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5 személy találta hasznosnak ezt az értékelést
6.9 óra a nyilvántartásban
I grabbed during the Halloween sale after getting tired of waiting for it to arrive on iOS. Now, I'm at risk of being that guy on BGG who plays a game once then begins declaring its design flaws, but after five or so games I'm not feeling it. This has been described as a board game designed for the computer, and you can immediately see some of those nasty computer design flaws creeping in with opaque design. During the day the odds of what you pull from a dungeon are different from night. What are the odds? Who knows. How are they different? Who knows. And that's computer design right there, hiding the mechanics from you so that you have to bash your head against the game to brute force an answer from it, and some people will come away with the wrong answer just owing to RNG.

The game heavily revolves around three decks of cards: items, spells and tricks. You can either use a card for its ability (spend gold to equip an item, affect someone or something, or magic to cast a spell), or burn the card on skill checks. Now, what I found is that 90% of the time you will burn cards, meaning that you care little about any of it except that icon in the corner telling you what symbol it is. A lot of cards seem oddly designed to be cast on another player's go, and perhaps this changes over time, but I was damned if I found I had the time to do that. Perhaps humans are more plodding, but the AIs nipped around the map and having a requirement for a fast mouse hand in a digital board game just strikes me as totally bizarre. Talisman handles this much better (at least in single player) where you can pause the game to give you time to set your play in motion.

My biggest complaint though is that I didn't find much in the way of decision making going on. You play the hand you're dealt, and at the start that means your strategy is going to be based on your character. Got someone good at fighting? You're going to go for a fighting victory. Now, you could go for prestige too, but given that fighting will get you prestige...

The greatest variation in what people will do is based on where their quests take them, except you can't see where people's quest objectives are, which heavily limits your ability to impede them outside of reactive plays, or fighting them as you stumble across them. I wouldn't do much more than check the score summary to see who looked to be the person closest to me in terms of winning, then throwing something at them if possible. I didn't really strategise much.

And there's the nasty RNG, which again, is opaque. Hitting a dungeon for questing? Multiple possible results, no way of knowing the odds. Bunny has better odds, but you don't know what the base odds are nor what the modifier is. Again, classic video game design, but is even more annoying in a game which is trying to be like a board game with a small number of deeply meaningful decisions. People talk about RNG in Talisman, but here it seems especially harsh because they keep the game time short to make it good for multiplayer. You get a couple of bad turns and you're pretty much boned.

Now, perhaps as I learn the decks the game will open up in terms in terms of strategy, as knowing what you might be able to draw seems to be a big part of it. For that reason it seems bizarre that the game won't tell me what cards exist until I've seen them, and I haven't seen a way of looking at the discard pile either.

Finally you have unlocks. These suck, because they effectively lock you out of online play until you've ground them out as some equippable items are just plain better than others.

It's certainly a game I'll try some more, and another I think that would fare better on tablet than PC, but I can't help but feel that Talisman is just better for this kind of game (once you've added the expansions).
Közzétéve: 2017. október 31.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
1.4 óra a nyilvántartásban
I picked up for like two quid in a sale a while back. It's a pretty minimal effort conversion, with nothing to make you hate the UI, but certainly nothing impressive either. The real issue is that the underlying game itself is pretty pants.

Now, I knew this was a risk which is why I bought it so cheap. Lots of reviews, especially of the board game, talking about its flaws. They're all pretty spot on. It's one of those multi-player solitaire games. Interaction between players is virtually non-existent, and even if you pull a card which affects other people, you weren't making a choice, it was just random chance.

The other major issue is you will spend 50% of the game just healing. The game is brutal when it comes to punishing you, especially early on. Monster in your area? Probably too strong for you early on. Fate card? Well you better pray to the RNG gods because there's ♥♥♥♥ all you can do about that. And then when a card punishes you you're using one of your precious two actions to heal the damage. In fact one card might do enough damage to cause you to spend multiple turns using half your actions to heal. Once you've developed enough to handle things you're still going to be caught in a repetitive loop of the same two actions turn after turn.

There's no real arc to the game either. You complete quests for VPs, which consist of running to locations, picking up coloured tokens, and then exchanging them for other coloured tokens. It doesn't matter which locations you're at, only which tokens they provide. And when you've done one quest you go on another pulled from the deck. The game doesn't build a story, it just stops when someone did enough quests.

