9
Products
reviewed
58
Products
in account

Recent reviews by Sh4dOw-M4N

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
4.1 hrs on record
As the game is now, I cannot recommend it. The gamepad support is broken. You need the boost ability, but it doesn't work with a gamepad. That means after the very cool and promising intro you start the game, and die after 10 seconds. No matter what you do, you always die after exactly 10 seconds. Then you switch to keyboard and realize what was going on. The boost simply doesn't work with the controller. But you need the boost to survive. Ok, so I played a few minutes with the keyboard, but it just didn't feel right. The sensitivity is way off, you're just not able to control the car very well. It feels horribly. The drift is also pretty bad. The game has an interesting idea (keep up the speed or your girl dies), a simple but nice art style, and dynamic, speed-dependent music - but the controls eliminate every bit of enjoyment you might have gotten out of it. If they work on this, it might turn out to be a decent game in the future, though. I will give it another try at some point.
Posted 14 May, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
7.4 hrs on record (4.1 hrs at review time)
Anomaly Korea provides an experience similar to the first Anomaly and Anomaly 2. It's a full package, with HD graphics and the exact same gameplay as the previous ones. It's also fairly lenghty, with 12 missions, ranging from easy to moderately difficult and there are a couple of new towers to keep you occupied as well. It's still a refreshing take on the tower defense genre.

Unlike the other Anomaly games there's no commander to control this time, though. You'll only control the vehicles. It actually works better and keeps you focused on taking the correct route. Things can get pretty hectic after all and it's good to be able to see what's happening without having to worry about your commander all the time.

Korea is another solid entry in the Anomaly franchise. If you liked the previous ones you'll like this one for sure.
Posted 14 May, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
7.4 hrs on record (4.1 hrs at review time)
Firstly, I would like to mention that I personally enjoy the Anomaly Series and I would definitely recommend it to my friends. Anomaly: Warzone Earth Mobile Campaign is a Tower Offense game, instead of the traditional Tower Defence games. This makes the Anomaly Franchise stand out of other games.

With that said, the original intention of creating Anomaly: Warzone Earth Mobile Campaign is to be played on mobile devices, rather than on a PC. As this is a game meant for mobile devices, it is pretty much the same as the original Anomaly: Warzone Earth, just that you would realise that there are no keyboard shortcuts, making it unfriendly for PC gaming.

For PC gaming, my recommendation would be to get Anomaly: Warzone Earth, instead of Anomaly: Warzone Earth Mobile Campaign as I find the PC version more enjoyable and with keyboard shortcuts, making the overall gameplay more convenient rather than having to use the mouse all the time.
Posted 14 May, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
8.1 hrs on record
Portal is a brilliant game. You assume the role of a test subject named Chell in the Aperture Science Enrichment Centre being guided by an AI named GLaDOS through a series of deadly test chambers testing an experimental portal device.
Portal is a puzzle game with the test chambers acting as the puzzles using physics and portals to solve them. Portal's puzzles are very well thought out to the point that they are challenging but not impossibly hard. The game is short but sweet leaving you wishing it lasted longer but is still 110% worth it.

I would definitly recommend Portal to absolutly anybody with a computer being the short but brilliantly detailed game it is. If you didn't understand the joke at the start of this review then you are playing the wrong games.
Posted 14 May, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
14.6 hrs on record
Do you like zombies? Do you like guns? Do you like Mariocart? Do you like to spam right-click like your middle finger has Parkinsons? Well you are going to love this!

L4D2 is a unique, fast paced twitch shooter with loads of replayability. Even if you get bored of the official valve content there are tons of fun community maps to try out. In particular I recommend Questionable Ethics and The Bloody Moors. Despite the zombie theme L4D2 is not really a horror game and the L4D2 campaign and characters in particular are pretty cartoonish compared to the darker design of the original Left 4 Dead. However, all of the L4D1 maps were ported over to L4D2 a long time ago now, so there isn't much need to buy the original unless you are really curious or nostalgic about it.

The game is getting a bit old now with alot less people online than there used to be. Consequently mosty of the players you find online are either veterans/long term addicts of the game or newbies from the previous sale. This only really applies to the PvP modes of the game (Versus and Scavenge) but new players are going to have a tough time in public games because of this. L4D2 does not have a very high skill ceiling like Counter Strike or Quake but there is still a fairly steep learning curve to start with. In any random public game you are likely to be playing with players who have 1000+ hours who know the maps like the back of their hand and know all the various little tricks and strats. You will find them frustrating to play against and they will find it frustrating having you on their team. This is the kind of game where one player can really drag a whole team down so if you are that player you can expect to be kicked alot. If you are new you should start out playing versus with friends, or get onto some 10v10 commuinity servers where you can mess around without getting kicked from the game.

People say that the public versus community is really terrible but I dont think it is any worse than other PvP games apart from the fact that some of the game mechanics specific to L4D2 make people rage such as the forced dependence on teammates and some of the inherent randomness of the game. In fact I would say that the versus community is better now that it was 4 years ago when the game was more popular. For example most of the time now people will 'ready up' before starting a round, whereas before it was normal to see people deliberately rushing out of spawn while players are still loading in. But yeah... if you are new you are going to need thick skin in public versus.

