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Análises recentes de Commissar

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0.4 horas registradas
For what it is, it's fine. The arbitrary timers on missions are reminiscent of a mobile game trying to waste your time for the hope of getting you to buy a digital currency, except Geometric Sniper lacks any possible way to shoot vbucks dopamine in your veins. You just have to ♥♥♥♥♥♥♥ sit there and waste your time. For that alone, even with the price, it just truly isn't worth it.
Publicada em 17 de setembro de 2023.
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24 pessoas acharam esta análise útil
12.1 horas registradas
It's an interesting game, for sure. A lot of ups and downs; well written and compelling in many parts - specifically the levels Fallen Hero and Harvest Time - and it's first half alone is worth the price of admission. A moody, contemplative Warsaw and its virtual worlds are put before you to enjoy and decide the fate of people within.

Overall, a very worthwhile experience that I believe had a lot of love put into it. Amazing art, music, and level design. Clearly a lot of great work went into Gamedec and the developers are really on my radar now - I do hope to see more from this specific team because while you can tell there are some really, really rough edges in Gamedec, I'm convinced that future endeavors would turn out even better.

Where the game fell apart for me were in the levels Knight's Code and Axis Mundi. Both felt like utter slogs and obligations and more or less set the tone for the latter half of the game (not good) - the entire gameplay loop of Knight's Code was both tedious, poorly explained, and poorly translated. The recipes for some items at the forge were just translated wrong or were patently incorrect which led to me almost abandoning my game - failing to do what I want because the game stood in my way or told me the wrong information is just the most demoralizing thing.

The endings themselves aren't the greatest, as the game does start to feel exceptionally linear but overall I can say I recommend Gamdec. It's not going to stand on the shoulders of giants like Disco Elysium but it very firmly sits with many great but flawed CRPGs.

If you don't mind what is very firmly not a magnum opus of a gaming experience, I would say go for it. I certainly don't regret my purchase and the game gave me a decent amount to think about after it was done despite the lackluster endings.
Publicada em 31 de agosto de 2023. Última edição em 31 de agosto de 2023.
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Um desenvolvedor respondeu em 5/set./2023 às 2:49 (ver resposta)
10 pessoas acharam esta análise útil
23.8 horas registradas
A very fun tactics game that foregoes percentile chances to hit with genuine strategic thinking and possibilities to reduce, subvert, or soak damage. The writing is unique and interesting, the atmosphere is top notch and the tech priests of mars and necrons having a slap fight is 40k at its aesthetic and philosophical finest.

My one complaint is that the onboarding experience is... quick, to say the least. You don't really get much of a tutorial presented in the moment-to-moment game and are told to "figure it out," which is fine and dandy until you don't ever realize you can destroy terminals to halt the crawl of the game's built-in time limit, effectively locking you out of a LOT of the game in that playthrough. Thankfully I did figure it out at... 87%, so I was able to do a lot more than I thought I would've thanks to good strategic play on my part but if you're like me and you don't like restarting mid-campaign just because something wasn't presented well then it could lead you to major aggravation.

As long as you know the game's systems like that beforehand, it's a solid and easy recommend to anyone who likes 40k or tactics games.
Publicada em 29 de junho de 2023.
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1.6 horas registradas
Connectivity issues aside, this game is remorselessly clunky, clumsily balanced and genuinely unpleasant to play due to it's rigid, uninuitive camera and movement controls that you feel like you're spending every waking moment fighting against. Nothing says Mobile Suit Gundam like getting locked into boring, long post-animation moments where you just have to sit there and wait for the game to decide you can move again. It's like it's trying to be a hybrid fighting game at points but it doesn't know that it's a third person shooter in the modern day. Movement - and I cannot stress this enough - just feels like complete ♥♥♥♥♥♥♥.

It looks fine, performs fine, but plays like a game from the early 2010's in all the worst ways possible.
Publicada em 11 de junho de 2023.
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12.5 horas registradas
"Ace Combat But Worse" isn't a knock against Ace Combat or Project Wingman but I feel it appropriately defines Project Wingman's legacy.

There is some bad here - a substantial amount on higher difficulties, actually - as the story mode bosses are equal parts ridiculous, immersion breaking, and generally just kind of unfun. They're not inherently challenging in the weird proto-bullet hell mechanics they throw out but instead tedious and flow-breaking, especially when a few later missions in the story mode cram them back-to-back for some ungodly sluggish pacing.

