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บทวิจารณ์ล่าสุดโดย Commissar

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กำลังแสดง 11-20 จาก 128 รายการ
10 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
2 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
10.9 ชม. ในบันทึก
Road 96 is interesting. Its entirely vibes based - a Unity game, for all the good and ill that such a thing entailed around the time of its release. Controls are clunky, minimizing risks nuking your game into oblivion if the Unity engine feels like committing virtual seppuku, and the overall physics present are a suggestion at best and disembodied and odd in cutscenes at their worst. Despite that, I loved Road 96 - its a simple narrative game that surprised me by having writing that was sometimes juvenile or pedestrian but then also genuinely brilliant, with the overarching story far more mature than its goofball or saccharine moments would indicate. Overall, it reminds me of some blustery mix of 1990's era teen drama and 2000's era French comic books. There's such a genuine oddness to the mixture of culture (somewhat like, say, Silent Hill) that appeals to me. No matter what, these guys know the one truth: Petrians (AKA Americans) absolutely LOVE burger. We really do.

I had initially played it when its first demo was released during an event and found it intriguing. Its premise appealed to me but the slice offered I had a few issues with - none of which were present in the actual game itself. While I think it would've been cool to pick your avatar (or at least gender) a little more consistently, the roguelike element of your character's identity (remember to call home to get those sweet slivers of lore) over the course of the game ended up selling me. My biggest complaint lies in how utterly liberal the writing is - most of the "good" endings being tied behind a literal "vote blue" mechanic was hilariously optimistic and unrealistic to how it worked in real-life, especially with a country analogous to America. I am staunchly antifascist - and I believe this game also to be so - but the liberalism on display with the Florres stuff is remarkably tone deaf to the actuality of liberal regimes in a system backsliding into fascism.

All in all it is a nice, strangely hopeful tale in an odd pseudoamerica which I visited first in the prologue sequel, the CYOA book, and now here and I can say that whats here is good but the prologue was infinitely more mature and I really hope to see more from this small group of developers.
โพสต์ 23 พฤษภาคม แก้ไขล่าสุด 25 พฤษภาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
7 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
6.1 ชม. ในบันทึก
A quirky, fun little game with a lot of spirit. Much longer than I expected it to be, too! The rhythm segments feel a little underbaked and the controls across the board are heavy and clunky but if you like to control a teenager into making good decisions and then see them inevitably make bad, brash decisions (as teenagers are often wont to do) then this is a solid little narrative title with a lot of love put into its music, visuals, and universe.
โพสต์ 23 พฤษภาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
5 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
15.5 ชม. ในบันทึก
A dead game, but it IS good. You - as a team - man an airship and keep it in good repair and pilot it into battle. Without Guns of Icarus we probably wouldn't have the much more simplified but crowd pleasing affairs like Sea of Thieves or any multitude of sci-fi offerings.

A fun artistic style, good ideas, and a well realized aesthetic... and completely abandoned by players. Still technically playable but unless you're starting a raid then you won't be seeing a game anytime soon after over 10 years in the wild.
โพสต์ 22 พฤษภาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
7 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
19.1 ชม. ในบันทึก
A pretty great tactical RPG (or XCOM clone if thats how you know them) that manages to hold onto a great style, good music, and fantastic technical design in its levels, enemy mechanics, weapons and abilities. A polished affair that only lacks lip syncing, really. The linear method of progression may be offputting to some but it really enraptured me - the pacing is top notch with adequate spacing between down time and combat segments and the voice acting (as well as the ambient writing for the announcer) is all fantastic and entertaining. The combat is meaty, bloody, and VERY satisfying. The open world puzzles are more hit or miss (some moon logic will absolutely nuke an Ironman mode playthrough unless you have played through it before) and the DLC adds some long, fantastic fights and a cool enemy. I cannot stress enough how fully realized the art, music, and ambiance in general feels. Some stuff isn't what I personally enjoy (mostly weapon designs) but even when it isn't I can see what they went for and they knocked it out of the park.

