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Recent reviews by Woomeem

Showing 1-10 of 10 entries
1 person found this review helpful
3,083.4 hrs on record (1,786.7 hrs at review time)
very good game with absolutely horrible developers that just can't catch a break cannibalizing itself every yearly expansion for the low price of $70
Posted 7 October, 2021.
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2 people found this review helpful
1 person found this review funny
0.0 hrs on record
the best d2 expac's getting removed LMAO
Posted 7 October, 2021.
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137 people found this review helpful
13 people found this review funny
3
2
0.0 hrs on record
Let me just preface this by saying real quick that:

This is mostly through the lens of a longtime player (no I'm not going to pull the 'As a D1 Alpha player' card because that's stupid and holds little to no weight in this.) If you're a new player, that's great! Enjoy the game, this is just my take on stuff and you can ignore it if you want.)

This is probably going to be messy too, as I didn't really plan on making a hugely formal review, but here goes nothing.

By itself, Shadowkeep was already a mediocre Fall expansion back to back with others like TTK and Forsaken (and hell, even RoI). Destiny has had this weird cycle of absolutely atrocious spring/summer seasons with alright winter time periods, and fantastic Fall expansions. As much as I had my fun in Shadowkeep, it didn't keep me in as long as other expansions, and I had a little bit more hope in the Season Pass being able to help with previous content droughts to keep everything fresh and fun. That was all I really hoped for, but the seasonal 'content' following suit has truly been one of the worst, mind-numbing half-baked periods of time to be playing the game as a long-time player:


-Drip-fed activities to compensate for the lack of content (that, along with their rewards, completely disappear after the end of the season with no deadline as to when said rewards will come back!) that have been Menagerie clones (Sundial, arguably the best one still), boring capture point runthroughs (Vex Offensive), or a public event. Yeah, a public event surely counts as content for the rest of the season!


-Speaking of lack of content, how about them bounties? That's right, who doesn't enjoy picking up bounties every single day for a monotonous power-grind with no end that goes away after a season, to rank up a half-baked battle pass (which has literally zero rewards for free players past rank 35, and no valuable rewards for paying players. The game has literally been a pure bounty fest since Shadowkeep's launch, and the Guardian Games event is just the culmination of months-worth of bounty-happy effort to show us just that. Do bounties to complete medals (bounties!) to finish up your weekly bounties! Have fun!.

-Absolutely no PvE endgame (the last raid was almost seven months ago, and no, running Master nightfalls for hours and hours on end is not engaging or comparable in any way whatsoever). Running Garden of Salvation for 7 months is stale and not fun anymore. Raid rotations from Rise of Iron are gone (can't have any good QoL from our previous game, can we?) Legendary lost sectors are pathetic excuses for repeatable content that keep shoehorning the godawful Champion system, and while Obelisks were interesting on their own, Seraph Bunkers are just downright worse versions of Obelisks with none of the quality rewards last season had.

-An enormous decline in QA with an insane spike in server-errors the likes never seen before (Hope you like visits to the zoo, because you'll be seeing a lot of animals booting you back to the menu screen this season! Even worse for console players that have had to deal with Watercress/Newt errors LOCKING THEM OUT OF THE GAME.)

-Trials of Osiris being taken out for -years- to release even WORSE than how it ended off by the end of Destiny 1 Year 3 (and in some ways, worse than Trials of the Nine!) No Adept weapons at launch, borderline zero incentive to go flawless except for an Ascendant shard (which you can already get from Nightfalls easier!), terrible glows instead of ornaments like D1Y3/D2Y1 (that go away after two weeks!), token farming low matches ensuring new players never come back to the playlist, rampant cheaters, and more. Playlist's already on it's way to being DoA for a lot of people, and some of the changes (Adepts specifically) are taking 5 months to ship, so don't put your hopes up on bringing some of those people back either.

-Planned obsolence/sunsetting of weapons as a lazy excuse for balancing (despite 'power creep' of old content not even being a valid argument when obsolete content will always be powercrept by the way of being, well, old content), making sure even /less/ people run old activities for loot and consequently killing off more playlists already for...balancing? We've already had this happen before, where all our weapons were invalidated in D1Y2 and they were subsequently drip-fed back to us to re-grind again (laughable), or worse, just replaced with flat-out inferior alternatives because Bungie's philosophy of balancing something is murdering every single item in its category, whether its an actual outlier or not.
(An example: Erentil-FR4 (hi-impact fusion) with Backup Plan being unbalanced. Reasonable solution: nerf Backup Plan on High-Impact fusions. Bungie solution: nerf backup plan on ALL fusions, even though High Impacts are the only ones that see any sort of use.
OR: Blanket nerf range for ALL hand-cannons instead of balancing individual frames, ensuring that where 140s and even 110s had a chance before, now that range is normalized, 150s are the only usable handcannons for high-end PvP since the other frames put you at a huge disadvantage in TTK / stats.)

