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Análises recentes de Sesk

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Exibindo entradas 1–10 de 51
2 pessoas acharam esta análise útil
22.1 horas registradas (21.6 horas no momento da análise)
Quite mediocre for the attention the game attracted, compared to its main competitor.
WE DONT HAVE REPLAYS IN A STRATEGY GAME!
Some very important hotkeys are missing (order a unit and unload, fast attack), the LoS tool shows visibility on some grid, almost never displays real visibility (thankfully, it is not a radar now), the supply system is overloaded with microcontrol, you can not divide supplies, support units from transport, ORDER SUPPLY WITH UNLOAD ON ARRIVAL ORDER. Сonsidering that you have to unload and sell each vehicle after ordering manually, the game turns into constant microcontrol of the same very basic things. The balance of ATGM vs active protection is broken, if you do not play as tank unit against other tank unit, then your chances are small. A single tank in the forest can defeat 2-3 infantry squads with anti-tank weapons.
Yes, we have a complex system of vehicle capacity, pilot rescue and other little things, but it seems to me that this does not particularly help the game to become better as a fun game.
We have only one pvp gamemode, intended only for 5vs5
On technical side the game weighs quite a lot, has quite high requirements for its visuals (in general, the visuals seem very inconsistant to me), many people expirince problems with performance.

BA doesn't look fresh in my opinion, it does the same things as its competitor, but in the overall picture does it worse.
Publicada em 12 de julho. Última edição em 12 de julho.
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2 pessoas acharam esta análise útil
50.2 horas registradas
In general, I still think that the game feels extremely unfinished.
Stupid armor cosmetics system, strange player colliders that prevent you from shooting over a crouching teammate. Strange artificial intelligence that runs like in an arena shooter and is not at all afraid for its life.
It is difficult to take the game seriously, but the plot and scenery tried to talk about serious things, but now even this has been partially cut.
And I don’t even know the reasons why I would return to this game, it doesn’t bring anything new to the genre, in some places it’s even inferior in my opinion to SWAT 4, the only feature is that it’s not such an old game in a setting/genre that no one else is taking on.

Bring back Bing chilling sound
Publicada em 5 de julho.
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Ninguém achou esta análise útil até agora
54.4 horas registradas (8.9 horas no momento da análise)
Cool team based shooter
Publicada em 2 de julho.
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14 pessoas acharam esta análise útil
9.3 horas registradas (6.7 horas no momento da análise)
Análise de acesso antecipado
Whoa!
Cool game with single missions, coop missions, pve and pvp missions.
Its like sim game but not too hard and not too easy, great balance.
Publicada em 28 de junho.
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2 pessoas acharam esta análise útil
3.1 horas registradas (2.5 horas no momento da análise)
VERY junky game. Feels like early stage of early access, but its been 3 years and we alredy have dlcs.
Deepening the mechanics is intresting, but the game is simply unpleasant to play, unclear tutorials (We have a videos on YouTube with an explanation of what game want from you with a relatively large number of views), interrupted animations, very strange physic (times to times i was eaten by my board on small bumps, this is alot with my 2.5 hours of gameplay), boring music, and inconsistent graphic. I know the game is being developed by a very small team and is a niche game, but I still find it very difficult to enjoy.
Got much more fun playing old skate 3 with emulator.
Publicada em 29 de maio.
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12 pessoas acharam esta análise útil
0.0 horas registradas
New players get less content for the same price.
Publicada em 22 de maio de 2024.
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1 pessoa achou esta análise útil
5.5 horas registradas
They took worst parts of first game and made them to a 10 hour game, awful experience. We got grounded story in first game and now we are managing top secret alien stuff. Ew.
Publicada em 24 de abril de 2024.
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Ninguém achou esta análise útil até agora
3.7 horas registradas (3.0 horas no momento da análise)
Very cool demo!
Its feels like Genki is back with new Tokyo xtreme racer game. Races like this haven't been done for a long time.
The game needs a lot of work, but I'll be happy to buy it when it's ready.
Publicada em 5 de março de 2024.
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1 pessoa achou esta análise útil
0.1 horas registradas
free assets with really slow and bad ui.
Publicada em 8 de janeiro de 2024. Última edição em 21 de março de 2024.
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13 pessoas acharam esta análise útil
1.0 horas registradas
Where skirmish? Where bigger maps? Visual upgrade is nice but this is not enough, i can play multiplayer in old stronghold too.
Publicada em 8 de novembro de 2023.
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Um desenvolvedor respondeu em 30/mai./2024 às 4:29 (ver resposta)
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Exibindo entradas 1–10 de 51