1–9 de 9