Versus is definately the most replayable mode, and the reason why many people keep playing this game for thousands of hours, but it what I said above puts you off you can always stick to playing the co-operative modes which are slower paced and with more easygoing players. The exception to this is expert difficulty, where friendly fire damage is signifigant and effects playstyle alot. Because of friendly fire expert is also the biggest target for griefers. Playing alot of expert co-op will make you paranoid about teamkillers and you will start to accumulate a nice big blocklist.

Anyway what I have written might come across as negative but I think it is honest view based on over 2000 hours of gameplay which by itself says alot about addictive and replayable this game is. I don't think I have ever played any other game for as many hours, and no other game has made me laugh or rage as much as L4D2.
Posted 14 May, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
103.7 hrs on record (31.1 hrs at review time)
CS:GO Review
Both the competitive and guilty pleasure in my entire Steam library, CS:GO has captured both these conflictive aspects of mine spectacularly, as I've enjoyed over hundreds of hours, playing this joyous game. From the teamwork, player rankings, campaigns, competitive gameplay, music, replay value and much more, this game is a king amongst most modern, multi-player FPS' games and still going strong even over just a measly three years.

Just like its predecessors, the player assumes the role of either a counter-terrorist or a terrorist, both with their own unique missions, depending on the campaign in general. The newly added campaigns, Deathmatch and Arms race is a great exclusive extra if you're just a casual player, whereas there's the competitive session for the more experienced, intense and determined players out there.

With every match starting, you're brought into ''Freeze time.'' where you have a wide selection of guns in your disposal, just ready to be bought, either with the money you've earned by killing opponents, or indeed losing a match respectively, still giving the losing team a winning chance. While with your team, you could stick together as there are power in numbers, or go alone to face your opposing enemies. I wouldn't talk for every individual player out there, as I've seen power in experienced players. Trust me, I have witnessed a Russian veteran take down an entire army of 5 opponents, all in the same vicinity...and yes, he was a rageful one, indeed.

I also enjoyed the updated graphics and more immersive game environments. Definitely pushing the Source engine to its absolute limits but doesn't go too over the edge to miss the most important aspect of any game; the gameplay. The gameplay is near to being absolutely perfect, as you can easily navigate, along with the controls are fast and (sometimes) responsive, on the other hand, the radar being very relieable even in the most threatening of times, since you can detect enemies close to your location and either wait for them or hunt them down yourself or with your precious, numbered team. Just remember to tune down your mouse settings for aiming, as it does help much more.

The original music used is also a big step up, as it literally puts you into that zone of actually being prepared for one living frenzy of a match, each time around. From the beginning beat as you select your weapon and gear you will bring into combat each time, or from hearing the threatening tune of the planted bomb ticking away down to its initial explosion, the music definitely makes the game feel and look more surreal than it already is. And with an added bonus, with the Steam music player at its peak in popularity, the update with the musical kit useable in-game was a great move, as you can listen to classic music, as you slaughter your opponents joyfully.

I've also enjoyed the gun descriptions that tell the real-life history and origin in a very formal, informative and creative way. The statistics of the weapons also help out the player to figure out what weapon they will bring out, either if it means getting close and personal with a shotgun, sniping away with a rifle from a distance and even switching to second-hand pistols, when reloading your main gun that takes precious time, along with how they flesh out damage with a great, controlled accuracy. As you can tell, this game serves many different ideas, strategies, preferences and possibilities to each and every person who are against each other.

And yet another great thing to note is that this game gets multiple, yet fast updates. The homepage of the game mainly dishes out the latest CS:GO news, such as upcoming streaming matches with clans from different countries going toe to toe, or special deal offers on those elusive cases, if you're ever tempted to test your luck and hopefully get a rare skin to add to your growing collection of weapon skins. You can also create clans and watch your ranking system build up with friends and even create lobbies to secure that you will be in the most competitive games with your mates behind your back.

But my primary complaint with this wonderful game has got to be...the community. Yes, a lot of aspiring programmers and artists do a swell job at creating fantastic weapon skins and maps that when judged are simply classified as prefessional, but I'm not talking about those great people. I'm talking about the brash players that exemplify the dunning-kruger affect; where unskilled players rate their own abilities much higher than accurate and compare other players, in a much more biased fashion. It gets annoying pretty quickly, so I would usually block the most revolting swines who do this.

All in all, this game is a big, big, big recommendation from me and if you think I'm lying, just check top-selling games list at the start of the Steam page. There's a reason why this game is on the high ranking list, and that's due to its high and successful popularity.
Posted 14 May, 2016.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
7.7 hrs on record (4.1 hrs at review time)
Lucius is classified as an adventure game, but I feel like it deserves its own genre: Murder simulator. You play as, essentially, the son of the devil and stealthily murder people one by one. It's a twisted concept that is pulled off very well and is surprisingly fun.

