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Recent reviews by Sorcen

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3 people found this review helpful
10.0 hrs on record (9.5 hrs at review time)
Early Access Review
Game could be fun but still needs a lot of tlc and polish. Nothing you could not fix, will just wait half a year before coming back again.

If you crash every 4 missions loosing stuff, best if you crash on a corpse run and it is just gone... again... frustration builds up.
Best crashes are when you have a nice gacha box and can already smell the extract because you are so close.

Enemies should come in from the map edge (or specials like the drops/drones... ) not just pop into existence. Sometimes the script that spawns them does so where you can see it happening. seems to just be some radius of protection arround you and some slightly flawed logic trying to keep the spawn in out of sight.

Enemy ai is ... lacking. Cowered without ammo in a nook and that damn gunteam just walked 5 steps there then back then there again ... for half an hour. A ragdolling tank that flew accross the whole map managed to spook them finally as it crashed near us and started firing. So they scrambeled and I could sneak away.

The game gives you a lot of dopamine shots though, barely extracting with something nice, sneaking between combatants close enough to touch you. (game got a lot easier once I noticed how blind most enemies are ^^) Finding soemthing nice. Adrenaline rush killing the patrol that just came along your catwalk.
Posted 21 March.
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1 person found this review helpful
38.0 hrs on record
Early Access Review
I like it.
It balances well between handholding and letting the player figure out stuff on their own.
You almost always have enough hints in your logs to progress.
The note feature in the map can save you a lot of time, but if you have something matching in your log you can just place a pin to where this log entry was made. Excellent to find that one system where you talked to alien XYZ.

I cannot remmeber the last time I created a classic dungeonmap, was a nice retroexperience :-D (one optional event)

If you like top down space games and exploration this is your game.

Posted 1 September, 2024.
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No one has rated this review as helpful yet
15.2 hrs on record
Angenehm kurzweilige 15h solide Action mit endlosen doch eher lustigen kommentaren Deiner Waffen.
Spassige NPCs wo man manchmal nur darum beten würde sie einfach abknallen zu können.
Vote Helen for most valuable npc ^^
Ich weiss nur nicht was es mit all der Schei** und dem hass auf Italien auf sich hat ^^
Selten hakt die Bewegung ein wenig wenn man an winzigen Kanten hängen bleibt aber das kann man verschmerzen und spätestens mit dem jetpack gehört das der Geschichte an.

Ich hatte Spass kanns empfehlen, habe es aber auch deutlich günstiger im humble choice bekommen.
Posted 13 August, 2024.
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2
170.7 hrs on record (2.7 hrs at review time)
We dive together or we don't dive

Pros:
+Gameplay is way more fun than it has any right to be
+It is a fun game with more depth than it seems at the beginning.
+It does not hold your hand you can discover all the stuff on your own.
+Server situation seems to be under control now.
+"Calling in orbital!" "Mhmh ... wait which orbital you just called in ?" "The bi..." BOOOOM waiting for reinforcement :-D

Cons:
- It is meh solo.
- the game is still buggy and unstable. it is very frustrating to make time to play with friends and then one of you cannot and you spend the evening trying to fix it.
- Enemies glitching through solid objects/walls. Mostly robots.
- Physics bugs: Walk over an explosive barrel get katapulted into the stratosphere... together with the now lit barrel... boom ^^ Grenades rarely jumping of a straight wall in a random angle (but if they do it will always be durring extraction dropping the teams samples in a bot infested hellhole. Honestly might be a bot glitched through the wall and plinked that grenade... didn't see a lot when it came right back into my face :-D)
- rootkits your pc with the anticheat tool. Still there are "cheaters" around. I do not believe someone made 999999 points in stratagem hero :-D
- difficulty varys wildly on the same setting. One day you land in a hellhole and fight the first 15 minutes vs 20 chargers and an endless stream of stalkers, (we just skipp such landings now and start a new mission way more time efficient and less stress ^^) Sometimes the whole level is so quiet that you could have a picknick.

° Sometimes for no apparent reason every mob on the map will hunt you down no chance to escape. Might be user error though

Conclusion:
If you have friends and do not care about the anti cheat grab it and have some fun. Just do not take it too seriously ^^
Posted 12 February, 2024. Last edited 5 May, 2024.
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No one has rated this review as helpful yet
23.5 hrs on record (13.0 hrs at review time)
Early Access Review
I do not know why but this game is just fun. I can see no reason to not buy it for the current price. Well ok if you do have no time to waste then it might be a bad choice ^^

I think the pacing is just right. In the beginning you will find yourself in a corner where your damage will just be so far outpaced by the enemies hp that survival becomes unlikely.
However as your skill grows and your meta upgrades rack up you will improve exponetially, moving that problem further and further back until you just make it through, which is a great feeling.

