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Reseñas recientes de Pyro

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Mostrando 1-10 de 30 aportaciones
Nadie ha calificado este análisis como útil todavía
14.8 h registradas (13.6 h cuando escribió la reseña)
Core mechanics
The core movement controls are like if Tiny Wings was 3D. That's it. Surprisingly fun for how simple it is.

Balance
There used to be a balance issue where the difficulty skyrockets on Shard 3, but that's been fixed. Nothing else seems to be insanely broken (by roguelike standards, anyway).

For the data-inclined...
Shard 1: 2 attempts
Shard 2: 1 attempt
Shard 3: 12 attempts
Shard 4: 1 attempt
Shard 5: 3 attempts
Shard 6: 9 attempts (a patch that reduced the difficulty released somewhere here)
Shard 7: 1 attempt
Shard 8: 1 attempt
Shard 9: 2 attempts
Shard 10: 2 attempts

Bugs
In general, everything "just works"™! However, I've encountered one gamebreaking bug which I've already reported, so I assume that will be patched at some point.

Nitpicks
The shopkeeper's voice does not fit how they look in the slightest, and I just can't get used to it.

Conclusion
9/10 Would spend an hour straight decoding the funny language again.
Publicada el 2 de abril. Última edición: 8 de abril.
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A 1 persona le pareció útil esta reseña
9.2 h registradas
Team Reptile perfectly captured the vibe of Jet Set Radio and built a worthy spiritual successor. You knocked it out of the park :)
Publicada el 22 de febrero.
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A 1 persona le pareció útil esta reseña
7.2 h registradas (3.6 h cuando escribió la reseña)
Pros:
- You feel like you're living the Charlie Day conspiracy meme
- Cool art style / vibe

Cons:
- Accurate depiction of when I try and socialise
- Poor performance


While the path forward isn't always clear, it's there. Finding it is part of the fun.
I recommend it if you liked Outer Wilds.
Publicada el 4 de octubre de 2024.
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A 3 personas les pareció útil esta reseña
26.7 h registradas
You will have seen all the gameplay in the first few hours.

Here's a few gripes I have with it (non-exhaustive):
- Every miniboss is the same: shoot them, they go invincible, shoot the balls above their head, repeat.
- Every mission feels like "go here, kill enemies, you're done". There's next to no variety in that regard.
- Enemy spawn rates are painfully slow in many areas. I found that most of my time in early missions was spent waiting for the next 4 or 5 enemies to spawn.
- Difficulty curve is basically nonexistent, until you get to Echo Swamp where suddenly the enemies actually start to hurt.

Not to mention the terrible translation. Surely a company as big as Nexon can afford a decent localisation team?

As many people have already said: the more I play this, the more I want to play Warframe.
Publicada el 10 de agosto de 2024.
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Nadie ha calificado este análisis como útil todavía
0.7 h registradas
Short, sweet, and funny. What's not to like?
Publicada el 31 de diciembre de 2023.
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A 1 persona le pareció útil esta reseña
10.1 h registradas (6.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
This game oozes as much style as it does blood.
Publicada el 30 de diciembre de 2023.
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Nadie ha calificado este análisis como útil todavía
76.2 h registradas (3.8 h cuando escribió la reseña)
It's like Hyper Scape but way better.
Publicada el 12 de diciembre de 2023.
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A 1 persona le pareció útil esta reseña
43.2 h registradas (6.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
I don't usually like horror but this game SLAPS
Publicada el 28 de noviembre de 2023.
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A 2 personas les pareció útil esta reseña
0.7 h registradas
The tutorial made the game seem promising but all the maps we tried are broken and unplayable.
Publicada el 13 de marzo de 2023.
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Un desarrollador ha respondido el 22 MAR 2023 a las 3:22 a. m. (ver respuesta)
A 1 persona le pareció útil esta reseña
9.5 h registradas (4.8 h cuando escribió la reseña)
Reseña de Acceso anticipado
tl;dr - Considering the venture capital invested into this game I am very disappointed in its progress, and can no longer recommend it as I have lost faith in the competency of the team and/or leadership.

I originally reviewed this positively a few days after launch. But nearly 2 years later very little has changed and some things have even got worse.

Credit where credit is due, there seems to have been various content updates over the years. Some of the features in my original review were also added: very nice, thank you. But unfortunately, that's where my praise ends.

I mentioned content updated, but I've yet to experience any of them because of the many issues plaguing the game. The most egregious of which is the broken controls on Index. It took me 10 minutes of trial-and-error and searching online to realise that I wasn't just doing something wrong, but the Index control scheme is actually just broken. I cannot cast spells, as a mage. That's pretty bad. It seems like the grip just isn't triggering the spellcasting thing, but I know the grip works because I can pick up my weapons just fine.

Back at launch, my friends and I found our a little dungeon close to spawn. It turned out you could walk around behind the dungeon entrance to find a GIANT hole where you could see into the dungeon but not be attacked by anything within. You can just walk on top of the ceiling right to the end, skipping everything. It was a fun little bug, especially funny since the hole was so huge. But now, 2 years later, that hole is still there.

These are just two problems among the many smaller problems that I could forgive at launch, but cannot forgive now.
Publicada el 30 de enero de 2022. Última edición: 14 de noviembre de 2023.
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Mostrando 1-10 de 30 aportaciones