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Senaste recensioner av Scarabic Enterprises

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Ingen har angett att denna recension är hjälpsam ännu
4.2 timmar totalt (3.9 timmar när recensionen skrevs)
Steam randomly suggested this game to me... now, I see why. IT'S BRILLIANT!
Runs like an old school CRPG but with MUCH better graphics, sound and storytelling. The art style is nostalgic but refreshing and the double D6 rolls remind me of D&D's ORIGINAL ruleset and other tabletop dungeon crawlers of that era. I honestly didn't know what I was getting into when I first loaded it up, I am incredibly impressed by the detail and gameplay. A very solid modern/old school CRPG. Creating a character and understanding its ruleset is intuitive and responsive. The characters are interesting and the dialogue trees are WORTH READING. The cutscenes are sublime.

This game would NEVER be able to be released in the era it represents... there is coarse language, the game is dark in nature, it has a lot of detailed descriptions of horrific events as well as it's on-screen depictions, etc.

NOTES:
1. Don't go into this expecting a pixel art version of Baldur's Gate 3, the game mechanics are very different to D&D games and plays more like the original "Rogue" with a lot of quality of life features.
2. Occasionally the game lags, I have no idea why, as this game could run on a potato and still not cook the potato. It's not a huge problem as it doesn't happen too often, but it's a little annoying at times, Dwarf Fortress doesn't lag on my PC but this does? I don't get it.
3. For $20aud I have bought games with MUCH LESS content. SKALD is worth every cent so far.
4. This is the game we all wanted on PC back in the 90's, and if it game out 34 years ago it would've been a smash hit and most likely banned for its content.
Upplagd 4 juni.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
15 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
3
2
2
5
17.4 timmar totalt (0.7 timmar när recensionen skrevs)
Rusty's Retirement is the game you didn't know you wanted or needed in your life... but once you have it, you're can't live without it.

As someone with ADHD, this game is incredibly useful. Sometimes when I am working at my PC on game development, writing stories, or practising pixel art, I will minimise the screen of my work and play a game or watch youtube or something to break up the stress of work. However, this sometimes completely distracts me and reduces my productivity. Rusty's Retirement is the PERFECT game for satisfying my ADHD while i'm busy working on other things. It is slow paced but not a crawl and user input isn't always needed (once you get automation going) but taking short breaks to play the game and expand the farm and then clicking the cog while i proofread my work is super satisfying.

I am calling this a business expense as it is the perfect tool to keep me company while I do the mundane tasks that normally put me off being as productive as I want to be. I bought the supporter pack because the dev deserves more than just the asking price. I know as of this review I have only had it open for 0.7 hours, and THAT ALONE has left this immensely positive impression on me. Sometimes a game will take about 4-10 hours of me playing it before I decide whether to make a review or not. The sheer concept of this game is what got me to purchase it, the execution is what made me leave this review.

The gameplay itself is really satisfying, having to grow a certain amount of each type of crop to unlock more crops is genius, it completely reworks the "research centre" concept and replaces it with natural progression. This game is designed to be in the background while presenting itself in the foreground. You can change the size of the screen on the go with the up and down keys on your keyboard, there is an option to have the game over the top of your programs or untick it to have it in the background. The art style is cute and watching the little dudes water crops and move around is relaxing, that being said, the music is perfect for the style and vibe of the game, I could listen to it for hours without it grinding at me.

I'm giving this game 10 out of 10 fidget toys.

NOTE TO THE DEV: "Thank you so much for making this game, you have helped me more than you can imagine."
Upplagd 6 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
25.5 timmar totalt (19.5 timmar när recensionen skrevs)
Early Access-recension
Best VR gun mechanics I've ever played with and an enormous amount of weapons to choose from. Pavlov is basically VR Counter-Strike. I really enjoy maining an LMG or going through clearing rooms with a pistol like John Wick. Haven't personally played much multiplayer, but I hear the mods are great and add a lot to the game (modes, maps, etc) though, a lot of children play the multiplayer, the game is pretty violent for kids and they've picked up some pretty brutal language... you've been warned.
Upplagd 2 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
18.3 timmar totalt (2.9 timmar när recensionen skrevs)
Early Access-recension
WRITING THIS REVIEW WHILE WAITING IN QUEUE...
I got the supporter edition because I believe in this project. It isn't ready yet. It's fun but it runs really poorly. Needs more time to cook, but I still feel as though my money was well placed as the devs are patching the game, absorbing feedback and doing their best to deliver what we've been promised. The game is definitely there and it's mechanics are amazing... BUT...