-Storylines that drag on for far too long, make no sense in any meaningful way (...what's the point of the Almighty crashing to Earth when there's no threat, and the focus already shifted to the pyramids once again mid-season with no explanation?) and have been disjointed for too long with no connection whatsoever. Sucks too, because lorebooks/lore entries have consistently been of extremely high quality too, but the actual game storylines are just...eeeeh.

-The absolutely oppressive cash-shop scheme behind Eververse taking away activity rewards from activities that already need extra rewards to make them enjoyable (Trials ornaments, Garden of Salvation Vex cosmetics, Shadowkeep's new Nightfalls (THAT DON'T EVEN HAVE AN EMBLEM / ANY STRIKE GEAR BEHIND THEM, BY THE WAY) ) all so we get...a reskinned Eververse armor set as our Raid armor and a ship / sparrow at the near completion of our season pass. The Bright Dust economy being shafted so hard from Opulence to blatantly force you to pay up for a cosmetic that's always on store (whereas brightdust items disappear after a week and might not come back for the rest of the season), the fact Eververse gets a whopping ~80 new items per season while this season had barely anything in comparison. Not even bringing up the outrageous silver prices because I don't spend money on the cash shop, but the fact that the game's monetization scheme was somehow better when Activision (yes, Activision!) was at the reins tells a lot. Maybe that's why it ended up going F2P, I don't know.

And finally:
-The fact that this game just doesn't have a clear direction on what to be, and the constantly ignored feedback is starting to take a toll on trust on Bungie (if people had any in the first place.) Blatantly obvious problems that were STILL not recognized until the community borderline joined together in screaming against it (Artifact LL in Trials), other similar problems that went unrecognized for too long, and with their solutions taking far too long too (Adepts in Trials being on a 6 month deadline, cheater bans in PvP taking too long), and other times just completely ignoring divisive topics such as sunsetting, no incentive to do activities and dodging the Eververse question for far too long (until recently). You can't really ascribe to malice what may very well be just incompetence, but for a studio like Bungie, being already incompetent enough about this is bad in the first place, and I can't tell which is which.

I've played this game for a long enough time to have a gripe with the problems and missed potential, but aside from helping friends every once in a while, I think I'm just done for now in general. I love the gameplay, PvP and PvE, but its just too much for at this point.
Posted 11 May, 2020. Last edited 11 May, 2020.
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6 people found this review helpful
228.1 hrs on record (192.9 hrs at review time)
R.I.P old friend, hello pointless $40 DSFix
Thanks for nothing Bamco.
Posted 24 May, 2018.
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1 person found this review helpful
1,440.7 hrs on record (941.0 hrs at review time)
I just wish I was able to actually play the game now.
Posted 24 November, 2016.
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52 people found this review helpful
29 people found this review funny
0.0 hrs on record
t. Alberto Barbossa
Posted 23 March, 2016.
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3 people found this review helpful
34.2 hrs on record (21.4 hrs at review time)
I want to bang a robot.
Thanks.
Posted 10 October, 2015.
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No one has rated this review as helpful yet
8.9 hrs on record (0.3 hrs at review time)
classy shawn bradley chases you from generic scary movie forest to porn radio complex
Posted 12 December, 2014. Last edited 12 December, 2014.
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3 people found this review helpful
20.0 hrs on record (12.8 hrs at review time)
A monocle-wearing Dr. House tried to make a run to the hospital's elevator for an important medical case but got caught between the ceiling and broke his spine.

10/10 would play again.
Posted 11 September, 2014.
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3 people found this review helpful
93.6 hrs on record (65.6 hrs at review time)
Pretty much one of the games I'd reccomend the most to basically everyone that has got that "killer" instinct for FPS games. I enjoyed it basically in almost every single way possible. Putting aside the fact that you basically would have to play with friends to make it enjoyable, it's still a great game to play. 9/10.
Posted 25 December, 2013.
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Showing 1-10 of 10 entries