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Nedávné recenze uživatele Rabcor

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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
48.3 hodin celkem (37.0 hodin v době psaní recenze)
Anime: Good, should totally watch, when nutfligs tried to remove the cool loli the animators told them to go ♥♥♥♥ themselves; and the anime itself exceeded all expectations, really the only problem with it was that it wasn't 26 episodes long (felt like A LOT of potentially great content was just skipped)

Game: Huge disappointment, they don't deserve our money for this ♥♥♥♥♥♥

But is it fun enough to be worth it on a 50% off sale?: Yes, they don't deserve your money for ♥♥♥♥♥♥♥ up this bad, but yes, it is worth it at that price.

As a sci-fi GTA the game's fun, it's just a lot less than it could have been, should have been, and not even a fraction of what was promised. But the game has it's moments and at least the graphics are shiny, even if 99% the female characters were deliberately made ugly in a universe where that goes directly against the lore... It has it's moments.
Odesláno 9. prosince 2020. Naposledy upraveno 5. ledna 2023.
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1 osoba ohodnotila tuto recenzi jako užitečnou
74.7 hodin celkem (43.3 hodin v době psaní recenze)
Recenze předběžného přístupu
It's a pretty great game, Minecraft meets DayZ. You can play it solo, multiplayer or coop depending on what you need, you can use the world map made by the devs (Nazvegane) or you can use a procedurally generated map with an adjustable size.

There are difficulty settings and all the bells and whistles really to customize the experience to suit your needs for every replay.

The premise of the game is simple, you're in an open world sandbox with a respawning horde of zombies. During the day the zombies can only walk (making it much easier) but at night they can run. Every 7 days you will be attacked by a zombie horde (lovingly called horde night), and the goal of the game seems to mostly be to set yourself up with a base strong enough to hole up inside during horde night, and survive.

Most of the gameplay revolves around exploring the map, scavenging and looting goodies, bringing those goodies home to upgrade your base (or yourself) rinse and repeat. Despite how simple it sounds it's surprisingly fun.

I'm quite impressed by how the developers designed the houses you can find around the map, some of them have interesting (often funny) themes and most of them have some sort of simple platforming layout where you have to find your way around obstacles, discover secret rooms and compartments, and of course, kill the zombies hiding around every other corner.

It really doesn't feel like it's procedurally generated even if it is, and the depth of some of the systems is quite astonishing (like the perk tree you can move through everytime you level up, the weapon variety, the armor and weapon mods systems, and the crafting system of course, making things like turrets and vehicles available to you in a game that usually you wouldn't expect to have them)

All I can say is that I really think this game is worth the price, it's been in development for several years, and it shows (in the feature creep... *cough*, but the good kind I suppose), I see some people complaining about performance, but honestly with the default settings on my RTX 2060 mobile gpu, I'm handling the game just fine at 60+fps, it dips if I try to raise the settings of course, but overall performance is I'd say acceptable, for an indie title (I mean it's basically just what you'd expect from unity)

If the premise sounds like something you'd be into, all I can say is go for it. You probably won't find any other zombie survival game that lives up to so much of it's own potential as this one; despite it's early access status.

Fair word of warning though: The game is a bit deeper than most of it's kind, therefore it has a slight learning curve, and unfortunately no proper tutorial (it has a tutorial questline you start with in every new game, but it will only get you so far;) a lot of mistakes are bound to be made, and as a result, you will die quite a lot. Luckily the death penalty in this game is not that harsh to soften the blow for the more casual players (typical RPG style XP loss on death) so if you get it, be prepared to take a little bit of time learning how things work, once you get the ball rolling (which shouldn't take that long, or rather, should only take until you finish the tutorial quest) you'll be able to play the game and have some fun as you slowly discover the rest.
Odesláno 5. listopadu 2020. Naposledy upraveno 5. listopadu 2020.
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1 osoba ohodnotila tuto recenzi jako užitečnou
5.3 hodin celkem (5.2 hodin v době psaní recenze)
Like Flatout 2, but less arcadey, and more realistic. This is both good and bad, good because the more realistic (if still just as arcadey under the hood really) damage models are a pretty great touch, but bad if you're not the best driver, since driving (which was already relatively hard in flatout 2) is a lot harder than in most arcade racers.

