22 people found this review helpful
4 people found this review funny
Not Recommended
0.0 hrs last two weeks / 23.1 hrs on record
Posted: 30 Dec, 2014 @ 11:30am

This was the year of the RPG and this was one I was really looking forward to. A strong pitch which felt like it laid out realistic goals, along with a spokesman who was hitting all the right notes. Yet what they delivered was so very bland. A combat heavy game with an incredibly shallow TBS component, one where it felt you did little more than maximise your damage each turn and terrain had little to no impact. Compared to Shadowrun Returns/Dragonfall, which had built their entire editor around creating good combat layouts, this was weaksauce.

More than that though, the characters and story were dull. You have a team of nobodies, which would be fine if you had a strong combat system to back it up. The personalities you do collect are at a Baldur's Gate 1 level, and less memorable than those. Not one of the NPCs, party or otherwise, stands out.

It just all came together to form a rather dull experience, and after a while I found I just sort of stopped playing. I couldn't find anything to motivate me to push on. That the primary mystery is spoiled during a joke death scene was just the icing on the cake.

It leaves me worried for Torment.
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2 Comments
Stompy Boots 18 May, 2015 @ 9:32pm 
I actually have a lot of fun with the game and whatnot but I agree that spoiling the mystery in the joke death scene was unfortunate. That's the sort of dialog they should have locked until you had beat the game once or something.
Tenchy 3 Jan, 2015 @ 7:00am 
I'm glad to see I'm not the only one.