Storytelling isn't this game's strong point as it isn't written or acted very well and seems to take a second seat to the gameplay. In a normal adventure game this would be a problem but here, gameplay is the focus. Otherwise it does have a similar structure to other adventure games: picking up various objects from the world, combining them, and discovering ways to use them to accomplish your current goal. Lucius is a third-person 3D game though which is unusual for the genre.

The main drawback of this game is that it can be very difficult to figure out what to do to progress, especially in the later chapters. The mansion is quite large and the game generally only gives you vague clues about where to go and rarely what you actually need to do there. You end up with a lot of useless items in your inventory which confuse things even further.

For the technical aspect, the graphics aren't very good and it requires a surprising amount of power to render them. Loading times are surprisingly long for the graphical quality but not long enough to make the game annoying to play. The engine also has a constant persistent stutter like the Gamebryo engine that seems to be impossible to get rid of.

If I had to sum up Lucius in two words, I'd say "delightfully twisted." It's great fun despite the technical issues and poor writing.
Posted 14 May, 2016.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
1 person found this review funny
66.1 hrs on record
I honestly do not know why this game gets bad reviews as it does from some people. But i absolutely love it. Actually i like it better then Forged Alliance. While Forged Alliance did have some nice bonuses as to putting more then one engineer on a building process and some other things, This game is abit better and more organized in my opinion. In Forged Alliance, to build an Experimental you had to use 1-10 engineers to build it on a random plot of land. In SC2, you can make them from factories.

I for one like that instead of random plots of land. Other things i am sad to see go were the Support Armored Command Units. They were very useful but i wont that ruin my gameplay fun!

The research is a nice add on, limits and makes things more complicated and more advanced. Not to mention very very challenging. Forged alliance was easy once a good base was set up, in SC2, it keeps you active and on alert for a surprise attack.

Another interesting challenge is defending against the Nukes! First time i played it, i was torn apart! But i eventually found a way to defend against 5-6 nukes every 3-5 mins. People also mention units move slow...Actually, they don't. They are 100% the same as Forged Alliance.

Pros:
- Good System of Units
- New Land, Air and Naval Units
- New Structures
- New way to acquire Mass and Energy
- Challenging
- A cool research system that provides complexity
- Keeps you on alert and not underestimating the AI
- Interesting Campaign and Storyline
- Good Multiplayer System
- New and Cool Maps to play on
- Better Graphics
- Better Quality
- Less Laggy then Forged Alliance when building huge hoards of units

Cons:
- Some classic Units from Old games were removed (Not that it is important!)
- Only one engineer per building instead of many that could build one building in Forged Alliance
- No SACUs
- Some Useless Units, but it doesn't affect the gameplay at all
- A little to frequent in Nuke Launching by AI and the # of Nukes is abit to high per strike. (Can be defended if done correctly)

So in conclusion, I would recommend the game to all my friends and surely say, it would be a great purchase and you will have tons of fun and will keep you active for a good time !
Posted 14 May, 2016.
Was this review helpful? Yes No Funny Award
35 people found this review helpful
8 people found this review funny
323.4 hrs on record (66.6 hrs at review time)
Go ahead and try to find something to criticize about this game.

Maybe graphics scalability? Can you even be offended at that? The game does use polygonal graphics and what appears to be vertex lighting, but I think most integrated graphics chips can handle this amount of detail. Don't quote me on that one. Most systems out there can run this game no problem... If they are Windows systems.

Maybe the friend requirement? Flipping through the manual yourself still provides an interesting experience. The entire game can be beaten with one person or with the participation of 20 or more people. How many games are like that?

Lack of voice chat feature? The game has full Steam support, making this a non-issue.

Lack of netcode? The design of the game makes this irrelevant. You don't even need an internet connection, but to initially download the game.

Frustration? You can pick up or close the game at any time. Learning to play it without griping at others or being discouraged is probably good for your social health. It's far less frustrating or "cheap" than many modern games, too: bounding boxes in Dark Souls 2, spawns in flanking in Call of Duty, unreasonable level design in Hotline Miami 2. Bombs are self-contained puzzles and you lose only seconds if you make a mistake, not hours of effort. In fact, the more level-headed you are, the better you will be at the game.

Brevity? This one I could see, but the main collection of bombs is only to introduce the mechanics and give some gimmicky setups in the first place. Once you complete it, you can free play whenever you want, as the design calls for well over 11^11 (that's about 2.9 * 10^11) variations. It's unlikely you will ever play the same bomb twice if your objective is variation.

Cost? It's $15 right now; if you go in with friends it's a drop in the bucket. I don't feel too bad about the development:cost differential, but I suppose that's up to personal preference.

Keep Talking and Nobody explodes is an accessible, inexpensive, tightly designed game. Even if you're never played a party game or don't care for them, this one is a glimmering example. After hours of consideration, the only problem I can think of is that it seems to be Windows-only at the moment. Do you have Windows and some fraction of $15? Do you like fun games that reward skill, intelligence, and cooperation? If you said yes, it's time to buy.
Posted 3 May, 2016.
Was this review helpful? Yes No Funny Award
Showing 1-9 of 9 entries