There seem to be a lot of physics involved in the driving mechanics which limits your ability to do crazy things like say cornering at 200km/h, or doing handbrake L turns at such speeds as well; without actually sliding off the road, e.g. just because you hit spacebar and turn the car in a different direction, road conditions, friction, car weight, etc, will determine how fast your momentum in the original direction dies down during such a stunt.

A lot of people may think that the more realistic/simulator style driving mechanics isn't the best match for a racing game that's more about running people off the road or wrecking their cars than actually driving properly; and I'd say that this might actually be correct since personally I enjoyed the difficult yet arcadey driving style of flatout 2 more than the difficult simulator style driving in wreckfest.

One of the biggest differences I notice from looking at the end result is the lower overall speed at which we're driving.

But incidentally that's also because I'm a casual player when it comes to racing games, as opposed to a hardcore racing game fan which would almost certainly disagree with me.

And I don't think this necessarily is a bad thing, it just takes some getting used to, cars driving a little slower, turning being a bit harder, no nitrous feature in the game, etc, it doesn't necessarily make it a worse game at lal, just something to keep in mind before buying.

Besides this though, there is one major issue I have with the game and that is the map choices. Every map in this game is a race track, either some kind of circuit race or off-road track, and I've found myself missing the more diverse maps in flatout 2 already, where you also had options of racing through cities and towns, and where the roads were often more diverse, allowing you to often choose between two alternate paths instead of being bound to the main one, or allowing you to jump off platforms, run through shops or gas stations breaking all kinds of stuff on the way, etc.

Wreckfest doesn't have any of that, it's maps are almost always same old; and they get boring and monotonous after you play for just a few hours. There's not a single map where I thought "This is my new favorite map!" or "I really hate this map!", they all just felt generic, not necessarily poorly designed or anything, just, as I said before, monotonous.

Most of the maps are also very short, in regular arcade racers like flatout we'd often have 2 or 3 laps over a somewhat long map for a good race. In Wreckfest we'll have 6 or 7 laps around a much shorter track instead; incidentally this exacerbates the aforementioned problem of the driving experience feeling slower, shorter laps = more turning & less straights = slower driving.

This was my biggest disappointment.

As for whether it's worth the asking price? I'd say maybe... If this seems like the kind of racing game you would enjoy the most, that is semi-realistic simulator driving + flatout-like damage systems; it just might be worth the full 40$ price, but for me personally, I'd rather not buy it for more than 20$ because of my aforementioned dislike for the driving mechanics.

These are really everything I have to say about the game though, I mean it delivers the experience it promises, and I've had a lot of fun, especially when I'm not taking the racing too seriously and just focusing more on driving other people off the road and breaking their cars, or picking school buses and blocking off sections of the road to ♥♥♥♥ with everyone who actually is trying to race seriously :D

Not all servers will allow you to play like that though, and I must admit part of me misses being able to race more seriously in games like flatout where steering was something mortal men could still achieve.

PS: As other reviewers have said, hosting a server to play privately with friends is a pain in the ass to arrange. Don't even bother trying unless you are comfortable with the idea of port forwarding; me and my brother actually are comfortable with that but we still somehow haven't managed to set it up; but as proven by the many custom servers available in the server browser, it's not like this is impossible to achieve, so I think some of these people might be exaggerating, like I said though, it requires a little bit more technical know-how than it really should for this kind of game.
Odesláno 23. srpna 2020. Naposledy upraveno 23. srpna 2020.
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1.6 hodin celkem
I never played the original, and this, while at least somewhat promising perhaps, is very flawed.

The way I hear it, the original gothic series is an open world rpg similar to the elder scrolls, with as much or even more freedom, but this little demo displayed none of that.

As we enter the game we will immediately get bombarded by scripted scenes and railroad tracks surrounded by walls both visible and invisible.

The graphics may not be bad in and of themselves, but they're not getting rendered correctly so a lot of the graphics just look off.

The demo is also extremely poorly optimized, minimum requirements of a GTX 970 is not a lie, on an RTX 2060 I got sub-30 fps a lot of the time, disabling antialiasing got it up to sub-40...

