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Recent reviews by rqmak

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18 people found this review helpful
1 person found this review funny
115.1 hrs on record (44.6 hrs at review time)
My first connection with the game was in 2014, when I was only 11. I didn't really like to read at that time, so I've played only for pictures. I wouldn't call it an experience but after playing it (I had Lena's bad ending, which would be kind of rough for a kid, but since i wasn't reading...) my impressions were positive, because of pleasant visualisation

Just a couple of months from now, when the time for me to leave high school and "enter adulthood" has come, I somewhy decided to play it again seriously. I was glad Everlasing Summer happened to be on Steam, free (thanks, SovietGames). I quickly started a download and right away began to *I would like to say "play" but since it's more of a book, novel I think the word "read" fits better*.

GOD WAS IT SO GOOD AND NOSTALGIC, to see familiar faces, and get to know each character's story.
The overall storyline is not really complicated but at the same time it is very interesting to see how the things will end up. Most of the characters make only good impressions, especially Slavya... I was afraid for classic horror elements, like screamers and stuff, but MOST of the routes are just fine with it. I also enjoyed a lot of Soviet art references, like Electronik's character is written from Soviet TV-series "the adventures of electronic", or Shurik, who in Russian film universe is very popular because he appears in Leonid Gaidai's cycle of movies about Shurik.

The OST is definitelly playing an important role in setting the atmosphere and overall vibe of "careless childhood". Huge props to Sergey Eybog and Between August and December for creating such a good soundtrack and especially for putting it on streaming services. My favorite Tracks could be Lightness, Waltz of Doubts, Lena's Theme and many more

One of the main cons of this novel would be characters's visualisation, I mean, I can believe Slavya, Olya Dmitrievna, Alisa, Electronik, Shurik or maybe even Ulyana, that things which are happening take place in Soviet Pioneer Camp. I'm talking about appearence, I suppose it has to be 1970s, while Brezhnev really was a "stand out" leader, if you know what I'm saying, I don't remember colorful hair, like Lena's, Miku's (I know she is somekind asian, but still) and the final bus art where pioneers are heading home, you can see I guess "red devil eyes" in some of the fellows. You couldn't really stand out like that from a crowd in Soviet Union, but at this point I find it the only visual con of this game/novel.

To be honest, this game took me out of depression at the time I was playing it, but after finishing... It put me in even deeper depression (ironic) in which I still remain, reminding me how pathetic and miserable I am.
That's the power of this particular visual novel, it digs in the bins of your soul better than any psychologist, and then leaves you alone without instructions "how to continue to live"...
But as I can see, this walkthrough experience will remain in me for a long time. Best Game ever created...

23.11.22 - this is still as relevant as it gets
Posted 6 June, 2021. Last edited 23 November, 2022.
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No one has rated this review as helpful yet
26.6 hrs on record
good?
Posted 6 February, 2020. Last edited 28 November, 2024.
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2 people found this review helpful
3,154.3 hrs on record (2,880.5 hrs at review time)
CS:GO Review
Really sophisticated game in terms of interaction with other players, of course, if they indeed happen to be serious about appropriate team relations.

But CS:GO is actually not responsible for who are you teaming up with, it naturally is a case-dependent situation. About a game itself, it is really a simple FPS with plenty of different, interesting game modes. Certainly, competitive matchmaking is one of the most playable, serious, irritating and time-consuming modes, but it indefinitely gives you a vibe of your importance in the team (moreover if you're a good player on a "daily basis"). This mode is all about tension: there are no respawns during rounds, so once you die, all you can do is watch and anxiously hope that your team detonates/defuses the bomb or rescues/retains hostages successfully.

I do agree that there can be truly horrible people out there, but what happened to their moral features and human signs is not game's fault at all. But on the other hand you can "meet" some good people, and since cs:go is an international game, you can make friends with representatives of any nationality and i think it makes the game experience more captivating.

The game’s huge economy, which sees players trade for ever more ridiculous skins worth thousands of dollars in real money, is a testament to how deep it has its hooks into the PC community. Newcomers might find it bizarre, but if you want to see where many of the core pillars of modern multiplayer shooters come from, look no further.

Each map is meticulously crafted to allow for myriad tactics requiring varying degrees of skill, and the lovingly modeled guns in your expansive arsenal all have minutiae in their firing rates and recoil that can only be learned through experience. CS:GO's skill ceiling is practically in the stratosphere, and it puts equal emphasis on cooperative teamwork and heroic moments where you get all the glory.
Posted 21 October, 2017. Last edited 1 September, 2021.
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