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Recent reviews by King

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Showing 1-10 of 28 entries
No one has rated this review as helpful yet
0.3 hrs on record
cant get passed level 3 or 4, gives you a magnet, yet nothing on the board is magnetic. Metal bucket doesnt respond to magnet. Great game. Uninstalling.
Posted 29 November.
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No one has rated this review as helpful yet
23.4 hrs on record
Story - great
Atmosphere - great
Graphics - great
Sound design - great
Game play - atrocious
Game design - atrocious

Its a server based game where any form of progression require internet and the ability for randos to pop into your game. If you set the game to private, you end up with no progression.

The game forces a strange 3rd person perspective for combat, where your character takes up around 15 - 20% of your screen, blocking a lot of visual awareness. The 3rd person angle means you end up elavated oddly above the battlefield. This gives an interesting overview style perspective but is not functional for game play. Its difficult to actually see enemies and what they are doing - to combat this, there is arcade - style target reticles. If something lights up blue, press parry. If something lights up red, press dodge. The effect is that this adds to screen clutter, reduces game play down to UI events, and looks very out of place in the quasi-realistic gritty gameworld. None of which would be needed if the game was first person - see Darktide for an example, surrounded, overran, horde of enemies, parry some attacks and dodge others, and no gimmick style UI elements required, because you can actually see your targets and what they are doing, because you are in first person.

The gimmick from the first space marine, the sync kill execution is bck with avengance. With the first space marine, if this gimmick wasnt to your taste, no problem, you cna play the game 100% without using it, using your ability to regain health. Unfortunatly the designers have taken this "fun for the first 8 hours of gameplay" animiation trap, and wove many of the game's core mechanics around it. You are rewarded to stop fighting so that you can enter one kill animation after another - often the same animation over and over again. This make combat feel janky and more about specticle than actual combat experience. Contected health is recovered when you do this, toughness is recovered when you do this, and because you'd get beaten on by everything while youre static performing over-dramatic kill animations, they have got around this flawed combat tactic, by making the player invulnerable while performing them.

If anyone played any of the Dawn of War series of games, you'd recall how frustrating and broken sync-kills were. You could get 1 guy to tank 4 or 5 tanks, and 10 squads of super solders, almost indefinitly, so long as that one person could keep engaging in invulnerable, over the top sync kills. As the attacker it was also frustrating because that unit's DPS became effectively zero, every time it enter into this animation stage. Also if you are tryign to fall back, that unit would be exposed because it would be stuck for a while doing this, while everyone else withdrew. Spacemarine 2 has the exact same problems. If you're doing a kill animation, the other enemies get out their popcorn and watch, they cant injur you, so they wait their turn to be sync-killed. Against a large group of enemies your DPS drops because you are doing this, rather than actually fighting them all. Sure you can ignore the system, but then you'd die very fast because the game's recovery mechanics and contested health is based around it.

If the game had the option to be 1st or 3rd person, and the sync-kill cinematic animations were optional, and players could chose whether to imbed mechanics into them through their customisation, then tha game would be more accessible.

As it stands, if you dont enjoy 3rd person gimmicks, and a focus on cinematic animations rather than game play and combat feel, then like me, this game isnt for you. If you do get it, try to get what you can out of the story.

You cna get a mod for 1st person, however if you mod the game, you are forced into offline mode (where the game shoudl sit by default anyway) but then all progression is disabled, because you aren't in online servers.

Its bad design philosophy on top of bad design philosophy. Shame really, could have been a very good game.

Posted 6 November.
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4 people found this review helpful
3.3 hrs on record
Game play is repetitive consisting of only a small number of enemies and the same small square map. Many characters are unlockable but they are all the same body type with the same animations, same face, and everything other than their armour can be swapped and customised, so they are basically the same character. Once you've played and hour or two, you've basically seen it all.
Posted 16 October.
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No one has rated this review as helpful yet
39.0 hrs on record (30.9 hrs at review time)
Amazing game. You dont need to play the prequel first, but it would make the story more impactful if you'd completed the prequel, but this stands alone very well, and IMO is an improvement on many of the features of the first game.
Posted 15 October.
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2 people found this review helpful
4.7 hrs on record (4.2 hrs at review time)
it doesn't appear that much effort has gone into this. Some, but not even all textures have been replaced. We managed to get our old mod working, and import the map packs, because this new version doesn't even come with any new maps, and most of the map packs have missing textures all over the place. The UI doesn't match up, the army painter doesn't carry over, so anything you make in the base game, cant be used in the enabled mod, and in any activated mods, you cant use the army painter because the UI is fkd.