It's also entirely console optimized controls wise, the controls are disgustingly bad, I had to tweak the mouse sensitivity down to the actual lowest possible setting of 0.1, and then on my mouse I actually had to set the dpi setting to the lowest preset as well just so that the camera wouldn't fly around at the slightest movement.

A lot of people have gripes with the combat system, and I suppose I see where they're coming from, it's not an easy combat system but I don't think it's bad so much as I think it's missing some features and some improvements (parrying for instance works kinda ♥♥♥♥♥♥, changing your stance to 'dodge' blows based on the enemy's stance is an ok system, but my biggest problem with the combat system is how hard it is to actually land blows, because the opponent will ALWAYS dodge unless they are mid-swing. The combat is challenging enough so that as people say of the original gothic, a small pack of wolves will absolutely slaughter you until you get a bit more skilled at it.

The level system is unforgiving, I mean you can play for hours killing things without leveling up from level 1, that's ♥♥♥♥♥, and that's a shame cuz I really would have liked to see how leveling up worked in this game, do we unlock skills? perks? spells? attributes? what? what does leveling up do? How do we change our playstyle?

But my biggest pet peeve here is that we play as a predetermined character with a predetermined personality, e.g. the personality of a snivelling ♥♥♥♥♥ with tendencies of 12 year old ~esque arguing and whining. This is supposed to be an open world game yet the setting at the start establishes that you are closed into a small zone within said world (game would be a lot more ambitious if the outside world became accessible as well too so I doubt it's gonna happen), and your options seem quite limited, I mean they give you the option to join 3 factions, of which only one is really a viable option at a glance, the other two being bandits and junkies... And where's the magic?

Could this game become something great? Sure, but I don't think it's likely.

Odesláno 12. srpna 2020.
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16.7 hodin celkem (16.1 hodin v době psaní recenze)
This could have been a great game, it is undoubtedly good, but it could have been great.

A great idea with only just passable execution is how I would describe this.

The biggest issue with the game today is that it's online community is dead, you will rarely be able to find an online match, rarer still to have your own online match joined by others, so right off the bat the game's biggest strength has been crippled.

Do not buy this game unless you have a friend or two who are going to be buying/playing it with you, it's not that fun on solo.

The developer made maps are pretty many, and pretty fun, ranging in challenge from very easy to downright impossible (well, only their last level, aptly named "Hell" is that hard) most of them lean a bit on the easier side though I guess, but the best thing about this game is that you can create your own maps!

However the level editor, while it works, and you can indeed make decent maps in it, it kinda sucks, there are various objects you'll find in developer made levels that are missing, the controls in the editor are utter ♥♥♥♥, it's hard to see where you are placing anything whilst in the editor, selecting, moving or deleting objects you already placed is a damn nightmare, yeah, you can make cool levels, but it'll be more work than it has any right to be.

Then there's the zombie customization, it's supremely lackluster, but not that important in the end.

The gameplay itself is obvious enough from screenshots and trailers, you run from point A to B through deadly obstacle courses, mistakes leading to dismemberment or death. It's really cool how you can keep going almost no matter how badly damaged your body is, lose a leg? hop on the other, lose both? Run on your arms, lose an arm? crawl with the remaining one, lose them both? Well you can still crawl along like the worm you have now become, lose the torso? still got your head to roll around!

It is however an indie game and you will acutely feel this, it's more or less complete, but it's unpolished and could certainly do with extra content, there are some serious issues with the networking code leading to troubling and very frustrating lag spikes or random disconnects; there's no joining (or rejoining) an ongoing game session, overall it feels very archaic, reminiscent of very early 2000s multiplayer feel, back in the days of ADSL and Dial-Up.

Besides that the game is also a buggy mess, you will find bugs, big and small, everywhere.

But it's fun! I expect you'll get at least a good 10 hours of gameplay out of it as well. Is it worth the 15$ asking price? I would say yes, but only narrowly, it feels more like a 10$ game, but I certainly do not regret buying it full price.

