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Geplaatst: 18 sep 2022 om 5:08
Gewijzigd: 18 sep 2022 om 5:11

Quantum Break suffers from being a boring cover shooter, which is far too reliant on collectibles to tell its story, yet simultaneously has a main character who will act as though he didn't pick up those collectibles and be surprised by things we knew about. And getting those collectibles kills the pacing, having you stop every ten seconds to run a scan for glowing objects.

In at least one cut scene the protagonist just forgets he has powers, and so problems are woven out of nothing. Characters or situations are built up, yet nothing comes of them. The game's story is a lot of build-up and very little delivery.

The gun play is forgettable and relatively challenge free. Your powers are just too good for the enemy, while the upgrades to them bring very little to the table. Then the game ends on one giant middle finger of a boss fight which represents some terrible design. The auto-save is just before a cutscene, the boss's power is really poorly telegraphed and it'll take some time before you even figure out why you're dying, and even when you know what's going on you'll still sometimes just get stuck on some item of terrain to die to a ridiculously huge one-shot AOE attack, I never actually finished it, I just got too frustrated having to trudge back to the fight, then dying to some box corner my character got stuck on for too long to escape the AOE.

You can really see the origins of the much better Control in this game. I had more fun watching the live action cutscenes than I did playing the game.
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