Perhaps there's something to be said if you were playing this on a tablet where you just want to kill some time, but it feels like there's so little going on in terms of meaningful decision making. Certainly there's no reason to play this multiplayer because you have nothing to do with the other players.
Közzétéve: 2017. október 31.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
2 személy találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
5.7 óra a nyilvántartásban (4.2 óra az értékeléskor)
A masterpiece of VR simplicity. It's pong, in VR. Yet it's also so much more. The amazing soundtrack, the snarky AI, the perfect art design, and the challenge that ramps up in just the right way. It's one of my essential VR experiences.

If you have multiple play areas available, then use the one with the most width. This gives the AI a wider area to return the ball and makes the game even better.
Közzétéve: 2017. június 2.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
1 személy találta hasznosnak ezt az értékelést
6.5 óra a nyilvántartásban (1.9 óra az értékeléskor)
Korai hozzáférési értékelés
This is the game that made me buy the Vive.

Frankly, the more floor space you can throw at it the better, but when you find yourself strafing with dual weapons, or virtually lying on the floor to dodge bullets yet still feeling like a badass, you know you're onto something special.

Great soundtrack and meaty FX bring the experience home.
Közzétéve: 2017. február 13.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
7 személy találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
0.2 óra a nyilvántartásban
Korai hozzáférési értékelés
Be warned, this game uses in-game motion and encourages you to finish quickly. This is a combination designed to get your stomach rolling. Not everyone will suffer, and I was fine at first, but once I got confident enough in the mechanics to start rocketing around the arenas I stopped feeling so good.

Game also needs to spend more time on teaching you how to jump properly, and I think wall climbing needs to lock you in position so your slight arm movements (because there's no wall to actually hold and keep your steady) don't lead to the camera bobbing back and forth.
Közzétéve: 2017. február 13.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
4.8 óra a nyilvántartásban (2.0 óra az értékeléskor)
The game everyone needs to play right after the tutorial. It really is the perfect introduction to VR, while also having some games which are cool in their own right.
Közzétéve: 2017. február 13.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
3 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
0.6 óra a nyilvántartásban
Big fan of Rick & Morty but this just did nothing for me, Humour didn't land, character's talked for far too long about nothing and often over one another so you can't always hear what they're saying, and there's little to do except figure out the one gimmick in the room that will move you to the next. And when it ended I was glad, and that's never a good sign.

The master volume for the game is also too loud compared to other games
Közzétéve: 2017. február 13.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
1 személy találta hasznosnak ezt az értékelést
68.4 óra a nyilvántartásban (17.7 óra az értékeléskor)
Simple to play, incredbly hard to master, this game is pure addictive fun. Can't recommend it highly enough.
Közzétéve: 2016. április 24.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
3 személy találta hasznosnak ezt az értékelést
3.3 óra a nyilvántartásban
This game is all promise and potential but doesn't deliver. It starts out strong when you arrive on a blacked out ship with a mystery ahead of you. But you've quickly got a gun in your hands and the lights get switched on and the atmosphere departs.

It's a game that feels undercooked and that more was planned than was delivered, especially given the amount of dead space in what is already a small environment.

I did like that it doesn't hold your hand, there are things to be figured out, but alas the best path is to clear the ship then come back to the environment, and that makes for terrible pacing.
Közzétéve: 2016. április 21.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
3.9 óra a nyilvántartásban (1.4 óra az értékeléskor)
I was hoping for more from this game. A tale of a man who has taken a "time out" from his life due to circumstances, the game suffers from Up syndrome where all the best stuff is in the first ten minutes and is never matched by anything that comes after.

It's a story of two people bonding over a summer, and if the game had done more with this central relationship then it might have worked. Unfortunately most of this bonding is skipped over and you're plunged into a conspiracy which is really there just to give you something to react to, and which doesn't hold up to much thought.

In the end it just doesn't add up to a satisfying experience. It doesn't spend enough time developing - or even give you enough scope in shaping - the relationship to work from a narrative perspective, and there's really nothing for you to do from a game perspective.
Közzétéve: 2016. április 21.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
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81–90/116 bejegyzés mutatása