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Neue Rezensionen von Seiko

Ergebnisse 1–8 von 8
67 Personen fanden diese Rezension hilfreich
28 Personen fanden diese Rezension lustig
894.6 Std. insgesamt (829.3 Std. zum Zeitpunkt der Rezension)
Remove gambling-related art from maps to appeal to China less than a week after introducing Alpha Pack RNG exclusive skins purchaseable for real money only and raising the price of existing items you can buy with in-game currency. Okay, now this is epic.
Verfasst am 6. November 2018.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
14 Personen fanden diese Rezension hilfreich
21 Personen fanden diese Rezension lustig
0.7 Std. insgesamt
Despair manages to squeeze new kinds of scares out of the very basic, very primal human fear of being chased. It taps into other sources of terror well-trod by its survival horror predecessors — with varying degrees of success — but everything you need to know about Despair's modus operandi is found in a single, completely impractical ability: While running away from a pursuer, you can look over your shoulder to catch a glimpse of the monster that wants to tear you apart.

Despair weaves together a web of jump scares and scripted eviscerations, which, while fairly well-paced, don't always hit the mark. Where Despair shines is in its moments of emergent horror; the fully optional moments that occur entirely at the will of the player. Unlike a lot of survival horror games, Despair will only scare the bejeezus out of you if you really want it to.

Despair casts you in the shoes of reporter Miles Upshur, a tenacious investigator with very few self-preservation instincts. Following a lead, he enters the dilapidated Mount Massive Asylum armed only with a notebook and night vision-equipped video camera. The former provides all of Upshur's colorful internal monologue, as his mental state steadily deteriorates as he witnesses the facility's horrors. The latter lets him see in Mount Massive's pervasive darkness, though it chews through batteries faster than an overclocked Game Gear.

Upshur's camera is more than just a glorified flashlight. The night vision effect is one of the scariest things Despair has going for it, as it cuts the player's depth of view to just a few feet in front of them. Using the camera's zoom function is the only way to shed light on distant objects, and every time those objects include reflections from the eyes of a murderer, it's a guaranteed scare.

The camera also serves as a documentation tool, expanding Upshur's insight into Mount Massive's operation when he captures footage of certain, especially horrifying set pieces. I say "especially," because pretty much every wall of the asylum is caked in gore; the setting actually kind of undercuts itself with the almost comical amount of viscera strewn across the grounds. To wit: Maybe one out of every five toilets is inexplicably plugged up with severed appendages.
You never wield a weapon throughout the course of Despair's campaign; the only real power you're afforded is the ability to see in the dark, provided you've found enough batteries in the environment to keep your camera powered. The game won't hesitate to even take that meager advantage away from you, whether it's due to Upshur's clumsiness or the seconds-long battery reloading animation, which frequently leaves you stranded in the dark and completely vulnerable.

However, many of the asylum's inhabitants aren't actually violent, a fact belied by their near-universal grotesqueness. Just about every patient is self-mutilated, gaunt and partially nude, either locked in a catatonic state or screaming obscenities while grabbing at the player through the bars in their cells. It's not exactly a healthy depiction of mental disorders, but the story takes liberties with the issue, blaming their state more on torturous ♥♥♥♥ experiments than whatever illnesses they may possess.

When you do encounter a violent patient, your only option is to flee until you can break line-of-sight — an enterprise aided by closing doors in your wake or vaulting over obstacles — and find an adequate hiding spot. The latter strategy is far from foolproof, as your pursuer will spend some time turning over the room he last saw you in. All you can do is watch, wait and hope for the best.

Even when you’re discovered, cornered and overrun, you’ll likely survive the encounter, as Despair’s enemies possess a startling lack of lethality. Just a handful of endgame enemies are capable of killing you in a single hit — everyone else has to whale on you a few times before you go down, which should never really happen, because it's not that hard to run away from your assailant. Even if you manage to die, Despair is liberal with its checkpoints.

Despair’s general lack of difficulty sounds damning, but it’s actually a double-edged sword. All survival horror games struggle with the mechanics of simulating danger with virtual death without being annoying about it. Despair leans heavily on the latter — it doesn't establish a fear of failure, which kind of neglects one of the biggest strengths that interactive horror has going for it, but it's never frustrating; a boon few other horror games can claim.

Despite a lack of much life-or-death peril, Despair still delivers some genuine scares. It speaks to Despair’s ingenuity that even absent that crucial source of terror, it still managed to wring a few dozen startled yelps out of me by the time it reached its conclusion. Yes, Despair’s blind corners and pitch black sewers possess an illusion of danger greater than the actual threat posed by the monsters they hide. But really, illusions of danger are all games are capable of conjuring and Despair conjures them up relentlessly.

nominated for depression award 2016
Verfasst am 15. Juni 2015. Zuletzt bearbeitet am 22. November 2017.
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52 Personen fanden diese Rezension hilfreich
49 Personen fanden diese Rezension lustig
523.6 Std. insgesamt (131.0 Std. zum Zeitpunkt der Rezension)
I wish there were more ways for me to throw money at Ryukishi07
Verfasst am 16. Mai 2015.
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37 Personen fanden diese Rezension hilfreich
98 Personen fanden diese Rezension lustig
371.7 Std. insgesamt (32.8 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Buy this game if blood and gore makes your pp hard like me.
Verfasst am 21. April 2015.
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13 Personen fanden diese Rezension hilfreich
39 Personen fanden diese Rezension lustig
106.6 Std. insgesamt (59.4 Std. zum Zeitpunkt der Rezension)
Here I go
Verfasst am 25. März 2015.
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6 Personen fanden diese Rezension hilfreich
21 Personen fanden diese Rezension lustig
21.0 Std. insgesamt (18.8 Std. zum Zeitpunkt der Rezension)
I don't have this game, someone buy it for me
Verfasst am 20. März 2015.
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15 Personen fanden diese Rezension hilfreich
22 Personen fanden diese Rezension lustig
10.5 Std. insgesamt (1.3 Std. zum Zeitpunkt der Rezension)
Gabbi, In response to your comment, you need to get in touch with an adult you trust (aunt, uncle, neighbor, etc.) so you can go to the authorities, because they need to know what your parents are doing to you. Before you say no to this, you have to realize that this is about saving your life! Also, I happened to look on your page and I saw a comment you left on someone's page on September 30th saying that you have been cutting yourself and want to die. DO NOT DO THIS! You have so much to live for Gabbi! Please go to an adult you trust so you and that person can go to the authorities so this can cease for you. Stay strong Gabbi...I know that it's hard but you have to keep moving forward and you must seek out help. Killing yourself IS NOT the answer Gabbi!
Verfasst am 16. März 2015.
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39 Personen fanden diese Rezension hilfreich
32 Personen fanden diese Rezension lustig
2,532.8 Std. insgesamt (1,348.5 Std. zum Zeitpunkt der Rezension)
CS:GO-Rezension
bad game dont buy
Verfasst am 17. September 2014.
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Ergebnisse 1–8 von 8