The biggest downside to Showgunners is its story. The concept of The Running Man style game show rules, as do pretty much every character except the "main two." Tybalt and Scarlett just kinda suck. They're nowhere near as interesting as the other companion characters and Tybalt is only brought down because he's such a package deal with Scarlett. Scarlett's motivations are played-out and boring, her visual design is god-awful, and she comes off as genuinely repellent to the concept of compelling writing. The fact that Showgunners provides us with a big, beautiful universe that's bustin' with style and pizzazz but the entire central conceit of the story is some one-note growling genderswapped male protagonist from 2010's gaming? Its bad. Its just so bad. There could have been so much more fun in the story and characters if it wasn't absolutely obsessed with the most hackneyed "obviously we the people making the game disapprove of blood sports!" style writing I'd expect in a high schooler's short story. Painfully childish, I really hope that the studio working on this takes this as me - an adult - not being satisfied and, y'know... works to improve on their next project. I'm only as disappointed as I am because everything ELSE is so fantastic.

Overall if you enjoy tactical RPGs you should very much look into this game. It has a good, solid 20 hours if you do every little bit of Showgunners and in the end I left feeling satisfied in a way a lot of modern games don't let you be. I almost regret buying it on sale because I really do feel the developers deserve every penny they ask for on this one.
โพสต์ 12 พฤษภาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
3 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
1 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
5.0 ชม. ในบันทึก
Rollerdrome is the best combination of Rollerball, The Running Man and something like Jet Set Radio or Tony Hawk's Pro Skater. It's an beautiful looking, mechanically unwieldly and ugly beast of a game and I absolutely adored every moment of it. It's gorgeous to look at, fast and fun to play and as long as you have a controller its one of those games where you can enter a flow and build up momentum.

I also caution any would-be purchasers to not buy this if they do not have a controller. The KB+M controls are awful and actively work against being intuitive. Additionally, I'm generally not a fan of challenge hunting in games like these as spending inane amounts of time smashing my head over and over into a wall as I try to accomplish something that the game's controls or map design makes improbable is just not pleasing to me. I don't really see myself interested in the NG+ because of that there's not a lot of content here.

The largest complaint I have besides the controls is the map design, at least how the PC interacts with it. I found myself slamming into walls, getting hung up on geometry, and otherwise ripping myself out of a good flow just because I had a tendency to search for the weird areas that the game didn't know what to do with me being in/on. Instead of a wall jump I'd just sort've flop, or instead of a grind I'd end up dipping down a half-pipe. Not a deal-breaker but definitely noticeable and for the size of the team and the quality of the game besides I can forgive it that.

My five hours was pushing it but I enjoyed every second of those five hours I spent with this game. I really wish there was more money put in here for more story because I love the universe that was made and how it was presented and knowing I'll probably never get more is a little saddening - but I'm glad for what I got in the first place.
โพสต์ 11 พฤษภาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
3 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
1.7 ชม. ในบันทึก
I got this on a sale so I am reviewing it within the view of "if I had gotten it for full price."

Gameplay wise, a good portion of this game is teetering on feeling broken. I'm sure someone more familiar with these kinds of shooters can give you the particulars of it on a mechanical level but it feels bad. Movement is either slow, janky, or jerky with a too-short camera distance that makes it genuinely difficult on a lot of the cut and paste maps. After about 30 minutes I feel like I've seen all I need to see and I think if this game was half the price and half as long it'd be a fun little Hotline Miami clone that somehow took a lot of the bad level design attributes of HM2 and decided that really needed doubling down on. The boss fights are also abysmal - the fact that this sort of game has boss fights is a neat idea, a nice iteration on the concept, but they're just spammy spongy bullet hells along the same set corridors.

The PC controls being what they are, the menus themselves are equivalently janky and pretty consistently don't regard key inputs. You may find yourself furiously clicking or tapping the key inputs that the menu asks for (sometimes they're just broken and it shows a controller button for some reason) and realize that, no, you were a silly billy you you must active do the other. I couldn't find a specific rhyme or reason for it but... alright, I guess.

The music also is laughably bad. It just sucks, it doesn't fit the vibe of the game at all and seems to actively make it worse. Whoever composed the music has a hard-on for the bass guitar and that is perfectly fine but maybe something with a little soul? It reminded me most of a generic arcade cabinet's START screen music where a demo is playing. I'm sure if that was the intent then they've done a wonderful job but its so forgettable I gotta laugh.

Speaking of forgettable: if you ever wondered what Hard Boiled would be like if all the dime-a-dozen knock-offs from the era were even less inspired and sanded down into a smooth, unoffensive, and poorly delivered series of badly written exposidumps then you're in for a treat: that is 100% of this game's story. I had thought at first I was in for something moodier and more interpretive thanks to some genuinely striking and odd cutscenes (with awful audio mixing, whoops!) but those are quickly swept away in place of a banal police interview tossed through Google translate and a conversation in a bar that is genuinely so soulless that I'm sure at least part of it was written by someone banging their meat on a keyboard.

