6
Products
reviewed
522
Products
in account

Recent reviews by sans.

Showing 1-6 of 6 entries
1 person found this review helpful
34.4 hrs on record (19.1 hrs at review time)
This is a heavily conditional recommendation: If you're not the sort of person who appreciates that moment when an action stops being conscious and starts being unconscious, then you're not really going to enjoy this game.

I say this, because that, and a meditation on mindfulness and depression, is the entire drive behind playing this game. Guns are hard, awkward, and handle slightly differently from each other in ways that are hard to easily capture in words, but beautifully captures the feeling of difference between handling different pistols. every gun has slightly different rules about how to handle it - you can't put the safety on with the 1911 unless the hammer has been ♥♥♥♥♥♥, whereas the 92FS will always decock the hammer upon being safed.

This is the first half of the draw of Reciever 2. The second half of the draw is the meditations on mental health, mindfulness, and maintaining composure and calm in stressful situations. Which is fitting, as the primary focus of your time playing the game is placing yourself into increasingly stressful situations, where your only chance of surviving is being safe, focusing, and letting your unconscious mind focus on doing what it has learned to do.

The game's desire to focus on mindfulness and mental self-improvement extends beyond the borders of the game as well, which is an exceptionally good message. And with specifically designed systems (you can in fact turn off the threat echo tapes, which, if you have suicide ideation issues, is extremely worthwhile) to accommodate users of all types, the game doesn't punish you unduly. Each death will feel dumb, but dumb in ways that you'll feel confident you can improve upon.

And That is, the true underlying theme of Receiver. Self improvement.
Posted 21 May, 2020.
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9 people found this review helpful
96.1 hrs on record (72.7 hrs at review time)
I've played 73 hours of this game and won my first game on the 72nd hour, out of a gamble on stupid luck.

I love this game.

Pros: the aesthetic that the game has is astoundingly strong, carried well by the artistic choices & the musical score. the writing is disgustingly good, to the point where i can tell you that i explicitly will get some of it tattooed on me, just because it's so powerful. "This will make someone cry. This may make everyone cry." being an example of an astoundingly good piece of writing from a transitional screen of all things! this shows up for a split second while you're doing something, but it's just, so good? the restraint and the choices of when to extrapolate on the writing is truly the soul of this game.

You will feel like the smartest ♥♥♥♥♥♥♥♥♥♥♥♥ when you start to figure things out in this game, to the point where it's hard to not get sucked into hours of shuffling cards around, feeling like you're uncovering untold things about the very fabric of reality.

Downsides: It always takes a /while/ to get rolling. Even the strongest start (surgeon, imho, if only because detective is /very/ different mechanically) is going to involve a lot of building up to the point where you're actually uncovering the mysteries of the universe. this is compounded by the fact that a big part of this game is random chance and fighting with cards that progressively get more and more numerous. Also, stacks act very weird, cards with timers don't stack, at all, and if a card's original position is distrupted at all, it gets reset. I'm also still not really a big fan of the way that expeditions work right now if only because there's still a lot of random chance tied into getting the ones that are most useful, especially end game.

I haven't had a change to touch New Game Plus Yet, I will Probably (maybe (probably not)) update this when I do.

TL;DR - buy this game, it's a lot of fun and the writing is beyond excellent.
Posted 24 March, 2019.
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7 people found this review helpful
2 people found this review funny
56.7 hrs on record (49.3 hrs at review time)
Ok, so. I know what you're thinking: Gee, what a surprise, a furry making a recommendation for a furry game.

You're...not on the wrong tack. I picked this game up because 1) it was gifted to someone I care about immensely, and their opinion matters to me a lot, so when they said they were interested, I was interested; 2) because it was a furry game with transformation sequences; 3) because the art style is really, really solid.

But what I got was another game that I hadn't realised I missed so much: a game where I'm allowed to give a damn about the people in the game. There's no other way to put this than it's a game where you're really, genuinely allowed to just, be ♥♥♥♥♥♥♥♥♥ friends with your mates, and in a more immediate and profound way than a lot of triple a games, honestly. It's fun, it doesn't pull it's punches (a lot of people get straight up killed, just, dead. dead dead. 'no come back from that' level dead,) and it is written well.

There are some weak points. The endings are...anticlimactic. There's a lot of fun getting to them, but the endings themselves need to be worked out. Thankfully this is happening already! Free epilogues are coming. I'd also say that the voice acting isn't...quite up to the snuff that i'm used to. It's not atrocious or anything, it's well recorded and the like, but there are several lines that don't land with the oomph or the emotion they're obviously supposed to have.

All in all, I'd say it's a great game. Just...don't listen to Darious, okay? He's an idiot.
Posted 2 April, 2018.
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1 person found this review helpful
2,474.7 hrs on record (950.4 hrs at review time)
I have to say that frankly, I love this game. It is one of my favorite games that I own. Got it as a gift a year ago, and this last year has been a real awesome ride through and through. Hands down one of my best purchases, and its only gotten better. Hopefully the game will only get better with the announcement of the second year of operators to come.

It is very much the logical conclusion of turning the original Rainbow Six games into competitive shooters in the MOBA dominated era - An intense amount of tactical and careful play outside of gunfights is complimented by the fact that gunfights last about the average person's reflexes. Combine this game design with an insanely complex rocks-paper-scissor operator selection and an emphasis on creative destruction, the game becomes almost puzzle-like with its emphasis on quick decisions and myriad ways to both attack and defend.

10/10, would siege again.
Posted 23 November, 2016.
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No one has rated this review as helpful yet
245.9 hrs on record (90.5 hrs at review time)
Don't buy this game vanilla. They did something that makes it completely unrun-able, even with all of the tips and tricks and workarounds I've been told to use. That and they have the single most awful help service I've encountered out of a video game company. HOWEVER, once the game is running, it's a blast, and Obsidian really shines with their ability to make a really powerful, fleshed out world. It's astounding how poorly the game is bug-tested, but at the same time, I don't think I could name another company who does such a good job with worldbuilding so consistently when it comes to RPGs.
Posted 27 December, 2011. Last edited 25 November, 2013.
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No one has rated this review as helpful yet
195.0 hrs on record
ArmA 2 is a very mixed bag of enjoyment. The campaign itself alone is alright, if painfully difficult to fight with the AI who are undery our command. The missions are fairly good, but the Mission editor stands out as the best part of the vanilla game, with incredible depth and amazing amounts of available options. The real problem with this game is that the ancient engine it is built on visibly slows the whole game down even on the best systems, and really tends to hamper enjoyment even at the best times. If you do pick this game up, be prepared to mod it, if not for adding things if for getting some better AI.
Posted 11 July, 2011. Last edited 25 November, 2013.
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Showing 1-6 of 6 entries