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Geplaatst: 21 okt om 14:35
Gewijzigd: 23 okt om 23:51

Buy this game when it's on sale because it's not bad, however it's quite buggy in its current state (October 2024 version).

ROBOTICS;NOTES DaSH is the canonical sequel to ROBOTICS;NOTES ELITE. Before playing ROBOTICS;NOTES DaSH, I STRONGLY recommend you to:

1. Obviously play ROBOTICS;NOTES ELITE first. It isn't necessary as this game summarizes characters and important events which took place in ROBOTICS;NOTES ELITE in just a few sentences, but I wouldn't recommend relying on the short summaries as not all events are mentioned and as the summaries condense the events so much that they leave out important context (plot development) leading up to the events.

2. Play STEINS;GATE as well as STEINS;GATE 0. The main character of this story - Itaru/Daru, is from the STEINS;GATE series. As such, I would recommend you to play STEINS;GATE which is the main game as well as STEINS;GATE 0 which is the canonical sequel to STEINS;GATE. Throughout this game, the STEINS;GATE series is very often referenced. You're going to especially notice STEINS;GATE references through Twipo, which you may recall was a PokeCom app in the ROBOTICS;NOTES universe. Playing STEINS;GATE and STEINS;GATE 0 is not necessary, events from the series are summarized as well, but I do not recommend relying on the summaries for the same reasons mentioned in number one.


As extra, in order for you to catch every reference mentioned throughout the game, I would less strongly recommend you to play CHAOS;HEAD NOAH and CHAOS;CHILD before playing ROBOTICS;NOTES DaSH as well. I have also heard that there are OCCULTIC;NINE references in this game as well, so, feel free to check O;N out as well. I don't know for myself as I haven't checked O;N yet.

About ROBOTICS;NOTES DaSH

Set half a year following the events of ROBOTICS;NOTES ELITE - Kai, the protagonist you may recall from ROBOTICS;NOTES ELITE, has been preparing outside of Tanegashima for college entrance exams as he intends on becoming an astronaut in the future and decides to visit Tanegashima for a Summer break. He travels by ferry and the friends he made from when he was a part of his high school Robotics Club, come to see his arrival. At the same time, Nae, who was also at the port, greets another arriver and older friend of hers named Daru who rode the same ferry as Kai. Through Nae, Daru is introduced to Kai and his friends. Daru has come for undisclosed reasons. Coincidentally, around this time, on Tanegashima island, preparation has undergone for a Summer festival which will last for two weeks in the form of two phases, each phase being a week long. Most members of the Robotics Club are voluntarily preparing the festival. Daru wants to stay for the duration of the festival.

On the first day of the festival, Kimijima Kou - the antagonist you may recall from ROBOTICS;NOTES ELITE, makes a grand surprise return through unknown means. For some reason, Kou seems a bit out of character, but he challenges the Robotics Club to find geotags he has scattered around Tanegashima island before he makes a world takeover. As all other club members have enough on their plates due to festival work, Daru and Kai collaborate to find the geotags required to put an end to Kou's scheme.

Throughout ROBOTICS;NOTES DaSH, you will mainly be playing in the perspective as Kai and Daru, gaining access to their PokeComs, and ROBOTICS;NOTES DaSH will provide some proper closure to some topics that were touched upon in ROBOTICS;NOTES ELITE.

ROBOTICS;NOTES DaSH is not linear unlike ROBOTICS;NOTES ELITE as you could finish the game anyway you want earlier than the last two phases.

My Review of ROBOTICS;NOTES DaSH

Mekkarimousan!

Before anything, I would like to note that I experienced ROBOTICS;NOTES DaSH using the Committee of Zero fan patch ("ROBOTICS;NOTES DaSH Steam Patch") to read more accurate translations and for an overall more optimal experience. [sonome.dareno.me]

This game is pretty much Daru doing shenanigans during the second half (gun phase) of the festival. It's like a mostly playful, pervertted break from Yuki-tan and Suzuha-san, don't you think? The atmosphere that this game emits is just playful akin to the more serious tones in most other Science Adventure series canonical entries. That's the best way I could describe this game, because, once you find Kou's geotags, figure out what caused his appearances (the electromagnetic wave irradiation equipment) and put an end to Kou, Daru is pretty much free to do as he pleases.

