5
Products
reviewed
0
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Recent reviews by Pompeii

Showing 1-5 of 5 entries
300 people found this review helpful
229 people found this review funny
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42.8 hrs on record (29.4 hrs at review time)
I like to fish. I play in co-op so that my friend can farm and I can fish alone all day. Good feature. 10/10 fishing. Might fish in real life after this.

Edit: It's been three months since quarantine started, and I have yet to fish in real life. Also my friend is level 2 fishing haha noob. I catch the fishies. My job.
Posted 27 May, 2020. Last edited 26 June, 2020.
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70 people found this review helpful
4 people found this review funny
1.5 hrs on record (1.3 hrs at review time)
I got this game during beta and let me tell you: I can't imagine not having this game in my life.

I have played this at parties with my friends, where it is a smashing hit and a great ice-breaker and I have played it by myself with one hand pretending to be a random CPU player and one hand actually trying. My girlfriend loves the game, and it's hard not to! You can dress your narwhal as anything you could want (like jedi knights, burritos, and more!!), and as far as entertainment goes, this game is second to none.

My one request is that later on online playing be incorporated (for all of us who lack frequent human contact).

Buy it now!
Posted 29 September, 2014.
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26 people found this review helpful
3.0 hrs on record (3.0 hrs at review time)
An excellent tool for beginners and intermediate game-makers alike. Especially with the recent DLC's, this utility is a great piece of software that introduces the user to an easy-to-use 3D environment designer. The process isn't what I would call speedy, as adding detail takes quite a bit of time, but making a basic hall, platformer level, or exploration environment is doable in a few hours.

Tools are extensive and complete, and there is a huge variety of environment objects already designed and created. Accessing the latter is as simple as clicking "Load All" on the right side of your screen, and selecting a category to view and draw from.

My only gripe is that movement for the pre-programmed players is clunky -- movements last a little longer than the duration of the key-press or command, jumps are ridiculously huge, and the physics of the jumping is off (the ability to change the direction of your movement vector in midair to be specific).

I fully support this software, and I look forward to seeing it develop and get better and better over time. The developers are all invested in the project, and are engaged with the community answering questions, helping, encouraging, and really being fantastic.

Even if you posses no programming skills, this program is easy to use, and easy to master. Everyone should try it.
Posted 29 May, 2014.
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25 people found this review helpful
6.3 hrs on record (6.1 hrs at review time)
I once tried to break stuff when I was little, but I always got in trouble. As a result, those feelings have been repressed. Not anymore.

10/10, would break everything again, and again, and again, and again.
Posted 30 March, 2014. Last edited 30 March, 2014.
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161 people found this review helpful
0.1 hrs on record
This game is terrible. Mechanics are ♥♥♥♥, visuals are ♥♥♥♥, AI is ♥♥♥♥, and nobody even plays at all ever. So good luck trying to even find a game online. Save your money. At $15 this is highway robbery. At $1.50 this is a waste of $1.50. If this was free to play, it would be a waste of your time to bother with it.

1/10 -- would not ever recommend. Unless you paid me, in which case for a few hundred dollars I *might* give it a 3.

P.S. If you are wondering about my play time: Yes I played it for 15 minutes on this account -- that was enought itme for me to get through the tutorial and play two rounds on an official server. It really doesn't take long to see how terrible it is, and I'm sure you can tell by my review: it really wasnt worth any more time.

It should tell you something that the videos for this in the store page show mediocre review snippets, and doctored images that aren't from the game itself.
Posted 8 February, 2014. Last edited 9 February, 2014.
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Showing 1-5 of 5 entries