Taking that major deficit of quality away, Project Wingman is great! It feels like a proper love letter to the Ace Combat series specifically and I enjoyed most of it, even if it does fall into some truly awful writing where the clear inception of thought was "Westerners make Ace Combat more anime because they don't have a reasonable person to tell them to chill."

Worthwhile if you're a fan of these style of games, but if you're new to arcade flight games and want meatier, less goofy stories and more compelling characters then I'd recommend you pick literally any Ace Combat game as an alternative. There's definite space in the genre for more games like these, though, and mechanically and visually Project Wingman made me pleased as punch.

I'd just rather punch whoever decided that plane's needed health bars in the face, because fewer things are as tedious and immersion breaking as a dragon RPG health bar in a flight game.
Publicada em 9 de abril de 2023.
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2 pessoas acharam esta análise útil
0.0 horas registradas
Honestly what I was expecting when "Wasteland 3 DLC" was announced. A unique setting with weird characters, whackiness right where it needs to be and a story that finds you allying, killing, or lying to unique and interesting cults and their followers. In the end, it lacked the utter unfun cruelty of Steeltown and opted for a more "tough but fair" level of gameplay where I found myself constantly within reach of doing things in an optimal order rather than being destroyed by randomness.

That being said, the final fight is a bit peculiar - nothing like any other Wasteland 3 fight and a very simple puzzle. It was easy to get the hang of, provided you don't have brain damage and in the end it was probably the easiest boss fight in Wasteland 3 because of it, with a satisfying ending that adds an alternative to relying on the Reaganite morons in Denver.

While a good portion of the gear isn't useful outside of the DLC area, the levels and story that CotHD provides are very welcome early game and well worth the price.

I have a feeling that most people with negative reviews do not have a high speed or melee character, which honestly is on them. Wasteland parties should be varied - and that's kinda on you if all your characters have their Speed as a dump stat.
Publicada em 3 de abril de 2023. Última edição em 3 de abril de 2023.
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0.0 horas registradas
The story is fine and good, but the level scaling and the way the fights operate is genuinely unpleasant and leads to what I've considered the worst savescumming in my entire gaming lifetime.

The fights are tedious, unfair, and an absolute slog due to how the game arbitrarily limits you in your offensive capabilities and the damage output of the enemies is as numerically cruel as it is nonsensical. A fun aesthetic, some good gear, and a genuinely fun story with a potentially satisfying ending are weighted down by how nasty it feels to actually play the moment you get into combat.

I don't regret playing it but I genuinely did not have fun while I was doing so.
Publicada em 3 de abril de 2023.
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2 pessoas acharam esta análise engraçada
64.8 horas registradas
If Fallout: New Vegas didn't have the politics of a 5 year-old liberal during the early War on Terror then it'd probably look a lot like this: writing not based in weird, racist and classist biases. With some effort, it allows you to choose a truly good ending for everything - it isn't easy, but it's well worth it. It has the good humor and fun that Wasteland always has, which is more or less like the non-isometric Fallouts with similar whacky antics, builds, and self-referential humor.

Avoid the Steeltown DLC. Horrible gameplay despite it's story. Holy Detonation is fun, fair, and pretty difficult!

A well-balanced isometric game until you get to the high levels. The level scaling in this game is very uneven and you will be initiating some fights just because otherwise you're going to get wiped in 3 seconds.

A worthy threequel overall and a great sequel that builds upon Wasteland 2.
Publicada em 3 de abril de 2023.
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2.3 horas registradas
A fun, highly randomized feeling global espionage game. Definitely the kind geared towards multiple playthroughs with an element of a steep learning curve. Once you know what you're doing, and how the game works, it's fairly easy to cheese.

Everything up until that point is a little rough, so if you don't like losing a playthrough or two before you 'get it,' then I wouldn't recommend it.
Publicada em 19 de fevereiro de 2023.
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0.9 horas registradas
It's amusing how easily intentional disorientation can be mistaken for bad game design.

NORTH generally straddles a line between arthouse and dog droppings. The game portion is just patently unfun, with a visually muddy map that is difficult to wander through thanks to no pause menu and minimal options. The character art and, specifically, the immigration office, look beautiful and haunting in their own way.

The /narrative/ disorientation, however, works wonderfully. The way it broadcasts the othering is fantastic, and at a brisk 30-40 minutes. A good, but very technically flawed, narrative game that I recommend to people who aren't scared of the word 'art,' but also only to those who can handle some intentional and unintentional gameplay frustrations.

Not for a casual person who needs a game to be easy or intuitive.
Publicada em 19 de fevereiro de 2023.
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