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No one has rated this review as helpful yet
48.9 hrs on record (41.6 hrs at review time)
Work of Art.
Several days ago, I finished the story without dying. I think it would be a crime not to write a short review of this video game.

Combat system
Rich, easy to understand, average to master. Excellent sense of flow during the fight, good control of the game character. You feel like a master of martial arts when you manage to dodge enemy attacks for the first time. Over time, you turn from a beginner who has only two combos in his memory into a master who completely controls the crowd and the course of the battle. And then, when you fly from one opponent to another, balance between attack and defense, work without mistakes and doubts.. It is.. I don’t know..something elusive.. Something calm..
Locations
Pure art. Every location has its own vibe, perfect musical accompaniment. Special attention should be paid to the third location - the museum. I have never seen such a play of colors anywhere. Elaboration to the details, tone. At the highest level.

Difficulty
I didn't like Dark Souls and Elden Ring. I thought the controls were unresponsive and slow. While your character rolls, the boss will have time to dig your grave, draw a portrait for the future tombstone and send out an invitation to your funeral to your loved ones. In Sifu, it seems to me, dodging or blocking happens instantly, battles are as dynamic and... as interactive as possible? But at the same time, the game does not allow you to constantly block attacks (because of the structure mechanic) or constantly dodge because of the presence of two directions of attacks.
Studying is the only way to become good at defense. And so is everything in Sifu. There is no meta build, no ultimate combo. It’s just learning. Learning the whole arsenal of attacks, learning enemy movesets.
While playing sifu I’ve noticed that emotions control is a huge part of being good. I ragequited the game plenty of times. But in the end, I’ve noticed, that most of my successful attempts came in the first half hour of the game session. It is difficult to stay focused and in control of yourself while playing Sifu. But I think this is a skill that can be improved.

Boss sparing system
I think this is a brilliant idea. The player must show greater strength to spare a life. I think this is a good metaphor for the fact that in everyday life we should be stronger and patient with our loved ones and not lose our temper in front of them.

In the end, I don’t know if I will complete the game on the master difficulty. I’m actively using all attacks and my flow of battle is pretty good. But I make mistakes and it’s okay.. I sometimes listen to Sifu soundtrack while training. I had phone wallpaper with my favorite museum scene.

Sifu taught me how to handle stress better. Showed me great cutscenes. Made me feel like a martial artist.
Outstanding game.
Posted 6 November, 2024. Last edited 6 November, 2024.
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1 person found this review helpful
27.4 hrs on record (19.6 hrs at review time)
Worth its money
Car management
The car parts&upgrades system is simple and easy to learn, but at the same time it is advanced enough to “feel like mechanic” and spend 15-20 minutes repairing car after a tough expedition.
Zone
The basic kit of any open world - several different biomes, each with its own resource. Nothing special.
Anomalies
Anomalies annoy you enough to avoid them, but do not punish much for mistakes. They are very diverse. It seems to me that the developers squeezed out everything possible in this setting.
Story
Definitely not boring, pretty good for this genre.
Grind & player progression
Good balance between routine and fun. You'll have to loot a lot if you want to explore everything the game has to offer, but you won't need to haul loot (and science points) in trucks to complete the game.
Bugs
I didn't meet a single one in 20 hours. Good job 😊
Tension creation
As you move deeper into the zone, tension within the expedition will increase. First biomes are pretty friendly and peaceful, but during mid/lategame trips you will not feel safe out in the zone. I had two close calls during my playthrough and it was thrilling. There were moments when, after a long expedition, I, pumped with adrenaline in a completely wrecked car, returned to the garage and stared at the steering wheel for a couple of minutes, catching my breath. Definitely a strong point of the game.

Pacific drive is well thought, well balanced and fun experience. Definitely will keep an eye on Ironwood <3

Below are some remarks and suggestions for devs that I have come up with during my playthrough.
Loot or drive past?
When I was playing the game, I didn't have a clear understanding of how many buildings/cars I needed to loot to not need anything, but at the same time not spend a lot of time on this matter. By the end of the game, I had a fully stocked suitcase of materials and two closets, but I still found myself in situations where I had 10 rubber from all that stuff and I couldn't replace the flat tires.
It would be very convenient to have a monitor that shows the total amount of all materials and components stored in garage. With its help it will be possible to track materials in short supply and for the next expedition focus gathering them.
Let me sleep!
Why I can’t skip time in the garage? As I understand it, this is possible from the lore side. I get, that darkness is another obstacle, and player should manage the number of chemical lights or condition of the flashlight he brings to expedition, but honestly it feels more annoying than challenging. I get that you can’t sleep in unstable zone, but it will be nice to control the departure time for an expedition.
The mini turbine situation
So, from the description I understood that it generates electricity from the wind, and I thought that it refers to storms and the "strong wind" event, so solar energy seemed more plannable. The whole game and drove with solar panels, which generate energy only for half a day, so I had to constantly use the craftable "charges" during nights. By the end of the game I had a few stable science points left and decided to install two turbines on the car. They are too strong. They generate electricity regardless of the conditions. With them you can drive with the lim-protector activated and still charge the battery.
Why the hell lockers require science to be built?
Why does creating another cabinet, car roof/backseat mount require science points? The game requires too many stable science points. In the mid/end game I could drive past unstable/cursed anchors, but stable ones had to be looted all at the location. I specifically chose not to drive on the highway in order to drive through as many outer zone locations as possible.
That’s all I have on mind after completing Pacific Drive. Thank you for reading <3
Posted 3 October, 2024. Last edited 3 October, 2024.
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No one has rated this review as helpful yet
156.7 hrs on record (84.2 hrs at review time)
1.0 lets goooooooooooooooooo
Posted 10 September, 2024.
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Showing 1-3 of 3 entries