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26 of 58 (45%) achievements earned:
Personal Achievements
 

FrostCity

Have at least 5 different area effects applied to the district
Unlocked 13 Dec, 2024 @ 12:47pm

Urban Planner

Have 10 districts affected by hubs
Unlocked 5 Dec, 2024 @ 2:19pm

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Unlocked 11 Dec, 2024 @ 3:26am

Lawmaker

Pass at least 20 new laws in a single playthrough
Unlocked 9 Dec, 2024 @ 9:10am

Power Overwhelming 2.0

Have twice as much heat abundance as heat demand
Unlocked 7 Dec, 2024 @ 7:34am

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor
Unlocked 11 Dec, 2024 @ 12:20pm

New Oxbridge

Double starting Research speed
Unlocked 10 Dec, 2024 @ 5:14am

People person

Have maximum trust
Unlocked 16 Dec, 2024 @ 2:39am

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
Unlocked 19 Dec, 2024 @ 9:50am

The End is Just the Beginning

Ensure the Wanderers' survival during the Whiteout
Unlocked 30 Nov, 2024 @ 6:13am

No lesser evil

Ensure Wanderers' survival while saving the seals and not expelling the elders
Unlocked 30 Nov, 2024 @ 6:13am

The Ambitions of New London

Complete the Story on any difficulty
Unlocked 10 Dec, 2024 @ 6:07am

The Temptations of New London

Complete the Story on at least Steward difficulty
Unlocked 10 Dec, 2024 @ 6:07am

The Demons of New London

Complete the Story on Captain difficulty
Unlocked 22 Dec, 2024 @ 8:51am

Coredigger

Salvage all cores deposits in Winterhome before toxic gases engulf the city
Unlocked 10 Dec, 2024 @ 1:39am

Plumber

Clog all gas source before first rise of toxicity on at least Steward difficulty
Unlocked 20 Dec, 2024 @ 3:05pm

Bring it on!

Finish Defeat the Frost or Embrace the Frost before the whiteout
Unlocked 7 Dec, 2024 @ 10:49am

Don't starve

Have no hunger during whole duration of the Whiteout in New London
Unlocked 7 Dec, 2024 @ 3:34pm

Chancellor of the Exchequer

Have at least 50 income of heatstamps
Unlocked 21 Dec, 2024 @ 6:54am

Peacemaker

End the civil war through the Path of Reconciliation
Unlocked 10 Dec, 2024 @ 6:07am

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
Unlocked 7 Dec, 2024 @ 2:02pm

Law and Order

Have Crime and Tension Absent in the City with at least 30k population
Unlocked 9 Dec, 2024 @ 8:52am

Quiet Backwater

Have no problems higher than Minor in a colony for 300 weeks
Unlocked 10 Dec, 2024 @ 12:27am

Steward Little

Have negative relations with all communities and factions
Unlocked 13 Dec, 2024 @ 3:09am

Mixed Signals

Have rallies and protests in the City at the same time
Unlocked 11 Dec, 2024 @ 3:37am

There is No Final Design

Change a policy to another one, and then pass the previous one once again
Unlocked 7 Dec, 2024 @ 7:30am



Revered Leader

Have "Devoted" relations with all communities and factions

Likeable

Never have relations worse than Sceptical with any community or faction.

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty

No-brainer

Have 100% of delegates vote in favour of any law

Settler

Set up 3 colonies

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have

Not on my watch

Complete a playthrough without any avoidable deaths

Another day in paradise

Complete a playthrough in Utopia Builder mode

Ambitious

Complete all Ambitions in Utopia Builder mode

Firm, But Civil

No deaths caused by Civil War during the whole game

Bonfire

Don't let Civil War spread over 5 or more districts

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension

I love democracy

Have no votes against Captain's Authority policy

Megalopolis

Reach over 60,000 population in your main city

… and fill the earth

Reach over 50,000 population outside of your main city

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand

Visionary

Research 60 different ideas under 600 weeks

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city

We Are Not The Same

Meet all factions in Utopia Builder mode

Guiding Light

Complete the ‘Beacon of Hope’ Tale

Apocalypse Nah

Complete the ‘Apocalyptic Whiteout’ Tale

Raiders of the Lost Cores

Complete the ‘Depleted Cores’ Tale

Born Ready

Complete three Tales in a single playthrough on at least Steward difficulty

No One Left Behind

Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty

Seen Worse

Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty

Gotta Go Fast

Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty
+4

4 hidden achievements remaining

Details for each achievement will be revealed once unlocked