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The Witcher 3: Wild Hunt
The Witcher 3 is more than just a game; it's an entire world that feels like it's breathing and bleeding and living a life of its own. It pulls the player into its war-torn landscape not as a "chosen one" hero, but as a professional monster slayer on a deeply personal quest. For me, the wind howling across the desolate, war-scarred fields of Velen, the bustling, grimy streets of the massive city of Novigrad, and the storm-lashed, starkly beautiful isles of Skellige created a world that felt incredibly real—a grim, beautiful, and unforgiving place that is hard to leave behind.


Pros:
• The world of the Northern Realms is often considered the gold standard for open-world design. It isn't just vast; it's dense with meaning. Every notice board, abandoned shack, and monster-filled cave holds a story. Where other games fill their maps with repetitive icons, The Witcher 3 ensures that nearly every 'point of interest' leads to a small, unique narrative or a meaningful encounter. Its side quests—especially sprawling, tragic contracts like the 'Bloody Baron'—are frequently more compelling and emotionally resonant than the main quests of other entire games.

• The narrative is a masterwork of mature storytelling. It brilliantly weaves a sweeping, continental tale of war and a world-ending prophecy with the intimate, personal story of a father searching for his adopted daughter, Ciri. The characters are real, flawed, and complex people, from kings and sorceresses to common villagers. Choices carry significant, tangible weight, not in simple 'good vs. evil' meters, but in shaping the fate of entire communities and characters, leading to real, often brutal, and morally ambiguous consequences chapters later.

• Geralt of Rivia stands as one of gaming's greatest protagonists. He isn't just a blank slate for the player; he’s a fully-formed character: world-weary, pragmatic, and cynical, yet bound by his own surprisingly tender moral code. Voiced to gravelly perfection by Doug Cockle, his dry wit and pained grunts make his journey deeply impactful and believable.

• The combat system beautifully marries action with preparation. It isn’t just about frantic swordplay; it’s about embodying a professional monster slayer. This means studying a foe in the Bestiary, brewing the right potions for toxicity management, applying the correct spectral or vampiric oils to a silver blade, and using Witcher Signs (like the Igni fire-blast or the Quen protective shield) intelligently. Every difficult fight feels like a true monster hunt that is immensely satisfying to figure out and win.

• The sheer amount of high-quality content is staggering. The base game alone offers over a hundred hours of meaningful gameplay, and the two expansions are masterpieces in their own right. 'Hearts of Stone' is a tight, dark, and personal narrative focusing on a pact with the chillingly sinister Gaunter O'Dimm, offering some of the best storytelling in the series. 'Blood and Wine', by contrast, is a massive addition, providing the entirely new, stunningly beautiful region of Toussaint. This vibrant, fairytale land, untouched by the war, hides a dark mystery and serves as a perfect, poignant farewell to Geralt's story, adding dozens more hours and even new mechanics.


Cons:
• Geralt's movement can feel stiff and unresponsive at times. Navigating tight interior spaces on foot can be a chore, and his horse, Roach, has a legendary, almost comical, knack for getting stuck on the smallest of obstacles or appearing on rooftops.

• For new players, the sheer number of systems—deep alchemy recipes, complex crafting, character builds with mutagens, and the surprisingly addictive in-game card game, Gwent—can be overwhelming. While the game does a decent job of introducing them, the learning curve can be steep for those unfamiliar with deep RPGs.

• While the game is visually stunning, occasional bugs and graphical hiccups can occur, even years after its release. They are typically minor annoyances (like a character getting stuck in a T-pose) but can sometimes pull the player out of the otherwise impeccable immersion.



Final Thoughts:
The Witcher 3 is a towering achievement in gaming, a landmark title that has rightfully earned its place among the greatest RPGs ever made. It redefined what I expect from an open-world RPG, delivering a world of unparalleled depth and a story told with nuance, maturity, and genuine heart. Its minor flaws in movement and a steep initial learning curve are just small smudges on what is otherwise a sprawling, breathtaking, and essential masterpiece.

Score: 9.8/10
Recent Activity
6.3 hrs on record
last played on 7 Dec
210 hrs on record
last played on 5 Nov
36 hrs on record
last played on 22 Oct
just w. 21 hours ago 
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sh/3 24 Dec @ 9:44pm 
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(☆✦✦ℳerry ℭhristmas
Sad1sk 21 Dec @ 4:05pm 
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Sad1sk 19 Dec @ 6:48pm 
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