I followed the Committee of Zero's walkthrough guide and followed their suggested ending order[sonome.dareno.me] and I have to got to say, ending order isn't really that important in this game.

Ideally, for the non-hidden/extra endings (the first 5 endings you can get), ko-demire:

1. What you should do is get the common route ending first (Airi/Mesopause Converter)

2. Whatever you want in between in all honesty

3. And the Nae ending last (Ionopause Thermistor)

If I did my ending order my way, I would have done Airi<Junna<Subaru<Frau<Nae just because of the characters I like more.

Yuki-tan, Suzuha-san, and others from the STEINS;GATE series were teased so much in this game! I wish we saw all the family photos Daru showed to the ROBOTICS;NOTES cast! I really wish we saw them during this game but I hope that in the future, the ROBOTICS;NOTES cast will come across and meet the rest of the STEINS;GATE cast someday as suggested by the ends of the last two phases.

I LOVED reading the resolve of:
- Subaru and his father's relationship
- Akiho & Misa-nee's relationship
- Akiho & Kai's relationship
- Junna's inconfidence and shyness issue
- Kimijima Kou's reappearances


I also loved the bonus movie we get at the end. ;)

My Pain Points About ROBOTICS;NOTES DaSH

Oh my god, this game has been sold on Steam for over 4 years and it is so buggy! Please address these issues, they are so serious that they ruin the overall gaming experience! The bugs tested my patience with this game!

1. The game often crashes.

2. The game often shows a black screen during scene changes which does not go away.

I had to frequently save for a speedy recovery which I did not enjoy doing at all.

3. Areas of character sprites may spasm at times at certain scenes. For instance: Frau's hair in her route at her house, Airi's hair in the lecture room, Airi's hair looking at Mr. Pleiades on stage, Misa-nee's dress in the last phase at the 100 meter point.

4. I didn't like the remaster for IRUO. I don't like how we don't just have a view of the screen like how we did in ROBOTICS;NOTES ELITE. I also don't like how the PokeCom tilts when we look around in IRUO now.

5. I'm not a fan of assuming the females around us are perfectly fine with having their outfits changed during the geotag search. There's no way everyone around us was just silent and fine with it! How did no background character react to these changes?!

6. After crashes, the E key used to skip lines can have unintended behavior. The feature can either: work as intended, not work at all as if we're reading lines we've already read for the first time, skip most lines leaving a handful of some not skipable or skip so much ahead as if we've already read lines we have never read before.

7. Tweeping on Twipo and entering keys on a keyboard to execute Kill-Ballad moves made the ROBOTICS;NOTES ELITE experience feel more immersive and engaging. I was really upset to see those two features removed in ROBOTICS;NOTES DaSH.

8. Nae's mouth remains open after speaking on as many occasions as I can remember.

Despite the pain points, I enjoyed the game.

"Robots really are...so awesome." - Akiho

Overall Rating: 8/10
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11 opmerkingen
Legendary 27 okt om 17:15 
Great review!
ღ Mirai *.★ 26 okt om 6:17 
:steamthumbsup:
Congrats:heartred:
maty 22 okt om 2:35 
:re3stars::judy:
久世逢华 21 okt om 22:03 
:Asukathumbsup:
Liviu 21 okt om 20:36 
:w_heart:
Mekhane 21 okt om 20:09 
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:GDNormal:
[TeKiLLa™]|essence| 21 okt om 20:06 
:cupup::lunar2020hearteyesrabbit::fire_fire_fire::tinder:
Mazaia 21 okt om 19:19 
:HentaiGirlLinda_like:
🆃🅸🆃🅰🅽 21 okt om 16:02 
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