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Publicada: 30 jun. 2019 às 6:51

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I am an aficionado of Roguelikes, from the obscure (Omega, Incursion: Halls of the Goblin King, ALPHAMAN, UnReal World), to the traditional staples (Nethack, ToME, the myriad Angband forks, Linley's Dungeon Crawl), to the modern Diablo clones (Path of Exile, WOLCEN: Lords of Mayhem, Grim Dawn).

Cogmind genuinely impresses me, and I recommend it to everyone who enjoys Roguelikes.

The game's lore is intriguing and deep while also being unobtrusive, so you're free to explore the "fluff" only if you so desire. A wide variety of raw destructive powers are yours to command, as well as speed, stealth, and reconnaissance options, and you are free to manipulate the many stationary machines throughout the landscape to suit your needs - and incautious players stand to be punished harshly by all of the above.

As a metagame note, Cogmind's developer keeps a blog detailing his design decisions as well as under-the-hood programming notes about his work, which is a very enlightening and well-written resource. It is available at the game's website, and I recommend it to anyone interested in the creation of Roguelikes or other computer games.
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