The by far biggest failing of this game though, is lack of modding support. If new traps, decorations and other level building stuff could be modded into the game, this game would have been so much more than it ever was.
Odesláno 10. srpna 2020. Naposledy upraveno 10. srpna 2020.
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1 osoba ohodnotila tuto recenzi jako užitečnou
207.1 hodin celkem (134.7 hodin v době psaní recenze)
War Thunder is a good game, and I do recommend it, in the end, but it has some serious design flaws. The game is good, but it's not very polished.

I've mostly played Ground Battles (that's Tanks) in this game so my review will reflect that.

First off, armor doesn't protect you at all in this game, this means Heavy Tanks are useless and should honestly not even be in the game, and while Medium tanks are OK, the best tanks to play are without question Light Tanks and Tank Destroyer. Everything else is just filler. Being in a heavy tank does not mean that one shot to your most protected front armor plating won't frequently kill you. (This is just plain bad game design.)

Why have heavy tanks in a game where armor is completely meaningless? It only exists to frustrate players who thought they'd like them. Why have medium tanks in a game where armor is completely meaningless? Light tanks are faster and therefore better anyways...

War Thunder fans like to pride themselves on the fact that there's no health system, just module and crew damage, this is supposedly more realistic (even if said modules and crew, when shot by an actual tank, can be replaced in under 30 seconds...) but what this actually leads to, is that frequently you will get one shot because the RNG gods decided that the ballistic shrapnel would kill all your crew, bounce into your ammo rack which blows up and kills you, or (quite unrealistically) blow up your fuel. The reverse is also true, sometimes people will survive bombardment for entire, literal, minutes at a time, because the same RNG gods decided that even if every little piece of your tank has been destroyed by now, that one crew member got lucky enough to never get hit by aforementioned shrapnel.

In other words, a lot of the time it's luck of the draw whether you get killed in one shot or not. You can of course increase your chances with skill (this goes both ways) such as knowing where the your own or your opponents weak spots are. But in the end, it's still mostly luck of the draw.

There's also the enemy tank detection system, while in realistic battle it's sorta fine since it just relies on your actual line of sight (e.g. if you can see the tank, with your eyes, you will see the tank), not as fine since it basically makes certain mechanics, such as your radio operator/communication range completely meaningless, in arcade the system is complete and utter garbage, who you see and who you don't see is algorithmically determined in a really bad system where sometimes a tank can drive out of cover and shoot you from close range without him being visible to you (I mean this literally, tank is not even a rendered object on your screen); a tank can drive out of cover, and you can see it, but the border that appears around a detected enemy doesn't appear until it's too late (e.g. relying on the actual arcade detection mechanic will get you killed, a lot, because it's a buggy piece of garbage), sometimes you can see a tank that's in cover, sometimes you can't, sometimes it's on the minimap, sometimes it's not... It's complete ass.

Lastly, let's talk about controls and interface.

An issue right off the bat in WT is that the target locking system is absolutely retarded. In both WT and WoT you can hold the right mouse button to lock your gun on a target (auto aim essentially). In WoT it's simple, you are aiming at (or close to) a tank, so when you initiate the target lock it automatically locks on the target closest to where you're aiming. In WT, you have to aim at a target, press a special button (X or M-Mouse) to select the target, and then target lock (RMB), in case you forget to actually select a target manually, chances are that what's gonna happen is that the game will decide you intended to rotate your turret 180° to shoot at a target that's behind you, rather than whatever you're actually aiming at. It's abysmal, to the point where you're better off not using it. And even if this wasn't bad enough, what's worse is that it doesn't actually aim at the target properly (it does in WoT, but in WT it only aims kinda sorta maybe close to it rather than at it). The loss of this function is a little bit of a blow for light tanks, but not that great of a deal (git gud scrub). For console & controller players tho it's a huge deal.

In my opinion the target selection function should be altogether replaced by a function that automatically designates whatever you are currently aiming at or aiming nearest to as the target; or at least doing so should be an option, and they should really have fixed the auto aim after all these years even if I don't personally need it.