The planets offering different support is a good gameplay element to make you move even if you have a turtle build with slime and static, because you want those extra meta currency and time cubes or need that repair. It reminds to the feeling of running through an old quake or unreal tournament level trying to be be there just the second the double damage pickup (re)spawned.

The weapons feel good (except the laser, I do not like the lasers), the boxing gloves are hillarious, the presentation is good.
I like it and I think you will too.
Posted 28 March, 2023.
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No one has rated this review as helpful yet
720.3 hrs on record (67.5 hrs at review time)
It has all the annoying problems of the old one:
Imprecise army movement (it is hard to tell if you will be able to change your army stance in for example ambush stance when you reach the spot because for no reason it used more action points to reach there than it told you etc. sometimes you cannot change although the amount it displays is enough. Seems to be the same bug as in I and II with buffed movement)

Armies walking the land path even if it shows you the water path before you release the mousebutton.

Oh sorry there was a pixel distance to the army you wanted to lightning strike. Well seems you are now a sitting duck in front of the enemy armies to steamroll you.

Oh sorry your army touched the area of a teleport sigil and got teleported. Seems it is sitting around useless for another turn. Please add a prompt "Do you want to teleport? Yes No" you have a prompt for any other interaction in the realm of chaos but not for teleporting. Why?

Seriously I am so fed up from having to save at the start of each turn just to undo ♥♥♥♥ happening because of the bad interface and then replaying half the fights. Can I get an autosave after a fight please? Oh you play on legendary and no saves? Hm bad luck I guess.

The order tide is sometimes annoying again. Especially if your starting location is in the middle between Kislev and Cathay like Kugath. You cannot harm one of them because once you focus on one the other will invade with a 5 army doomstack. the plaque attrition is super helpfull in slowing them down and rebute them but progress is super slow. Best was the Kislev army with the 5 steam tanks from allies up to now. I was lucky the rest of the army were mainly streltsies that I could bind in melee. If it would have been tzar guard or warsleds ... that would have been a tough nut to crack.

It gets really hard to deliver the deathblow to someone, because your main army is gone every X turns for an eternity to try grab a soul.

Oh and do not try to compete in the tzentch realm against the AI (except if you can annihilate them in there). They do not need to know the way and just get it after a few teleports. Go in there last when all the others have it already...


Newest plaque I got granted, probably by the latest patch, I can no longer finish the tzentch realm, which was no problem before.
My army gets teleported by moving through the sigil in a way that the only way off the spot is crossing the sigil... which of course teleports it back. And of course each teleport eats all the movement. As I have to teleport through there to get to the final sigil... well bad luck I guess... who wanted to brew a god pox anyway... (Lets see what the next patch does it says it changes some bits abouth the tzentch realm. Will edit the review then)

On the plus side it has all the good stuff of the earlier games too.
Great battles, interesting units and abilities. Factions with quite differing gameplay. The warhammer old world universe. Now with demons and all.
I had a tremendous amount of fun with the ogres. Especially Skrag, as you have your back safely against the edge of the map and can eat your way forward :-D

Waiting for next patch / mortal empires.
Will update review then.
Posted 23 June, 2022. Last edited 11 May, 2024.
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No one has rated this review as helpful yet
36.7 hrs on record (13.5 hrs at review time)
I really want to recommend it because it is fun most of the time. But two physics bugs are really annoying to me.

One it does not matter how heavy something is and if you can normally move it with your grapple. If you want to move it just move some other light part and push the enormous heavy part with it no problem. Sounds helpful? Yeah but it is also super annoying when the whole ship moves because you try to get a chair through an airlock ...

Second is the erratic behaviour during decompression. You cut a hole on the left you expect the escaping air to push the ship to the right ... yeah 70% of the time it moves in the same direction as the escaping air. Could be the same bug as above. The air moving some smaller part against the ship which is moving the whole thing then.

Having a convenient way to rotate grappled stuff would not hurt either. I really dislike cutting large openings in the ship just to get something out that would easily fit through an airlock if you could just rotate it.

I like the story though and the characters are quite good/funny. Was positively surprised by the amount of depth in the game.
There is a good variety of different ships and types of components and removal procedures. Well done there.
I like the tools you have and the progression seems sound and not to grindy as far as I can tell.
Being always quite free which ship and hazard level you choose for your next salvage is very nice. Just want a relaxing 15 mins? Grab one of the simpler ships.
Posted 7 June, 2022.
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1 person found this review helpful
175.3 hrs on record (139.0 hrs at review time)
If you like arpgs and have no problem with a bit of a grind for the "best gear" and a few bugs I would recommend it. I got it with all dlcs for cheap in a humble bundle back then though. Not sure if I would want to spend 80€ on everything.

