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Recent reviews by qraptor

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2 people found this review helpful
58.1 hrs on record (29.5 hrs at review time)
I tried with this game man, I really did. I've been playing D&D 5e since it was called "D&D Next" and I understand the system in and out of combat. But if I ever had a DM in real life whose campaign was like the one in this game, I'd quit. It's not SO bad if you think of it as a series of battles strung together by voiced cutscenes that don't impact anything except possibly one or two facets of the combat you're inevitably going to face. But the rails are apparent pretty quick if you try anything creative or non combat-oriented.

Example: I found a door in a goblin hideout that was not being guarded by anyone and tried to open it. It was locked, and the door's owner, a goblin priestess, yelled at me and attacked me.

I reloaded.

I then tried to distract her with an illusion spell, which she failed her save against, so that she would DEFINITELY not be looking at the door. Then I tried to pick the lock, and she broke out of the illusion and attacked me.

I reloaded.

THEN I tried to turn myself INVISIBLE, then while invisible open the door, and the invisibility broke and she attacked me. I reloaded. I tried talking to her; she put me in jail and attacked me. I escaped, then I hid and watched her walk up to my (now empty) cell, say nothing, and walk away.

You get the idea. The game's adjudication of your actions is so inconsistent and immersion-breaking that I'm simultaneously afraid to try anything and perversely interested in seeing exactly which sorts of horrible atrocities I can commit without drawing actual consequences, and what sorts of benign whoopsies will call down the wrath of heaven. I put a guard to sleep so I could talk to her prisoner. The instant she fell asleep, another guard materialized in the room and stayed until she woke up, then left. Neither one of them reacted in ANY WAY to being put to sleep. Then I knocked her out and freed the prisoner, and the next time I saw her she was just like "bugger off, creep!" Then I touched a drum and she called the entire camp to fight me.

I finally gave up when the game wouldn't let me shoot an arrow through an open doorway. Combat is the only part of this game that appears to have received attention and resources in development and for it to not even allow the player this extremely basic freedom, like, no thanks. There's a saying in the D&D community: "No D&D is better than bad D&D." This game is Bad D&D and I'd rather just eat my sixty bucks than force myself to try and play through it.
Posted 7 January.
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3 people found this review funny
409.0 hrs on record (61.1 hrs at review time)
I murdered a teenager and framed the father of his bereaved girlfriend for murder so that I could blackmail her father into marrying his daughter into my dynasty so that his lands would pass to me. Then I murdered a duchess and her heir because that meant her titles would pass to my vassal and increase my lands. But before I could do that I had to murder my wife (the Queen of Wales) so that her lands would pass to my son, vassalize him to annex Wales, and create a duchy to grant my other vassal so that she wouldn't leave my realm when she inherited her new titles. But while I was doing all that, the duchess's heir had a daughter! So then I had to murder a baby so that the duchy would FINALLY pass to my vassal.

When I wasn't murdering people, I became completely obsessed with finding a pure white hare that I found on a hunt, and as a consequence drove all of my friends away. Then I died and my son took over, fathered a child with his daughter, had seven other daughters and married them all into different houses so that now my bastard baby granddaughter who is also my great-granddaughter is the only character that can inherit the Empire of Britannia if I want to maintain my house's control over the realm I murdered multiple children and babies to build.
Posted 19 May, 2021. Last edited 20 May, 2021.
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