Terrible performance even on 3090Ti and 32 Gigs of RAM
Rubberbanding central
Enemies are invincible even if shot in the face 5 times or die instantly with 1-2 shots... very inconsistent.
Server Issues, game signed me out and could not get back in without restart (mid-mission)
Frame drops to slideshow, sometimes showing one frame for 5-8 seconds (especially in helicopter)
Long queue wait times even in PvE.
PvE is forced online co-op, no straight-up native singeplayer/co-op gameplay (You HAVE TO wait in queue) Not the game mode I was execting for PvE but it is still fun when you can get in.
T-Posing corpses
People without faces (Patched)
corpses half buried in the ground, glitching through.
NPC clothing glitches out like mad in the wind (or just in general)
No Proper Tutorial.
Unclear objectives.
Lacklustre Character Customisation
Male faces look borked and derp.
No Female operatives?

PLEASE FIX THIS GAME, I PAID A LOT!

Looking forward to seeing if my money was well spent as development progresses, I am changing this review to Positive as I am genuinely having fun playing the game despite the flaws.
Upplagd 30 april. Senast ändrad 1 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
28 personer tyckte att denna recension var hjälpsam
14.3 timmar totalt (6.8 timmar när recensionen skrevs)
EDIT - March 9th 2024: After the first patch, Garmonbozia is a lot easier to acquire. They tweaked the dice rolling a little but still not enough to make if feel real. The game IS more enjoyable in its current state though. 1.0.2 Spruce update has added a Key to the Map and they've made adjustments to the UI for editing the dice. Anything that has been fixed in "Cons" has been removed from my review.

I received this game for free and have loved every second of it. The game only bugged out once, never crashed. There are a few improvements and features I would recommend implementing but outside of that, this game is amazing. I LOVE the attention to detail in the art style <3

PROS:
- For the most part, the game is incredibly enjoyable, it reminded me of "Slay the Spire" and "Monster Train" (in a good way) a really decent take on the Deckbuilding split-path genre.
- The Art Style is amazing and full of detail, everything looks incredible from the characters to the map and backgrounds and areas. I especially loved the detail on buildings.
- There are a lot of combinations and possibilities for synergy with how to build your dice (I love the infinite loops)
- The Music rocks hard.
- Flipping dice to create Infinite Loops is super satisfying (and helpful to nuke multiple enemies)
- Dice Forge is the best addition to this game, customising each side of my dice has eaten a lot of my time (in a VERY good way)
- Interesting creatures and characters (please name them)
- Upgradable Base for Meta progression and unlockable abilities when leveling up after runs.
- The game has a "just one more" addictive quality that some games don't quite master.

SIDE NOTE:
- Garmonbozia is frustratingly hard to collect (at least at the start), I have no idea if this was intentional or not, but looking at the price of some of the purchasable characters and things, it makes the game seem a bit too grindy, but Garmonbozia ends up becoming really easy to come by once you've invested in the lodge and learn the mechanics of the game enough to win boss fights and encounters.

CONS:
POOR UI:
- There is an audio cue for The Shop for the 2 vendors, but no name or shop title is apparent when scrolling over them.
- Enemy names and character names don't pop up when scrolling mouse over them (who or what am I fighting?)
- 2nd Boss (lizard thing) has a UI pop-up box for description of abilities that are half off the screen and needs to be readjusted.

BIG ISSUE:
- Right now, the biggest downside of the game is its primary function, rolling the dice. Manual rolls do not feel satisfying and feel like they could be easily cheesed (although the dice are designed to slide off each other, you are able to stack the dice on top of each other and fudge your rolls in your favour). Auto-roll tends to knock dice together more than not and feels less random for knocks. The dice don't roll realistically and has no verticality or weight to them, they seem to be stuck in place on the X/Y axis and have zero Z axis, Having the dice feel more weighty and seeing the size of dice change on Z axis when rolling would make the game feel a lot more alive and engaging. I understand that it is difficult to program a balanced physics-based die in a game (I have been toying with it myself) but maybe an increase to the spin of the dice you're holding could make it less easy to cheese and feel a little more random.

OVERALL the game is amazing to play and very addictive, if you enjoy Slay the Spire or game just like it, you'll enjoy this one too. I have played for nearly 7 hours and I plan on playing until I unlock every character and earn every Core. Highly Recommend for a fun time.

I'll give it an 8/10 for now, if dice become more realistic to use and UI issues get polished 10/10
Upplagd 29 februari. Senast ändrad 8 mars.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
 
En utvecklare har svarat på 8 mar @ 12:18 (Visa svar)
1 person tyckte att denna recension var hjälpsam
92.0 timmar totalt (57.8 timmar när recensionen skrevs)
Baldur's Gate 3 feels like a turn-based Dragon Age game. This is a VERY good thing as the Dragon Age and Mass Effect series are my favourite RPGs due to the interactions and relationships you can have between your companions. Characters develop and react to your actions, everyone has a deep backstory that you have to uncover for yourself and the game itself is MASSIVE!
I have not made it to ACT 2. I have like 5 characters (testing different builds and play styles) and have already played about 60 hours so far. The way you play BG3 all depends on your imagination. DO NOT play it like a standard CRPG (although you can), play it like it is D&D. Think outside the box and you will be pleasantly surprised at the sheer volume of things you are able to do. The attention to detail in this game is unfathomable. Exploring is rewarded with chests and hidden loot, random encounters and oddities. The world feels alive and the possibilities are endless.

