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Recent reviews by Aphyxia

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Showing 1-10 of 40 entries
6 people found this review helpful
214.2 hrs on record (213.3 hrs at review time)
+ lots of movement options. Quintuple jump, floating, flying, dashing, air dashing, etc.
+ Server stability was good on the first day. Rare in these days.
+ Tina dungeon OST is pretty good.
+ Dungeon running is cool. Bosses are interesting.
+ Time-gating is a god-sent feature and made early game progression enjoyable and not stressful. Only applied to people that started when the game went live, obviously.

- Server stability after the first few days is dreadful.
- exploration is not too interesting. It all looks samey.
- Too many currencies.
- Teleporter after every 300 meters so traveling is not really a thing. Very zoomer design, got to get everywhere super fast.
- Story is ass.
- Pacing is ass.
- Characters are boring and not introduced enough.
- The story is really convoluted and nonsensical the more it progresses.
- Cutscenes started out okay but devolved into hot messes. Broken music, cutting off voice lines, strange pauses, etc. Very poor.
- Presentation is horrible and makes the story impossible to follow.
- Voice acting is good but very sparse. A lot of player voice lines are random for emotes and don't fit.
- About emotes, remember the hand holding emote from the original Blue Protocol? Yeah, it's in this game but is very scuffed. Characters glitch around using it and the hands don't even connect. Such a shame.
- English translation is iffy. Seems like machine translation.
- many texts just have white boxes in the middle of the text for no reason. It seems like some kind of censored translation.
- at times really unfitting music
- global megaserver, with, most likely, servers in the US, so EU ping is bad
- mobs are braindead and take like 3-4 second pauses between actions.
- FoV too small and can't change it
- too many random minigames in quests. Instead of bar tending for 2 drinks and then never again, focus should have gone to polishing the main game.
- too much homework. What I mean by homework is things that you have to do every day or a few days to progress.
If you've heard youtubers talk about how this game is really forgiving for missing days and that rewards cumulate over weeks, that is a lie.
The game expects you to play every day or you can forget about buying most of the stuff from weekly stores. As with all asian MMOs, that's where most of your progression materials come from.
- Homestead commissions don't show how many of a resource you have in total when handing things in.
- Homestead gets cluttered over time. You can either clean everything slowly yourself or click the maid once to clean everything. Can't the maid there automatically clean it? What's the point of this feature?
- Homestead expansions give no indication on where the expansion happens and what areas are accessible after it.
- The aforementioned expansions are useless anyway since you can do absolutely nothing in them. The furniture is phase-through. No fishing at the pier. No editing. Useless.
- Furniture crafting is a chore so filling the homestead with it will take ages.
- Crab boss has a very annoying design, especially in Stimen vaults. Unavoidable stunlock and constant disappearing.
- Events that require floating with the action key (Dragon Claw Valley dungeon and dragon WBC) bug out and desync you, causing a loading screen. Skills do not work and your character appears lagging inplace to others. But you still take damage. This has been a problem since launch and has not been fixed nor acknowledged. 4/5 of my friends playing have this problem.
- Only game support is an AI bot.
- Skills do not reset when entering a dungeon.
- Party map markers are very desynced.
- When weekly honor coin limit is reached, the game spams "limit reached" after every interaction that gives honor coins.
- the right side of the robot WBC can bug out by one of the robots jumping on another's head.
- Major lag during world boss fights.
- Commissions take too long
- Spider commission takes too long to end and you still receive damage while it's over.
- unending topup chat spam for RMT
- Party hub does not work. Constantly shows no parties available.
- The optimal way of farming flowers is having a black flower in the middle. Now the game notifies me every time that I have flowers grown in homestead with a red exclamation mark. It's annoying and needs to be changed back to how it was.
- Game looks like ass without DLAA.
- Elitist, selfish, and outright stupid behaviour is rearing its head as the playerbase dwindles. Players instaleaving dungeons when the tank does not follow some route they wanted, afking, going off on their own and consecutively dying, then leaving, etc.

