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Recent reviews by Schism

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Showing 1-10 of 31 entries
No one has rated this review as helpful yet
47.8 hrs on record (45.9 hrs at review time)
Go use The Outer Rim mod, then you have the best VR Star Wars game
Posted 3 February.
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No one has rated this review as helpful yet
135.1 hrs on record (122.6 hrs at review time)
It got better
Posted 31 May, 2024.
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1 person found this review helpful
57.8 hrs on record (55.8 hrs at review time)
Deep Rock Galactic survives and thrives as its competition keeps shooting itself in the foot, either due to bad dev practices, or their publishers being soulless monsters.

Rock and Stone.
Posted 5 May, 2024.
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1 person found this review helpful
17.2 hrs on record (8.6 hrs at review time)
I'd recommend it, but you'll just be ganked by either five people who've played since the release of the game wearing full plate armor, five people wearing no armor beating you to death with pans who've played since the release of the game, or one single guy who works Mordhau like it's a 9-5. The new player experience is dreadful.

You will likely have no time to learn the game whatsoever outside of duel servers, but that can easily grow boring and monotonous over time.

If you absolutely want to get this game, get it with a friend. It'll soften the blow of how horrifyingly asinine the experience can be.
Posted 4 May, 2024. Last edited 4 May, 2024.
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No one has rated this review as helpful yet
153.3 hrs on record (114.3 hrs at review time)
It had a rocky start, but it's become a game worth buying, and playing, especially now with the Phantom Liberty expansion. The base game, however, is great, and has had many major improvements!
Posted 22 March, 2024.
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2 people found this review helpful
78.0 hrs on record (13.2 hrs at review time)
We fought against SONY and won.

We Dive together, or not at all.
Posted 19 February, 2024. Last edited 5 May, 2024.
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No one has rated this review as helpful yet
788.2 hrs on record (431.7 hrs at review time)
This game went from a grind-fest to a Cosmic Lovecraftian Horror plot

EDIT: And now it's a dating sim
Posted 16 January, 2024. Last edited 8 January.
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No one has rated this review as helpful yet
38.0 hrs on record (14.3 hrs at review time)
Posted 28 November, 2023.
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26 people found this review helpful
1 person found this review funny
0.0 hrs on record
They gave Xbox players more for existing, than the people who've been here day one, and we got a big nothing burger from this edition

Whoever's idea it was to give xbox players more than PC, I hope they sit on a cactus. Give us our Aquilas to even it out, Fatshark.
Posted 24 November, 2023.
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102 people found this review helpful
2 people found this review funny
6
17.6 hrs on record (16.0 hrs at review time)
I like this game.

So why is it negative?

Because it doesn't feel like a real Lego game.

In Lego Games, my first thought are "simplistic, but creative puzzles." In the Complete Saga, there are countless puzzles that require moving parts of your environment around, building weird, wacky constructions, doing a jumping puzzle to reveal a disco floor, etc.

In this game you take 20 minutes to walk from one 2 and a half minute level to the next, and the puzzles you'll recieve are:
Hero Class does terminal
Villain Class does terminal
Protocol Droid does terminal
Astromech Droid does terminal
Scavenger is useless unless you play episode 6 or 7, but make net, and other weapons for generic puzzles scattered around
Jedi/Sith move thing to jump upward
Scoundrel solves puzzle for you

The fact that several classes have a variation of the same puzzle is just horrendous. I can get this from a children's game perspective (which the game ultimately is), but TT knows exactly what they're doing returning to Star Wars. They know for a fact that Lego Star Wars was one of their most popular games in the early 2000s, and they know for sure they have an audience of 18-23+ year olds returning for some nostalgia, to see how they've adapted their childhood game to modern audiences, who expect more variance in puzzles.

It's just... Empty.

The Graphics are spectacular, and there are some genuinely good classic TT Games jokes scattered throughout, but this game is the definition of Quantity over Quality. Every character in one class is largely the same, and I'm not entirely sure what the actual difference between Light Side and Dark Side force users are, other than aesthetics. With the advances Lego games have had in terms of making their characters unique, (ie Lego Harry Potter, Marvel, DC and Force Awakens trying to give each unique character their ownj abilities), this one falters, and just makes most characters under a certain class mostly a carbon copy of eachother, with a few notable exceptions.

There's also the issue of multiplayer. In most Lego games, they try their best to take co-op into consideration, but in many missions of the Skywalker Saga, they forego co-op entirely. In the final level of Episode 3 in the Complete Saga, Anakin and Obi-Wan can both be played, and fight against one-another, giving each player an active role in a scene that has only two characters. In Skywalker Saga, they "fix" this by adding C-3P0 and R2-D2 to solve puzzles to "progress" the boss fight. You can not play as Anakin, and while the fight between Anakin and Obi-Wan is happening, the droids (and by extension Player 2) are locked off, being unable to help. This extends to fights such as Obi-Wan vs General Grievous, where Commander Cody (Player 2) is often standing to the side watching Obi-Wan and Grievous duke it out, just barely being involved.

The only two boss fights that circumvent this are Darth Maul's fight at the end of Phantom Menace, and Darth Vader's at the end of Return of the Jedi. In Maul's there is a segment where Maul blocks every attack from one character, requiring the other character too attack from behind. I wish they implemented this in more fights, as it's a simple, yet effective way to include both characters instead of turning each boss fight into a button mash by one guy. In Vader's it takes what the Complete Saga does in Revenge of the Sith, and applies it to Vader, allowing Player 2 to play as the final boss - but instead of allowing the two players to fight until one dies like TCS does, Vader needs to be defeated. So eventually, Player 1 has to either painstakingly fight against a player with ten times more health than them, or Player 2 needs to let Player 1 win. I have fewer problems with this one, but I'd like it if they had just let the players duke it out with boss health until one dies.

Do I recommend this game? I say no because I'm genuinely not sure. I do have fun with the game, but it has too many issues to recommend it over the Complete Saga or Force Awakens.
Posted 15 November, 2023. Last edited 15 November, 2023.
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Showing 1-10 of 31 entries