The default sensitivity options are way too high (be that for mouse or controller), and tweaking them is confusing as hell, you see there's special control menu for planes, tanks and ships each, however the sensitivity settings, or most of them, are in the 'common' tab, which is just stupid because you might not want the same mouse sensitivity on your ships as you would on your planes in the first place, the sensitivity settings are also somewhat confusingly labeled (and they're far from being the only setting that's confusingly labeled), and overall I have a lot of problems with the controls, no matter if it's for airplanes, tanks or ships, because there are some functions (like the aforementioned auto aim and target selection) that do not work the way I'd like them to (there's also the 'camera look' function, which locks your turret so you can move the camera without moving the turret, but while I would expect it to lock the turret to it's current hull position, it instead locks the gun on the general direction your mouse currently points in... just to name something else), with no way to fix them.

And then there's the UI, I don't have as many complaints here, but I do have some, some of them being quite serious too.

My biggest issue with the UI is the minimap, the minimap is tiny, and although it can be scaled up, even if you scale it up to the maximum allowed size, it is still tiny, I constantly struggle to just find my own vehicle on the minimap, and even after that I sometimes struggle to see my exact orientation on said minimap, so I can know which way to turn if I'm relying on the map to spot surrounding tanks. The game is sorely lacking in options to tweak the minimap, the icons size, shape and color on the map for instance cannot be tweaked, the map is, in and of itself, unclear to begin with, so relying on it for navigation and such is not very feasible either... The minimap is just ♥♥♥♥, nuffsaid.

The ability to add custom sights to your tanks is great, the default sights? Pretty bad. Bad to the extent that having decent sights can give you a significant edge over other players.

Sadly that, and custom tank textures, are where the moddability of the game ends (I remember having some pretty snazzy minimap mods in WoT once, I really miss that when I play this game... I miss it a lot.)

But well, there are good points.

The semi-realistic aiming system that you must rely on in realistic battles for example is awesome (especially if you have proper sights!), the mixing and matching of tanks, ships and airplanes in the various game modes is awesome, the feeling when you manage to snipe someone over 2km away is awesome, less awesome when you're the one that got sniped tho (this basically requires proper sights to do tho), it's rather nice that you can respawn a few times in each match rather than only going for one match per tank. Incidentally, repair costs and downtimes between missions for tanks in WT are much less punishing than in WoT; there are also no 'premium' shells in the game. The ability to customize your vehicles is real cool even if it sometimes feels a bit lacking, the x-ray and protection analysis features in the lobby that allow you to analyze a tanks weaknesses are freakin fantastic!
Odesláno 30. července 2020. Naposledy upraveno 30. července 2020.
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1 osoba ohodnotila tuto recenzi jako užitečnou
111.9 hodin celkem (42.5 hodin v době psaní recenze)
Although not without problems, I love this game. So the problems, lets get them out of the way first:

  • The game is tied to xbox live/microsoft live/♥♥♥♥♥♥♥♥ garbage game service of microsoft that doesn't work right.
  • The most serious issue about the above, is that to join a friends on-going session; or invite a friend to an on-going session, rather than starting your adventure over to invite them, you and your friend need to do a little song and dance of installing some xbox game service app which can only be found on the microsoft store (good luck if you're not on windows 10!) just to be able to invite each other to an ongoing adventure. There's no support for steam invites outside of the main game lobby before you start playing.
  • Everytime you start a new adventure, no items from your last one will be carried over, this means that if you spent a lot of time collecting cannonballs, food and wood to stock up, and didn't end up using all of it, then when you start your next adventure despite having had spares the last time, you will now have to gather all that again (this is by far my biggest issue with the game, because you start with extremely low resources, and if you want to fix that you can expect to spend at least a good hour of your time looting barrels on various islands to stock up on mundane items that are necessary for basic gameplay)
  • The only real advancement in the game is unlocking cosmetics; Sure there are faction levels and ways to increase your income and whatnot but where all that income will ultimately go is cosmetics (because that is the absolute only place you can use any in-game cash at all, what I wouldn't give to be able to spend a few gold to buy a proper stock of cannonballs at the start of the game, geez, but no, there is absolutely no way to spend your money on anything practical).
  • This is at minimum a 2 player game, don't buy this game unless you have at least one friend who will be willing to actively play it with you!
  • The server join/change message, and the way it locks your controls, is cancer. Especially when you're trying to steer your ship away from a cliff.

