Renoehe
The fish in the fishsticks
The fish in the fishsticks
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Trưng bày đánh giá
Đã chơi 17,9 giờ
Full review here.[medium.com]

Excerpt:
1000xResist is good at communicating itself. By this, I mean, the game excels at imbuing meaning into its own writing through repetition, self-interpretation, and recontextualization. Things that seem silly or childish or unimportant are revisited and connected to other trains of thought until the entire narrative plays like an arrangement of distinct musical themes in an opera gradually revealing all the ways they are delicately interlinked, holding one another up, and speaking to and through each other.

It is a story where every point in the story is an echo of another, and oftentimes an echo of some devastating human truth. All frequencies singing in one harmony, though it doesn’t initially seem as such.

It resonates.
Trưng bày đánh giá
Đã chơi 35 giờ
This game means so much to me. It is really difficult for me to be objective about it. My current playthrough would be the fifth time in my life I will have completed Legend of Mana and whoops I missed an early quest so I guess I will have to do a sixth playthrough down the line to get the achievement for doing all the quests in one run.

I think this game's story was really misunderstood by the Western market when it first came out. Its episodic structure and collection of deeply poignant short story cycles set in a lush, interesting world would probably have been lauded as an artistic breakthrough in games if it came out ten years after it did. Fa'Diel is a beautifully painted, extremely memorable, masterfully scored and orchestrated, handcrafted world. Every time I play this game, it feels like coming home.

I also think that richness of elaborate oddball mechanics and the dedication to secrets that this game possesses is something that I admire a lot, and which I actually wish I saw more of in modern games which often streamline and smooth to the point of feeling depthless. Few modern games understand the virtue of mysteries.

To cite a flaw though and have even accounting, I feel very whelmed about the combat in this game. It can be fun in places, certainly it scratches the power fantasy itch when you come in hot with a weapon you've just stuck a bunch of clown or cleric cards on, but it's definitely not what makes this game the jewel that it is.

I think I like all the changes I have noticed in the remaster, particularly the ability to turn off encounters and save everywhere. I think this is pretty good preservation work from Square Enix or whoever they outsourced. Though, they should have made it work on Steamdeck.

I don't know that there has ever been another game like this. I don't know if there will ever be another game like this again. That's okay. Stars spin as they fall, when you're trying to catch your breath. What's that mean? It's a secret.
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