At first I hated that BG3 due to it being priced so high in early access, but now that I am playing it... It is worth every cent!

However, I know Larian Studios is currently working on fixing bugs and optimising the game... But it DID NOT make a good first impression on me. Characters were off-screen or floating in the air during conversations, my characters 4/5 times spawned into their "pod" standing on it at an angle instead of waking up laying there and exiting. Textures pop in and out at random, I have only had one soft lock though. I fought a bunch of enemies starting the combat in stealth, and for some reason once everyone had joined the battle, I was unable to end my turn, so the enemies and I just stood there staring at each other until i reloaded a previous save. Good thing I SAVE OFTEN as the autosave is rare and you can lose a lot of progress if your party gets wiped of your pc crashes etc.

Overall the game is a 10/10 minus 1 for glitches and bugs 9/10 at the time of this review. I LOVE BG3, I want more games to be this ambitious. This game sets and example as to WHY we should wait longer for games to be made... the end result is worth it.
Upplagd 22 augusti 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
8.0 timmar totalt
Road 96 is honestly a very good thought provoking game with quirky characters, a solid interactive story and some fun gameplay elements to mix things up a bit. Very little complaints here, the game feel like a Telltale game with more focus on exploration and interactivity. It may not be the most expansive choice-based game available (Detroit: Become Human), but very good for what it is with a few graphical oversights (trees popping in the distance, waterfall spewing out of an impossible place). The story sucked me in and kept me interested. I give it 8/10 stolen car keys.
Upplagd 5 juli 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
16.9 timmar totalt
Great if you enjoy the gameplay loop.

I have TRIED really hard to enjoy this, racking up over 16 hours and yet, here we are...
These types of game are really not my cup of tea... Playing as a Killer is great for a couple hours but playing as a Survivor gets boring fast. Repairing generators on every level is dull, I have no idea why this game is so successful when there is no real variation in activity. If the devs put in a different escape or multiple options (not just a hatch) for every level, I might change my mind, like; repairing a car, disarming traps, killing the killer (such as performing a ritual by drawing a symbol and lighting candles, activating shrines in a specific order that randomises each playthrough, or working together to build a lethal trap), gathering explosives to clear a route, etc.

Repairing generators and slipping killers is not enough for me personally. I understand that there is a diehard fanbase for this game who love every aspect of it, I know a few of them, and even after listening to their reasons for loving the game, I am left wondering "why?" The game has so much potential to be amazing, but the devs have turned this into a horror themed fortnite experience with the cameo characters and DLC.

I won't get into the people you play with online because that would lower my already low rating. Some good players, some toxic af players, like every online multiplayer game. It is what it is.

Fun with friends, graphics are ok, too much DLC stuffs crammed into a very repetitive gameplay loop.

I give it 3 eh out of meh... 10/10 for straight up disappointment
Upplagd 3 juli 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
5.2 timmar totalt
If you like old-school Tycoon games, you'll like this one! I have been waiting for this game to come out for a long time, the Demo got me heavily addicted and now I have already lost over 5 hours into the full release. I love the variety of levels and settings, the unlockable items and customisation, the weird and revolting drink combos, the odd tastes of guests, the dog bowl for the puppers... it is exactly what i expected and more!

My only real complaint is the limited 10 level campaign and the lack of genuine voice actors, the AI voice acting sounds a bit off... Other than that, the game has a lot to offer for those willing to experiment with the game mechanics. The sandbox mode gives it a lot of replayability with its 10 (i think) level designs with endless challenges and quests to keep you busy. There is a lot of content to keep you entertained but don't expect anything more than what it is... A Cafe Tycoon game. If you want a Cafe Tycoon game, this is it.

8/10 Coffee Beans ( -1 for AI VO | -1 Short Campaign)
Upplagd 8 juni 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
 
En utvecklare har svarat på 9 jun, 2023 @ 6:28 (Visa svar)
1 person tyckte att denna recension var hjälpsam
141.1 timmar totalt (33.3 timmar när recensionen skrevs)
RIMWORLD is a 10/10 (once you get used to it)

I love this game, I love the concept and the style and chaos of this game. At first I hated it... but only because of the UI along with the learning curve of how the game functions differently to, well, anything else... Once you get over that hurdle, the game is amazing and infinitely replayable (especially with Mods).

Highly recommend for those interested in Dwarf Fortress but want less of a headache... this is a good first step.
Upplagd 14 maj 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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