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Se afișează 21-30 din 38 intrări
4 oameni au considerat această recenzie utilă
3 oameni au considerat această recenzie amuzantă
9.6 ore înregistrate (0.9 ore pâna la publicarea recenziei)
Incredibly player-hostile design, and not in a hard-but fair Hollow Knight way. The game features slow, clunky movement affected by barely visible surface effects (like slimy, oily, or simply wet floors), and a useless dodge roll with a painfully long recovery that leaves you wide open. The combat is built for maximum frustration, with even the “fastest” weapons being painfully slow. Anything that deals any kind of damage takes a comically long time to deliver a blow, while enemies have no trouble spamming projectiles and lightning-quick attacks.
Aside from some charming and well-animated sprites, the visuals are murky and hard to discern, so you often aren't even sure what hurt you. The game doesn't give you any way to heal or replenish MP early on, leaving you to scavenge a menagerie of borderline useless items that heal you a couple of HP at a time.

And then there are abnormal status effects. Every, and I mean EVERY enemy gives you abnormal status with their attacks. Got hit by an insect - poison! Got hit by a goblin - bleed! Stepped into a barely visible puddle of water - wet (enjoy that 50% movement speed reduction for the next 5 seconds in a middle of a fight). All effects are unavoidable and instant, and all of them will absolutely kill you in seconds if you don't pause the game, open inventory, scroll to items tab, scroll down through a long list of confusing junk, and find the exact thing that heals this particular status effect. Close menu and get a new status effect right away.

Despite how frustratingly difficult and un-rewarding the “normal” mode is, the game doesn't even deem it pertinent to give you an ending, as, you see – you only get endings if you play on “veteran” or higher.