The graphic updates rent even noticeable, as a lot of things like ground terrain looks just as bad. Its quite expensive, and within 5 hours of playing it, I'm suggesting to my mate that we go back to Soul Storm. Why did they even bother making this? You're almost better off playing the old versions of the games. Severely disappointing. Liable to uninstall.
Posted 23 August.
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No one has rated this review as helpful yet
311.5 hrs on record (120.0 hrs at review time)
There are some bits that dont make sense like secondary batteries being hideously inaccurate and doing very little damage (in general), and submarines being able to spot aircraft while they are deep underwater, but on the whole, its a good game, fun, reasonable well balanced, offers both PRP and PVE. The store, mission, quest, event systems are convoluted, easy to get lost in, and not self explanatory, and each one is laid out differently. so they are hard to follow. I'd still recommend it, its the most fun naval combat I've experienced.

Its biggest issue is that there is a +2, -2 match making system. Google says its +1, -1. If only that were the case!

Having your level 5 battle ship, completely trashed by a level 7 cruiser, who is chomping your armour to pieces without even bothering to use AP rounds, while all your shells bounce off their armour, is not remotely fun or balanced. If I'm in a ship, I shouldn't be seeing any ships, at all, that are higher or lower that 1 level. Ideally we'd all be the same level, but +2, -2 is hideous, and make that particular battle a complete waste of time, or a complete cake walk with little to no challenge, there isnt really any middle ground with that line up. Sorely needs addressing.
Posted 20 August. Last edited 20 August.
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5 people found this review helpful
2 people found this review funny
3.9 hrs on record
I just bought the game. Watched a youtube video about how to start - it taked at length about key bindings. I left it and found another video which did the same.

I got into the game and did the tutorials, didnt feel any wiser, and could barely follow what they were talking about.

I started a new game, flew around in circles a few times with no direction and no idea what to do. Exited the game and have zero desire to boot it back up again.


The all of the people saying the advice is to play the game, my question is HOW? It looks as a new player like there is literally nothing to do. Zero guidance, zero direction. When you go to a theme park you dont get asked, oh but you can do anything, what do you want to do? You get given a map and a route you could take so you can at least see whats available and have some idea of what your supposed to be doing. Free styling is what people do when they have significant experience with a game, not right out of the box, wtf.


I see this game as one where you need 2 monitors. One to have the game running, and another with a multi-episode youtube series explaining and walking you through everything like an encyclopaedia.


I personally wish I hadn't spent the £10 on it. I want to play a game, not engage with a research project.
Posted 9 August.
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190 people found this review helpful
11 people found this review funny
7
2
3
4.6 hrs on record
What the hell are they playing at? They give you limited resources and a world which clearly tries very hard to immerse you, then put in infinite re-spawning enemies???

Nope.

Respawning NPCs is a pet peeve of mine, and I can forgive games which are forced to be a persistent world such as an MMO, or where you need more enemies for the sake of experience. This is not an MMO, there is no experience, thus it serves no purpose.

I'm freaking 4.6 hours in and I want to uninstall the game. You spend ages and take risks clearing a place out to make a safe zone, and WHAM, they're all back again. WTF?? For literally no reason. It doesn't even make sense lore wise because the whole area is sealed off. Where are they repopulating from?

I genuinely cant recommend this game until they get rid of infinitely respawning enemies. I wish I hadn't bought it.

I wont be playing it again until its either patched out, or some genius makes a mod for it, which is unlikely considering its a custom game engine.

The rest of the game is great, even the VERY janky combat can be forgiven. But not this. Please sort this out. Give us an option to disable enemy respawns. It makes ZERO sense, uses up our FINITE resources, and is VERY frustrating. I don't want to play this in its current state.
Posted 2 July.
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No one has rated this review as helpful yet
170.9 hrs on record (41.3 hrs at review time)
I was hesitant, but honestly one of the best survival, immersive, crafting games I've ever seen. Nice story too
Posted 21 June.
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No one has rated this review as helpful yet
3,176.1 hrs on record (3,170.8 hrs at review time)
used to be good. I preferred the game in the state it was in around 10 years ago or more. I feel like the game is catering to the high end players, as that is their source of income. The communities are toxic, games you are losing get dragged out so long because the winners want to pre-long the feeling of winning, meaning 50% of games are just painful as a game could be lost, but will still drag on for another 25 minutes. Years in and no surrender mechanic to deal with this, so you get locked into suffering. Its hard to push and win with your own team because everyone else wants to drag the game out, so if you try to end the game on your own, your own team flames at you. Its just toxic. I played this game for such a long time, but I only ever play with bots with one of my friends. But the bots dont get updated at all. Modders have tried to fix the problem, but their core behaviour is so lack luster that there is only so much they can do. Make's me sad. I used to play this for hours and hours in PVP games... but these days... I wouldnt recommend to someone new.
Posted 13 June.
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Showing 1-10 of 28 entries