As for the good...
  • Whether you like strategy, tactics, gunfights, swordfights, cannonfights, the game has it all!
  • This is a game made to be enjoyed, it's a multiplayer sandbox, where any other player may or may not try to rob and kill you. The gameplay itself outside of pvp, for the most part is grindy (but you get to choose between a lot of options of what to grind, so ultimately it doesn't have to be grindy; after all, one of those options is grinding other players! :D ) ultimately the point of the experience here, is quite clearly to find your own fun in the life of a pirate, grinding gold and unlocking cosmetics is just a little extra to keep your hands from being idle.
  • The developers have paid a lot of attention to detail, they've added various seemingly pointless but actually enjoyable functions, such as: Shanties playable by 4 different instruments which do sync into a band when players play at the same time, Cooking, Fishing, Complex (yet not the most realistic) aiming mechanics, Wind direction + need to angle your sails, different ship classes, for different size crews, endless stream of dynamic quests (game always hands you out quests in a consistent stream so you never run out of stuff to do), you can shoot yourself from a cannon, get drunk, and there are also special rare cannonballs that can do weird things like make the entire enemy crew drunk, or lower their anchor.
  • The combat is awesome, although the swordfighting leaves a lot to be desired and gunfighting suffers from extremely slow reload speeds, ship combat is amazing! Besides all the factors that need to be taken into account when maneuvering a ship which is quite tough on it's own, shooting the cannons is no walk in the park either, boarding is a constant threat/temptation, and while all that stuff is going on you still have to remember to plug the holes in your ship so you don't end up being the one that sinks! That while also shoveling out the water that flooded in through said holes... As you can imagine, there's A LOT of stuff going on in combat even if you're just on a small 2 man sloop, as such, every victory is just that much sweeter, since you truly had to work for it. Teamwork is mandatory, you can't shoot cannons, steer, adjust sails and repair your ship all at the same time as one person.
  • Everybody starts off the same, with the same scarce resources, the same choice of weapons, the same choice of ships, you will rarely be in a position where you are outmatched by another player unless you allowed it to happen, for example by not stocking up on enough resources for a prolonged battle, failing to be mentally prepared for the fact that other players can always try to kill you, forgetting to look around for other ships regularly, lack of skill in ship maneuvering and ship combat, underestimating the firepower of a galleon, etc. On the flip side however, this also means that when you encounter other players, if they made these kinds of mistakes, you can turn it into your advantage and raid them if that's your thing.

If you're on the fence about whether you should buy this game or not I suggest you watch some gameplay videos or guides on youtube; but to summarize.

This is a multiplayer game best played with friends, ship combat rocks, any player can attack any other player outside their own crew; there is no safe zone concept in this game, it's a sandbox with lots of grinding, don't get too hooked on the grinding because the main fun of the game lies elsewhere (you literally go on adventures with your friends, what's not to like? If you focus on grinding, you're gonna get robbed and then you're gonna ragequit!), customize your character, don't worry about microtransactions (they're there but honestly I don't see the point, I rarely see a player who uses them, they're purely cosmetic too like everything else of course), Microsoft sucks.
Odesláno 18. června 2020. Naposledy upraveno 18. června 2020.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
20.4 hodin celkem (15.1 hodin v době psaní recenze)
If you're here for nostalgia, playing things like Halo: CE, Reach and 2, you'll find it.

The upgraded graphics in Halo: CE can be toggled on and off with the tab button (upgraded graphics are significantly better tho), everything besides the models and texture upgrades is exactly the same as in the original.

I've heard people complaining about Co-op not working for them, but for me I played through reach and CE so far on co-op just fine, though admittedly with only 2 people.

All I can say is, I got exactly what I came for. Good old Halo.
Odesláno 28. května 2020.
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1 osoba ohodnotila tuto recenzi jako užitečnou
23.6 hodin celkem (20.9 hodin v době psaní recenze)
TL;DR: It's dark souls with anime tiddy.

This game is a dark souls copy through and through, they don't even try to hide it, they've copied pretty much the entirety of the gameplay mechanics from dark souls from bonfires to iframes. Even the leveling system is the same. Kill monsters, get souls, buy levels.

