1 person found this review helpful
2
Not Recommended
0.0 hrs last two weeks / 5,347.8 hrs on record (5,146.8 hrs at review time)
Posted: 16 Oct, 2020 @ 9:47pm
Updated: 7 Sep, 2023 @ 4:49am

As someone who has dedicated over 10,000+ hours to RuneScape, I can't help but feel deeply saddened by the recent direction the game has taken. Once upon a time, RuneScape was a shining beacon in the world of MMORPGs, a game that prided itself on its rich lore, captivating quests, and regular content updates that kept players engaged for years. However, my once-beloved game has taken a disastrous turn, leaving me with no choice but to express my profound disappointment.

The recent introduction of the Necromancy skill was met with enthusiasm from the player base, offering a fresh and exciting addition to the game. It seemed as if RuneScape was gearing up for a revitalization, but little did we know that this was the calm before the storm.

The Hero Pass, a seemingly innocent addition at first glance, turned out to be the final nail in the coffin for many loyal RuneScape players. Instead of providing engaging and meaningful content, the Hero Pass introduced microtransactions (MTX) to the game, effectively replacing the daily challenges that used to be a core part of the RuneScape experience.

This change not only shattered the immersion but also completely destroyed the sense of accomplishment that came from completing daily challenges. Instead of feeling like a true adventurer exploring the vast world of Gielinor, RuneScape now feels like a shameless cash grab. It's disheartening to see a once-beloved game succumb to the temptation of squeezing every last dollar out of its player base.

The microtransactions embedded in the Hero Pass are not only intrusive but also give players who are willing to spend more money an unfair advantage, undermining the core principle of fair gameplay that RuneScape was built upon. It's frustrating to witness the game favoring those with deep pockets over dedicated players who have invested years of time and effort into their characters.

Furthermore, the Hero Pass has overshadowed any positive aspects of the Necromancy skill, leaving players feeling like they were baited into embracing something that ultimately turned out to be detrimental to the overall gaming experience.

In conclusion, Jagex's decision to introduce the Hero Pass and its accompanying microtransactions has driven a wedge between the game and its once-loyal player base. What was once a thriving and immersive world has been tainted by greed, and the trust that many players had in the game's developers has been irrevocably shattered. Until RuneScape reevaluates its approach to microtransactions and prioritizes the player experience once more, it's a game that I can no longer recommend or support, despite my 10,000+ hours of gameplay invested in it.
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