- Bug Thread upon the heavy land (main quest) clue analyze is broken.
- Bug Press H to homestead interface is stuck on screen
- Bug hand holding is super buggy
- Bug Guild search does not find some guilds.
Posted 1 December.
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A developer has responded on 3 Dec @ 1:32am (view response)
2 people found this review helpful
1.1 hrs on record
I liked it very much. Good graphics and fun combat. Story's not half bad too. I'll have to really reach to find something bad to say about it. I guess the camera zooming in and out during interactions was a bit nausea-inducing.
Posted 7 October.
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No one has rated this review as helpful yet
23.0 hrs on record
There's a lot of epic battles to be had. So much that after about 20 hours it got too boring to continue.
Otherwise it has pretty graphics and 2000's humour which hit right at home.
Posted 6 October.
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No one has rated this review as helpful yet
6.9 hrs on record
Not the best bejeweled clone but an okay time-waster.
Posted 25 August.
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7 people found this review helpful
0.2 hrs on record
Blurry mess with TAA, jittery mess without it. FoV is too zoomed in even with it at maximum. This, combined with the absolute ton of screen shake makes this unplayable.
Posted 1 March.
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A developer has responded on 1 Mar @ 6:16am (view response)
No one has rated this review as helpful yet
97.1 hrs on record
An excellent co-op game.
Good music by Kirill and beautiful atmosphere.
Good voice acting and fully voiced two main characters. Something that was abandoned in the sequel, sadly.
Multiple bugs and some of them progression halting. Tip: Don't put quest items in a donation bowl.
Contains an annoying surprise pseudo point of no return.
Fleshed out companions with plenty of character.
Engaging story and dialogue choices.
A few moral associations were somewhat off.
I had a lot of fun with the game and it is certainly worth a playthrough, although it lacks in replay value. Worked very well in multiplayer.
Posted 1 October, 2024.
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6 people found this review helpful
48.6 hrs on record
A strong 6/10 time waster shooter. Played for about 50 hours before moving on. Maybe I will return if the gameplay gets significant updates.
My gripes with it:
  • The game is pretty but needs tweaks to Unreal Engine, lots of pop-in without it.
  • Many of the beginning content is so short, it takes almost the same time to load into them as it takes to complete them.
  • A lot of scrolling text. Would benefit from bigger text boxes. Both horizontal and vertical scrolling.
  • Back button doesn't always seem to react. A minor problem.
  • Falling down from ledge while casting skill results in bugs always. I got used to it fast but was bothering me in the start.
  • I miss half early mission text because I can't focus on battle and reading text at the same time.
  • The "missions" in the standard underground purge are annoying. The only saving grace is that they are one time missions.
  • The story is... honestly a mess. Hard to follow. Might be because of the translation but probably not.
  • No way of grinding for basic resources like credits. If I'm gated by credits for example, I must wait real life days to click auto in credits operation to spend stamina. I really like the 3rd person shooter game Warframe because you can grind for (almost) everything non-cosmetic there. I would love an endless mission in Snowbreak where I could farm the simple resources. Actually this game could learn a lot from Warframe.
  • Some gun types really need punch through. Snipers should pierce enemies so if two enemies stand behind each other, they both get hit.
  • The game gets very tedious very quick when you're not at least +5 levels of enemies. Regular enemies taking whole magazines is too much of a bullet sponge. And you simply don't have enough stamina to dodge all that ♥♥♥♥♥♥♥♥ coming your way.
  • Could do with support for multiple keybinds for one action.
  • The world is very beautiful in SB, but story missions often have a time limit to them. As such, I can't enjoy the world because I must rush the mission.
  • The Njall boss is impossible to beat in paradoxical labyrinth normal with fully geared lvl 60 operators. You don't have the time to take it down even if you keep shooting constantly.
  • I once changed the anti aliasing type in paradoxical labyrinth and in the next room, opponents spawned below the ground. Was fixed after reload.
Posted 13 May, 2024. Last edited 16 April.
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No one has rated this review as helpful yet
267.3 hrs on record (2.0 hrs at review time)
Probably a good game but the performance/optimization is abysmal. Why have graphics options at all if most of them don't affect the FPS in the least.
Posted 8 May, 2022.
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No one has rated this review as helpful yet
10.7 hrs on record
Fundamentally a good game but if you're not too into the roguelike experience then it'll get old fast.
I'd say it's possibly worth it at half the price if you at least like 2D sidescrolling action.
Posted 1 November, 2021.
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1 person found this review helpful
1.1 hrs on record
I love Dynasty Warriors and I love RPGs, even the multiplayer kind. So the concept is great, however, execution is like a cheap F2P MMO. Except it isn't free. I wouldn't waste money on this.
Posted 21 February, 2020.
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Showing 1-10 of 40 entries