Where it differs however is the class system, there's a ton of hot-swappable classes in this game each with unique passive and active abilities which can usually be 'mastered' so that you can use them with any of the other classes. Having problems with a boss? just switch your class and try again, or try to mix and match your abilities till you find your ideal way to play. I quite like this system, it creates diversity in the gameplay.

If you haven't played dark souls then the gist of it is that enemies in this game hit really hard, skill outweighs levels in this game because it doesn't matter what level you are, if you keep getting hit in the face you will die. Coincidentally though, you also hit very hard so it all balances out in the end. The key to survival is figuring out the enemy attack patterns so that you know when to dodge and when to attack.

Pros:
  • Awesome waifu character creator
  • It's like dark souls but with pretty characters and sexy bosses. Since we all know dark souls is awesome, this game is also awesome in many of the same ways.
  • The class code system is really great.
  • Did I mention anime tiddy?

Cons:
  • No boob slider (devs added boob and height setting :D so this is no longer a problem)
  • It's not dark souls (for example, they copied the blocking system from dark souls, in the sense that blocking with a 2 handed weapon helps a bit but blocking with a shield really BLOCKS attacks. However there is no player equippable shield, but you will clearly see enemies with shields, shields that work as well as they would in dark souls... For another example, the game is a little bit easier than dark souls)
  • Mastering gifts (abilities) can be done by two ways, paying materials or playing with them equipped. However if you are higher level than the things you are killing your gifts won't gain any exp progress towards mastery, thus leveling up is actually disincentivized in this game, because outleveling your enemies is relatively easy and there's no indicator to tell you what level your enemies actually are except whether or not your gifts are getting mastery exp. Thankfully they do have the purchase option to circumvent this (meaning it doesn't ruin the game) but purchasing mastery is quite expensive compared to just killing a few dudes.
  • The co-op system, while better than in dark souls is still not good enough. You can play together in any part of the game, not just bossfights like in dark souls. There's even shared drops from enemies (both players can loot items dropped from monsters). However, if either player fully dies, they will have to do the whole send/search for distress signal process all over again. There is however no shared progression, and there's no shared world loot either so if you find any chests or items lying around, the co-op player has to go back to his own world and run through the whole area again to get it, meaning that if you want to do co-op you will have to do every area and every bossfight twice; or just go back to the dark souls way of doing things and only doing co-op for the bossfights.
  • Attack animations cannot be canceled (e.g. you can't start swinging your sword then change your mind and dodge instead) but some attacks (like spellcasting) can be canceled, you will lose all your mana ichor though as if you had cast the spell. This can be either a pro or a con depending on how you look at it, as it slightly increases the difficulty.

The only truly serious issue is with the co-op system, which might change whether you want to buy the game or not if you were intending to play with friends (I mean it's fun to play with friends and all but the system isn't quite good enough). Otherwise I'd say the pros outweigh the cons by quite a large margin. I'm pretty satisfied with the game, I'm getting what I wanted out of it. Anime tiddy souls!
Odesláno 7. prosince 2019. Naposledy upraveno 20. prosince 2019.
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1.8 hodin celkem
Recenze předběžného přístupu
Surprisingly fun, although unfortunately there are some sad ♥♥♥♥♥ who like to cheat in this; cheats like being unkickable from the lobby, cheats like instantly winning as an attacker... The game itself is kinda neat. It has 3 maps, and is set up with 1 attacker vs 1-4 defenders.

The defender's job is to protect their base by building walls, turrets, and shooting down the 'mentally disabled' naruto runners.

The attackers job is to spawn 'mentally disabled' naruto runners.

Although I forgot what it was called there, there was a similar game mode available via mods in Warcraft 3.

Overall, it's a pretty simple game, but the best part is that it's free :D

And possibly the only meme game I've played that's actually... you know, an actual game.

The only downside I can think of is that the odds are heavily skewed in favor of the attacker, this is mostly because even just the weakest unit (naruto runner) takes forever to kill, you can empty like half a magazine into their faces before they die, it's kinda bizarre and feels like maybe it's more lag than actually by design.
Odesláno 16. září 2019. Naposledy upraveno 16. září 2019.
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