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Publicada el 5 JUN a las 11:55 a. m.
Actualizada el 6 JUN a las 1:45 a. m.

Greedfall is Spiders finally delivering on the promise of their earlier games as they stretch their wings and make a more ambitious RPG than before. It still has the Spiders jank, and there's still plenty of room for improvement, but it is a good time and a solid RPG.

Surprisingly good were the story and writing of the NPCs. Each of your companions is interesting in their own way, and all are useful in the party. There's no dead weight, and no one whose quests you dread doing. Likewise, the main story of political and spiritual intrigues keeps you engaged throughout. The stories could do with a bit more teeth; there's a certain level of almost childlike naivety to the quest outcomes which is direct contrast to the background they're set against.

Combat will feel familiar to any who have played a Spiders game before, but works well, feeling challenging but fair.

Less successful is the quest structure, which is archaic. Far too often a quest is nothing more than running between two points to speak to people. While quests in other games often do this, they dress it up with twists, decisions, timers, or just things happening along the way. Greedfall does none of this, and I can understand why some people tire of it before the end. If you've played Starfield then it's very similar to that, but with less load screens.

Despite this, I would still recommend the game, and I'm very much looking forward to the sequel.
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