There is a plethora of different enemies and maps. From confined corridors of a space hulk to ruin filled battlefields metal walkways over a deep abyss to open dessert planet (filled with tyranids usually ^^) From rebel guardsmen to nurgle demons to different chaos warbands, dark eldar to tyranids. (likely dlc dependent though)

You can customize basically everything to your playstyle. It starts with your "health potion" that you can add more types of healing from regen to instant to temporary to “vampiric” ... different buffs from dmg to crit to cool down bonuses and a lot of base stuff that affects reuse times and amounts of uses per level. Up to your skills that you can usually slot stuff into like runes or even equip your summons with weapons (mostly adeptus mechanicus' little toasters ^^) There are modifiers to missions that give enemies boni and make your life harder for more rewards.

You can set difficulty on a per mission basis. It just sets the enemies level which scales their defensive and offensive capabilities and works quite nice.

There are multiple passive skill trees unlocked by heroic deeds (use health potion x times, kill x elites, do x fire damage ...) to squeeze the optimum out of your character.

A lot of the items you will find are trash and it seems to be fully random. So you just sell most of the stuff. But every credit is needed later once you have unlocked the multiple crafting techs. From reroll a value on an effect on an item to reroll all effects on an item to craft an item, craft "gems" and "runes" to put in a socket... everything is there.

You have a nice selection of classes from admech which has nice summons and dot possibilities, psyker = nuker, crusader if you want to wield a large gun or large melee weapon or generally love heavy armor to assassin if you are the rouge type.

The weakest point for me is the story which, if you know the universe, is quite expected. There is a number of clues hidden in levels from blood written ramblings of a madman on his descent to chaos to entries of a techie in data slates which are quite fun but most of the time in the main story I had the feeling it was just dragging me through the sector on a sightseeing tour.

Another weak point is that mooks are almost ignorable. It does not matter if you have 10 different enemy types for mooks if they all barely scratch you. If it is a melta, plasma or lasgun makes almost no difference when the fire comes from a rebel guardsman. Only once you meet an elite of those it becomes interesting.
Another thing I like is the suppression system. You have a 2nd "healthbar" if this goes below certain thresholds you become susceptible to knockbacks stuns and knockdowns and also reduce in movement speed and other stats. A knockdown is a good chance to die because lying flat on the floor unable to do anything for a few seconds is hell ^^

You can mitigate this with clever use of the cover system ... which I do not (mostly because the cover is destructible and the use of AOEs turns everything into rubble ^^)

After the story there is a lot to do from crusades to story packs to random missions.

There is also a morality system which influences some passive boni and weapon boni and unlocks 2 skill trees. This is mostly decided by story decisions.

There are a few annoying things that keep the game from being an awesome one:
When entering a scripted scene your char is in 90% of it just walked up to the boss no matter what state you are in or if you even want to trigger that encounter. This is especially cruel for a summon focused tech adept as he is super squishy, in front of the hard boss and his summons still standing where they where before the cutscene when combat starts. More than once I just died to the first strike then, before I could get back into safety behind my hordes. It is less of an issue on the more sturdy or even melee chars.

The other is hard to see movement blockers. Like a single book of a large bookpile lying a bit to the side one could easily step over but it is as blocking as the rest of the pile, or "chests?" in the same color/texture as the floor that are hard to see.
I usually play on harder difficulties and being stuck on something like this when trying to evade an attack or warp peril is a death sentence ^^

Similarly wonky are the missions where you drive a tank etc. they are nice to breack the slog but are super wonky. For no reason you get the level up popup more than 10 times in those missions. The controls are meh often locking your movement to the last pressed key when firing. (this bug? persisted for years))

Generally you need a certain tolerance to bugs, flickering or transparent graphics and sometimes bugged controls.

Still I would recommend it, it scratches the arpg itch well.
Posted 16 February, 2022.
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3 people found this review helpful
0.0 hrs on record
The quest and new stuff is fun. The bosses are also nice and just the rght amount of difficult.
But the dlc really destroys the games performance. As if someone implemented a drm check in the render loop.
It is so bad, that the only way I could defeat the final boss was a slow grind with shadow and its poision as the game always skipped a hundred frames when the endboss starts an attack. Thus evading is almost imposisble.

It also tanks the performance in old areas.
Until that is fixed I cannot recomend the dlc although the content itself is good.
Posted 12 February, 2022.
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No one has rated this review as helpful yet
17.8 hrs on record
I was positively surprised by the game. Just watching your shark swim along and eating stuff is fun and relaxing.
The progression mechanics are solid, the quests repetitive but fun to do. It is a bit grindy but as the base game loop is fun it is not that a problem. Just make sure to have the right loadout for the task and it will be easy enough.

At the end I just wanted more...
Posted 12 February, 2022.
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Showing 1-10 of 19 entries