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Recent reviews by Ramen Tamer

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1 person found this review helpful
82.0 hrs on record (1.3 hrs at review time)
Early Access Review
I want every game dev who plans on making a flight or space game to play this and look at how the controller mapping is done here, because it's done so well. Even though the devs of Everspace 2 very plainly state that you ought not play with a HOTAS, I say humbug to that and I prepared myself for the usual slog of setting it up so that it kinda works well enough to play. Instead, I was greeted with the most simple and intuitive controller mapping setup ever. It recognized my Virpil HOTAS without issue, I was able to bind all my axes, including my thumbstick for strafe and hover, and then, when I had bound them all backwards, there was a little checkbox under each binding for "invert."

Amazing. Well done.

As for the game, it's fun so far. I'm only just past the tutorial, so I can't go into great detail about the things I like about it, but with this attention to controller mapping, I felt compelled to leave a review so others may learn from this perfect example.
Posted 24 January, 2021.
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1 person found this review helpful
5.4 hrs on record (5.3 hrs at review time)
So, I was gonna hold off posting a review until I finished the game, but I keep getting distracted and haven't gotten around to beating it. Which is a shame. It's a good game in a genre that's severely lacking in games in general, let alone good ones.

So, at first, I wouldn't play it, because it didn't support my Hotas, and after waiting a surprisingly short period of time (like, a week), it suddenly did. Which is great! The developer really went out of his way to make people happy with our peculiar and nitpicky control preferences. The only problem with using a hotas in this game is that it makes a lot of the dogfighting pretty easy in the earlier levels. I mean, I'm at the one level that feels like a Cowboy Bebop episode (which is awesome), so take my opinion with a grain of salt. I'm not super-duper far into the game, I don't think.

I also like the 'backup' controls. It makes sense, and it makes dogfighting a joy. Fly in, guns-a-blazing, target one specific enemy, hit the reverse thrusters, blow up enemy, target next, blow him up too, hit the forward thrusters hard and fly through the enemy formation before they shred you...It made sense and it felt good. If I could couple/decouple my engines as well, it would likely be one of my favorite arcadey space game flight systems.

Overall, the visuals are good, the gameplay is nice and the sound is just dandy. Would recommend.
Posted 25 January, 2020.
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Showing 1-2 of 2 entries