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RastaBunnny 最近的评测

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正在显示第 1 - 10 项,共 18 项条目
有 80 人觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
5
4
总时数 498.7 小时 (评测时 84.6 小时)
Great game. It surely is. Its community stores lots of just awesome people in it. And I am not being sarcastic, like many reviewers in this hub.

Though, as it often happens, nerds tend to ruin the entire experience sometimes. «This is toxic, as well as this, and also this»; «this is offensive, and that is inappropriate». Classic. I would say, most of all I am amazed by the whole «teabagging» thing. Since when the entire key input, the entire action has become toxic, — even without meeting the right circumstances of doing it, as it should be? I mean, come on, this game lacks communication completely. If only it had at least commands wheel, like Left 4 Dead… But, sadly, it does not. Obviously, people will be using «Crouch» input for several purposes: asking for healing, saying «Thank you» or «Hello», playfully taunting in a kind way, sometimes just simply showing «I'm not AFK». And there are surely much more potential different meanings attached to this action. There is a thing — called emotional intelligence. It usually helps with understanding if someone is having fun with you or clearly shows you disrespect. This interesting moment clearly shows that, sadly, lots and lots of people still lack it.

So, what am I basically trying to say? If you see an insult in everything, it only means you prefer to see an insult in everything. Moreover, it most likely also means you greatly exaggerate your importance. All of the above is a direct indication for therapy. No need to thank me.
发布于 7 月 26 日。 最后编辑于 8 月 20 日。
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有 17 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2
总时数 0.3 小时
Dziś jestem w nastroju,
Bóbr, kurwa! Ja pierdolę!
发布于 5 月 9 日。 最后编辑于 7 月 17 日。
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有 20 人觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
总时数 572.2 小时 (评测时 321.6 小时)
«Holly's down!», — the most enjoyable phrase you can hear while ever playing this game in multiplayer.
发布于 3 月 3 日。 最后编辑于 7 月 17 日。
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有 9 人觉得这篇评测有价值
1
总时数 35.9 小时 (评测时 29.3 小时)
To be honest, I am not quite sure how players unfamiliar with previous Remedy's art are supposed to play this game. The main story will cause dozens of questions, side-missions will become quite a great challenge with possibly hundreds of questions already, and the DLC missions will just make zero sense. I reckon having to google something every 10-15 minutes of gameplay might be pretty annoying, — far not everyone will do this. And not understanding the story to the fullest might just kill all the joy and eventually lead to abandoning the game halfway through.

Thus, I would strongly recommend everyone who wishes to play Control to get familiar with all other Remedy's games first, — at least briefly. I am not sure if that was a wise decision to create such a connection between very different games. However, since personally I do not have any troubles of that matter, I can boldly recommend this game.

What is also great, Control is the first Remedy's game to be really well-optimized for PC.
发布于 2023 年 10 月 24 日。 最后编辑于 8 月 12 日。
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有 43 人觉得这篇评测有价值
有 20 人觉得这篇评测很欢乐
2
2
8
总时数 40.0 小时
For some reason my mom was not happy when dad brought a CD with this game for us to play. Well, for him to play, and for me — to watch. It was 2003. I was 8.

However, this game had taught me much more of life lessons than school, university and elders' wisdom altogether. I still drive without license and crush pedestrians to collect their money afterwards. I have never lacked money in my entire life. So, basically, this game has made me a happy and healthy person always able to make a living. I am really pleased with my life so far. Though, sadly, I still can not swim.
发布于 2023 年 8 月 8 日。 最后编辑于 8 月 12 日。
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有 36 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
2
1
总时数 246.9 小时 (评测时 30.2 小时)
The feature with stomping corpses for loot warms my heart. If I have had an incredibly shít day, — I go and stomp corpses. For today, approx. $3,000 has been successfully saved for me on a therapist.

However, rеtаrds will keep saying video games cause aggression and violence. The fact is video games help to pour them out without anyhow affecting real life and having any real consequences. And, ironically, rеtаrds are actually the ones to cause aggression and violence — with their useless, stupid and, most importantly, unasked advices and opinions.
发布于 2023 年 6 月 20 日。 最后编辑于 8 月 12 日。
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有 14 人觉得这篇评测有价值
有 14 人觉得这篇评测很欢乐
3
5
总时数 22.2 小时 (评测时 5.7 小时)
THIS IS MY GAME REVIEW STRAIGHT IN THE RELEASE DAY SINCE I WANT LOTS OF LIKES AND AWARDS SO I COULD BUY USELESS GAY AVATAR FRAMES IN STEAM POINTS SHOP SO GO AHEAD GIMME DEM AWARDS YOU PRATS
发布于 2020 年 9 月 25 日。 最后编辑于 7 月 17 日。
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有 16 人觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
总时数 118.4 小时 (评测时 3.7 小时)
This is a typically-Arkane-game. With their recognizable, familiar style and attitude. Such an attention to every single detail is truly stunning.

However, I am not this attentive and focused to remember to come back through two huge locations to open a fuсking safe. This incredible abundance of everything at once — locations, objectives, abilities — makes my head spin a little, to be honest. For me, this is the one and only minus of this game, since usually I prefer things to be more linear: like, you just follow it straight, complete your current objectives and proceed to the second, third, fourth location, et cetera, et cetera. And you never have to return somewhere and remember to do something. In this game, you will always have to skip several tasks in every single location, since to complete them you will often need to travel somewhere else first. Usually somewhere pretty far. So, how about travelling 569km to the opposite side of Talos I, finding, for example, a smelly fuсking corpse there, getting a keycard or a note from it and, after all, not forgetting to return back to the location you were at a couple of hours or even days before and completing your task? The most irritating part is that it is usually some small thing: open a safe, launch some program by pressing one single button, attach something to something by making one single action, and so on. And no — optional tasks and «secrets» are not marked anywhere. You have to remember.

Also, there are choices. Not a lot of them, — but still, there are some. The thing is there is no 100% completion possibility in this game. You either choose this ability, or that one. You will physically lack resources to get all of them. You either complete one objective, or another, assuming that one of them will automatically be failed — there is no way to make it everywhere. You have to choose. So, for pedants, perfectionists, nerds, — call it as you wish, — like myself, this aspect might become real pain in the ass. Still, this pain had already made me re-play this game twice.
发布于 2020 年 7 月 26 日。 最后编辑于 8 月 12 日。
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有 11 人觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
总时数 1,980.6 小时 (评测时 4.2 小时)
After spending a good evening at the bar with a couple of beers, four bearded, muscular, sweaty men dig into each others' dark, tight caves. Well, I definitely like it.
发布于 2020 年 7 月 4 日。 最后编辑于 7 月 18 日。
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有 8 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
4
2
2
总时数 3.1 小时
Well, eh... I love it! This entire retrowave atmosphere, this music, these weapons feel so juicy. The game is great indeed.

But, damnit. This is a great example of how a terrible implementation can ruin the whole impression of an awesome idea! Fuсk the Uplay Launcher, fuсk the checkpoints once in a fuсking hour, fuсk the inability to skip the fuсking cutscenes! Or what, do the developers expect me not to fuсking die at all, while playing this fuсking game?!

Fuсk, fuсk, fuсk, fuсk!.. And God bless the Cyrillic for allowing me to avoid Steam censor! FUСK!!!!!11!!
发布于 2020 年 6 月 29 日。 最后编辑于 8 月 12 日。
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正在显示第 1 - 10 项,共 18 项条目