Slow motion and diving also feel extremely bad. The indications of the player character doing either are so miniscule and presumptive and get lost the moment you're doing anything. The overall bland visual design does also mean that you will get stuck on terrain quite often largely through no fault of your own and the dodge mechanic is flatly broken - if you're not careful you WILL phase through walls and get stuck on terrain. Thankfully restarting a run is kind've the whole idea of this sub-genre of shooter but it feels really, really half-baked and underdeveloped. It also eventually adds in an enemy that is just annoying - one that always dodges the first shot, even and especially when you get the drop on them. I'm sure that it felt good on paper but considering they visually have a kevlar vest on I feel like if they were just bulletproof for one shot it would've felt a lot less like I was playing something uninspired and cheaply made.

A few things that this game does right is visual flair during combat, weapon balancing, and weapon upgrades. Each weapon feels genuinely unique and upgrading them is both worthwhile and mechanically rewarding. Massively, massively rewarding. The exploding cabinets, windows, doors, and bloody viscera are all on-brand for the movies and TV shows its emulating, too,

Overall, The Hong Kong Massacre feels generic. Its standard, B-rate, and fine but its not much more than that. If you're a fan of Hong Kong action flicks of the 1990's then this won't scratch an itch but if you like Hotline Miami and really want more of that then you could do a lot worse than this. For someone like me who loves the former and is not a fan of the latter's trial-and-error-or-go-suck-yourself gameplay I genuinely don't recommend it unless it's on sale. If my complaints feel unrelateable and you're good with a heaping of jank then don't let me stop you, it just clearly isn't for me.
โพสต์ 1 พฤษภาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
3.3 ชม. ในบันทึก
Short. "Three hours on the dot" short. Rain of Reflections is something of a proof of concept - but a concept that I very much enjoy and wish we saw more of. To my knowledge the series is on an indefinite hiatus, and rather than Chapter 2 and Chapter 3 we kinda got a very rushed little ending conversation with four different cliffhangers thrown in. The story is presented well, as is the world and almost all of the gameplay features and while the story isn't groundbreakingly original it is presented in a way where I wanted to learn all I could about it.

Until that point it is a great game, though, and the only thing I found a little less than quality was, maybe, some of the audio mixing on dialogue when Luca becomes a companion and several achievement triggers not registering. Since the save system is practically nonexistent that was my largest frustration with Rain of Reflections. Besides that I am genuinely bummed that Lionbite didn't get the financial success they deserved for this one. Just seemed to slip through the cracks and the potential here for more is readily apparent.
โพสต์ 29 เมษายน
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
74 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
1 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
12.3 ชม. ในบันทึก
Delicious Eurojank, not for those who would cry or get upset that a game is not a AAA masterpiece. I recommend it as a WH40K game and as a Doom (2016) clone but I do not recommend it for its story. The art style and some of the music is fantastic, though.

Streum On Studio is only getting better with each foray into gamemaking. E.Y.E. was incomprehensible, jank as hell, and awful but with a cult following because of its big ideas. Deathwing had fewer big ideas but was smoother and Hired Gun here feels like some of the ideas are coming back and they are genuinely getting better as a studio making games - for one, I can actually understand the damn story. Sparse as it is.

I got it for $10 and I would say it is well worth it.
โพสต์ 6 มีนาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
189.4 ชม. ในบันทึก (169.2 ชม. ณ เวลาที่เขียนบทวิจารณ์)
Fantastic game. Great entry into Warhammer 40K and a great Left 4 Dead successor.
โพสต์ 23 พฤศจิกายน 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
5.7 ชม. ในบันทึก
Exoprimal is a bit like if Warframe, Destiny 2's Gambit game mode, and Overwatch had one well-crafted baby and lost all the weird, stupid decisions that Overwatch made. Minus the microtransactions, I suppose, and with the added bonus of not being developed by a studio accused of as much abuse and sexual harassment as Activision-Blizzard.

It runs well, plays smoothly, and if you're a fan of Dino Crisis then this might as well be a spiritual entry you'd be interested in. Regardless of where you're coming from or what you're seeking, full price is a bit steep for an always-online game with no proper PvE. 20-40 USD is really where I'd wait for the price to jump to, with $40 being if you're a Dino Crisis fan and enjoy all of the above mentioned games.
โพสต์ 6 พฤศจิกายน 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
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กำลังแสดง 11-20 จาก 128 รายการ