Magnificent Bastard
Jer Bear   Dallas, Texas, United States
 
 
‘90s anime and Troma film survivor. Part-time documentarian of digital chaos, full-time tinkerer of rambling thoughts. Fueled by glitchy memories and VHS static
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Game Good. Game Knows. Game Watches.
Lunacid isn’t a game. It’s a revelation. A blessing for those attuned to the forbidden frequencies of old-school dungeon crawlers and analog horror. If someone told me this was a lost artifact from 1998, banned because kids who played it went missing, I’d believe them.
I’d also still play it.

This thing feels like an abandoned prototype for something too powerful to be released in its time—so it waited, slumbering, until now. Lunacid wasn’t meant for casual consumption. It’s a PS1-era dungeon crawler filtered through a paranormal broadcast, drenched in liminality, whispering secrets only the truly blessed will understand.

You ever dream of a place you’ve never been? A place that remembers you? That’s Lunacid. It’s King’s Field for the initiated.

The world? Elegantly decayed. The textures sit eerily still, like an ancient photograph that doesn’t know it’s faded. The lighting? Oh, buddy. You ever turn off an old CRT TV and still see the ghost of whatever was on the screen? The whole game looks like that. Every corridor, every ruin, every unsettlingly quiet space oozes a divine, haunted energy. It feels like a memory you’re not supposed to have.

The monsters? Profane. The kind of things that chase you through fevered dreams and wake you up gasping. The combat? Surgical. No wasted complexity. No spreadsheet gooning—just you and your sword of tetanus, carving through blasphemies like some doomed saint. The movement is floaty in this dreamy, cursed way. The music? It sounds like it was ripped from a cassette labeled DO NOT PLAY, a looping elegy that distorts when you’re not quite listening.

The secrets? Not meant for us. We will take them anyway.

The game knows when you’re looking. The walls whisper, but only in your peripheral.

And the slightly jarring anime-style NPCs? They were here before you. They will be here after. Smiling. Watching. Unmoved. Maybe they’re the gods of this place. Maybe we were summoned, not the other way around.

Cherish this. Worship this.
Lunacid is a gift.
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Drew Menthol 24 Thg02 @ 1:53am 
Same on my side! I see we both are really into this meta-game Steam Wishlist Simulator :gonheart:
Centipede 30 Thg12, 2024 @ 11:29pm 
I'm a tiny bit late but Merry Christmas to you too!
Drew Menthol 26 Thg12, 2024 @ 1:10pm 
And (a bit late sorry sorry) Merry Christmas to you, the Magnificent Dude :csd2smile:
moreaboutcrows 26 Thg12, 2024 @ 3:44am 
Ha ha, I'm very lucky to have such smart friends! I have you to thank for that as well.
violent misanthrope 26 Thg12, 2024 @ 2:07am 
Happy Birthday!
moreaboutcrows 25 Thg12, 2024 @ 11:33pm 
Hard to describe Phoenix Springs. Poetic and surreal, wordy and insubstantial at the same time, it resembles a dream that is growing rapidly around you to prevent you from waking up. A friend I shared the amazement and confusion of playing it with wrote a review that's probably the best description: https://steamproxy.net/profiles/76561198007098487/recommended/1973310/