On top of it all, the game is confusingly horny, to the point where I feel like it was originally meant to be an H-game that got neutered for wider release.
Postat 23 iulie 2022. Editat ultima dată 25 iulie 2022.
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17.4 ore înregistrate
Best cat game where you get to cat!
On a more serious note, and just so you know, Stray is an honest-to-goodness point-and-click adventure game. It may not be "point-and-click" in the strictest sense, but the way traversal works is very hot-spot-hunt-y. You will collect inventory items, and try to use them on puzzles or show them to NPCs for progression hints, with an occasional switch puzzle thrown in here and there. None of this will present much challenge to anyone versed in classic adventure gameplay, but thankfully, challenge isn't Stray's vibe.
Postat 21 iulie 2022.
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6.7 ore înregistrate (6.7 ore pâna la publicarea recenziei)
What a cute little metroidvania!
It looks and plays a bit messy, but more than makes up for it with a metric ton of charm.
Could definitely use a few quality-of-life features.
Postat 5 aprilie 2021.
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8 oameni au considerat această recenzie utilă
0.3 ore înregistrate
Don't fall for the "Dead Space-inspired" nonsense. This is a super basic Unreal 4 asset mashup that plays like every other "game" built on top of a basic tutorial, which is to say - not good at all!
It looks okay thanks to all the pretty store-bought assets and cool effects Unreal allows by default, but underneath it all is a super basic third person shooter. The character movement is jerky and unnatural, especially over uneven terrain, or around corners. The one and only true path through the demo level is very poorly signposted, and the game does a remarkably bad job at keeping the player pointed in the right direction, or attracting attention to things that need to be interacted with.
The combat mechanics are infuriating. The guns have zero visual feedback when used, with no indication if they hit their target, meanwhile, the second a gun is fired the camera begins to unpredictably sway around. The enemies continue firing at you regardless of being hit, only stopping once their HP runs down. Similarly, the only indication of being hit is player's HP meter, which in spite of being in the middle of the screen is rarely visible, as it constantly gets covered up by either the player themselves, scenery or particles.
Everything about the Orange Cast screams "amateur effort", from unresponsive keyboard controls, lack of controller support, utterly mismatched music, to laughable character animation showcased in all of their glory through lengthy unskippable cutscenes, and eye-rolling "story". I felt super silly falling for the buzzwards devs used to promote this project, but I hope you wouldn't.
This is trash.
Postat 28 decembrie 2020.
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Nimeni nu a considerat această recenzie utilă încă
4.2 ore înregistrate
An absolutely wonderful little piece of melancholy - a touching story of familial love, loss and sacrifice, all wrapped in a cozy Halloween-y blanket of spooks and sweets. It isn't trying to be either Off or Undertale, but I can see bits of both games in it.
Postat 25 octombrie 2020.
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16.4 ore înregistrate (6.2 ore pâna la publicarea recenziei)
Recenzie acordată în perioada accesului timpuriu
Still in early access, but already tons of fun in co-op with friends, and absolutely terrifying solo. There is definitely a solid foundation here and if the devs can find a way to keep it fresh, this is going to be a mainstay of spooky get-togethers for years to come.
At the time of writing the game is solid, but lacks polish and variety. Something like 6 maps, 4 of which are tiny and 2 are enormous, with nothing in between. And though there is 12 ghost types, the haunts often progress pretty similarly. My wish is for more interesting twists for round progression, and perhaps something to do in case a ghost kills you, other than to run around in spectator mode until rounds' end, which might be 20 minutes away.
Postat 4 octombrie 2020.
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Nimeni nu a considerat această recenzie utilă încă
3.0 ore înregistrate (1.5 ore pâna la publicarea recenziei)
The Steam review system sucks, as I can only leave an up or a down vote for a game I feel conflicted about. Anahita The Good Girl is an incredibly charming game in a genre I love, and yet, I feel obligated to leave a caution to people like myself.
I should be in love with Anahita. It's a combination of two of my favorite genres of all times - cinematic platformer and arcade adventure, all wrapped up with super-charming minimalist art and quirky hand-drawn animation, and even a full-motion opening and ending movies. On the other hand, it's a broken, buggy mess with zero quality-of-life features, infuriatingly unresponsive controls and a few puzzles that can only be solved by looking up a guide as they make zero sense in any universe (the piano puzzle and the falling rocks puzzle in particular).
If this game ever receives an update that makes it less broken, I'd edit my review, but as it is, and it breaks my heart to say it, Anahita is way too frustrating.
Postat 25 mai 2020. Editat ultima dată 25 mai 2020.
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4 oameni au considerat această recenzie utilă
4.0 ore înregistrate
I don't enjoy posting negative reviews, especially of indie games, but, oh my god! What a chore Debris was!
Lasting just under 2 hours Debris still manages to overstay its welcome by about an hour and 45 minutes. It's so slow and meandering, and repetitive to the point of constantly wondering if perhaps you accidentally looped back to a previous area. The environments barely change from start of the game to its finish, ranging from dull featureless rock tunnels, to dull featureless open spaces, and yet are still somehow separated by lengthy load times lasting up to 40 seconds off an SSD!
The graphics are incredibly simplistic. Everything is flat and featureless, and the few setpieces present are of very low fidelity. There are countless very obvious misaligned objects that float off the ground, and holes and seems in the environment. The underwater setting is very unconvincing.
Most gameplay consists of your character, Ryan slooowly inching forward, stopping to shoot some glowing fish that either patrol mindlessly, or charge straight at the player or the little support ROV. The ROV then sloooooowly collects glowing rocks the fish was guarding, to replenish power. Later on there are "stealth" sections that are so bad, you'd wish it was more tunnel crawling or fish-shooting - there is absolutely no way to consistently complete these, as the way enemies get alerted to player makes no sense.
The game's story is the only thing that kept me going, but the way it's dispensed in tiny snippets in between minutes and minutes of dull tunnel crawling is infuriating. The way it progresses and eventually wraps up also makes very little sense, especially in light of the post-game text.
If like me, you are trying to fill a Subnautica-shaped hole in your heart, look elsewhere. This is not Subnautica, not SOMA, not even Narcosis. Debris is just a deeply annoying experience from start to finish.
Postat 15 decembrie 2019.
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2 oameni au considerat această recenzie utilă
7.7 ore înregistrate (7.5 ore pâna la publicarea recenziei)
Though my review might sound overly negative, please don't take it that way - I liked Captain MaCaw a lot, and would heartily recommend it to any and all fans of arcade adventures.
That said, Captain MaCaw looks bad. Not because it's trying to channel the 8-bit home computer look, but because a lot of it feels just haphazardly thrown together. Most of the time the art looks like it came straight out of the ZX Spectrum era, but other times it's more like one of those "200 Great Games on one CD" 90s shareware titles with crudely drawn VGA graphics. Most of the in-game text is very poorly kerned, and looks like it's been roughly scaled up in MS Paint, sometimes with antialiasing, sometimes without. Some locations have a CRT filter over them, but most don't. When the screen sin-waves in the underwater areas, the hud frame waves with it.
The music sounds authentically ZX Spectrum-y, with upbeat but forgettable tunes that only get a bit repetitive toward the end. The sound effects are so few and far between they might as well not been there except for the intro sequence, where they are unbelievably loud and obnoxious.
MaCaw plays just like a classic arcade adventure of the past. Walk around, talk to NPCs, pick up inventory items, and use them in the correct location. While you're at it, do some light exploration, platforming and enemy-dodging, though thankfully there isn't much punishment for dying. Solving a puzzle usually either nets more inventory items, or a new player ability. There isn't much story or a real end goal - it's all adventuring for the sake of adventuring.

My biggest issue is just how spread out the puzzle locations are with screens and screens of nothing in between. Occasionally progression opens up shortcuts around the map, including a fast-travel terminal even, alas most of this happens right near the end of the game.

All in all, a solid, if slightly unremarkable arcade adventure. However, with the genre nearly extinct - I'll gladly take it!
Postat 11 decembrie 2019. Editat ultima dată 13 decembrie 2019.
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2 oameni au considerat această recenzie utilă
3.3 ore înregistrate (3.2 ore pâna la publicarea recenziei)
A fun little metroidvania that doesn't outstay its welcome. The bosses and enemies are created with a bare minimum art assets, which forced the developers to get inventive with their patterns.

Postat 16 octombrie 2019.
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Se afișează 21-30 din 38 intrări