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shooterboss 最近的評論

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目前顯示第 21-30 項,共 46 項
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2 個人認為這篇評論很有趣
總時數 0.6 小時
Most over-engineered advertisement ever.
張貼於 2020 年 7 月 12 日。
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總時數 12.6 小時 (評論時已進行 2.2 小時)
Faithful recreation of the 2003 classic. Performance on PC is great with smooth framerate and practically non-existent loading times (though I have a high-end setup and an SSD so that's expected).

Played up until the first boss with no hiccups. Haven't tried the multiplayer yet, as I have no friends.
張貼於 2020 年 6 月 23 日。
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總時數 20.9 小時 (評論時已進行 16.1 小時)
Solid hack and slash, adventure game. Decent amount of moves you can perform to keep things interesting. I don't mind the linearity, but you do backtrack quite often. Performance isn't great, but it still runs without issue.
張貼於 2019 年 12 月 15 日。
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總時數 12.0 小時
Wew, one heck of a page-turner. I'm glad I started playing over a weekend, or I would've lost work time.

It's a solid action quasi-open world game with mechanics that feel familiar to players of previous games without seeming too samey to the predecessors. Story and characters are solid, which kept me playing for hours on end. Highly recommended not only for Batman fans but also lovers of the brawler genre.
張貼於 2019 年 3 月 17 日。
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2 個人認為這篇評論值得參考
總時數 3.3 小時
Short and sweet. I'm honestly surprised I enjoyed this since I tend to hate walking simulators, but the storyline works just well enough that you don't want to put it down.
張貼於 2019 年 3 月 3 日。
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2 個人認為這篇評論值得參考
總時數 9.1 小時
Having played several other action/survival-horror resource management games like Cry of Fear, Condemned, and The Evil Within before, I quite enjoyed Zombi's gameplay and atmosphere. The mechanic of your player character becoming a zombie after death is certainly unique.

There were a few small frustrations I've had with the controls and melee combat. Plus the PC port doesn't have any graphics options other than resolution and VSync.

Otherwise, I can recommend Zombi when it's on sale if you happen to be a fan of resource management survival horror.
張貼於 2018 年 11 月 18 日。
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4 個人認為這篇評論值得參考
總時數 2.9 小時 (評論時已進行 2.7 小時)
I knew Enemy Front was just a generic first-person shooter before buying it, but for the low price of around $3, I thought it was worth a try.

But after 2.5 hours, I'd say just buy yourself a coffee and donut with that money. The game's incredibly glitchy and reportedly freezes often on AMD systems. The in-game gamma slider sometimes doesn't revert back once you quit the game, which is annoying.

I've also had two instances where I had to reset a chapter because of a game-breaking glitch, and the hit detection is incredibly spotty in one breaching sequence, which forced me back to a far-off checkpoint.

If you really want a generic FPS experience, there are plenty of other games that can do it better.
張貼於 2018 年 8 月 12 日。 最後編輯於 2018 年 8 月 12 日。
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總時數 7.4 小時 (評論時已進行 5.6 小時)
First game in a while I've played from start to end continuously. The resource management was fun, but where the game really shines is the adventuring. I'm always excited to see what's happening at the next station. Highly recommend this one, even if it's a bit short.
張貼於 2018 年 8 月 10 日。
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2 個人認為這篇評論值得參考
總時數 4.2 小時 (評論時已進行 3.0 小時)
I was too quick to judge this game at first. A sequel to one of my favorite games made by a developer who specializes in walking simulators, one of my least favorite genres. Plus the lukewarm reception didn't help, and I was almost set on watching a Let's Play.

But I'm glad I'm playing it. I was pleasantly surprised that there were actual monsters to hide from and puzzles to solve, however simplistic they might be. I actually prefer this game's abandoning of resource and inventory management since it allowed me to focus on the environment and atmosphere (which itself is a strong point) more directly.

I personally liked it, though I can easily see why other fans wouldn't. The gameplay is stripped down from The Dark Descent, but it's still worth a playthrough if you find it on sale.
張貼於 2018 年 4 月 19 日。
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總時數 16.3 小時 (評論時已進行 16.3 小時)
It's simply too boring, repetitive, and frustrating to recommend. The parkour system and combat are slow and clunky, and the cookie cutter side missions and awkward camera controls don't help. The "open world" feels more like a checklist of things to do, and the majority of your time spent will be going from one objective market to another like an overworked Uber driver.
張貼於 2017 年 10 月 2 日。
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目前顯示第 21-30 項,共 46 項