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Mostrando 1-10 de 45 aportaciones
A 2 personas les pareció útil esta reseña
3.3 h registradas
Reseña de Acceso anticipado
I enjoyed the game. It appeared at a great time for me because I was looking for a game that didn't require a lot of focus. This is not a difficult game; as a matter of fact, it's too easy. I was playing late at night and I could relax and enjoy the music. I felt that the evolution of the music was a nice compliment to the game progression as I proceeded through the levels. I think that this game has good potential to have more worth that what it's currently being sold for and so I hope that the developers see what I have to say.

I took notes while playing the game. I saw things that I liked, didn't like, and things that I figured could be changed. The things that I liked were the evolving music and the simplicity of the game. That's only two things, but it was good enough for me. I wanted to chill when I began playing, and I got that. It took some time to understand a couple of mechanics of the game such as the stat symbols and the curses, but in time I figured it out and as I was coming to understand the game, the music would pick up and I'm starting to become immersed now.

What I didn't like about the game was after my first death, where I got decently far, I had to start over and starting over felt bland. The game overall isn't difficult. Not at the slightest. Once you have 90+ damage you can kill everything quite easily. You can remain stationary for the most part or kite backwards. It ties back into the simplicity of the game, which I like, but when a game lacks challenge you lack drive to accomplish things. Most enemies are either stationary, slowing moving around or advancing on you, and some will even flee. It feels even worse to kill these things, and so easily, because you have no story to go off on. Why am I killing all of these insects? It feels strange to walk into a room of worms, and i'm a worm myself, and then I put holes in them for no reason. It's a consistent theme throughout the game that has no story. Walk into a room and shoot the bugs.

And now for the changes that I would like to see. I think it's fine if the first levels remain as they are up to level five. From then on I would like to see more aggression, fleeing, and then I would like to see the insects as more of a threat. With the worms you could have them tunnel underground and then reappear around the player. With the bees, I see that they fly through the walls, if that's intentional, but maybe they could have projectiles, maybe other insects could have projectiles. I think that the bee boss could be tankier and a special attack could be it marks you with a white powder/substance. If you do not dodge this projectile then you will be hit 100% of the time. The beetle, guardian of the shop, should have multiple forms of beetle. There can be a defensive beetle that moves slowly while its wings are folded, there can be the hercules beetle which charges faster if it continues to move in a straight line, but turns slowly. The roach boss could summon more roaches. The butterfly could fly upward out of vision, it could sprinkle down poison and you dodge the circles where the poison will fall, then the butterfly descends again.

The defense/health of the insects is not balanced. The Beetle doesn't seem to grow with the player. As aforementioned, it feels as if once you gain 90+ damage the beetle is easily handled. I figure the Beetle is the shop keeper/guardian. I can take everything for free easily once I've reached 90+ damage. Now gold has become useless. I feel that my damage scaled much faster than the bosses could grow stonger defenses, if they were. What was most terrible was the part where it took more hits on the normal level bosses than it did to defeat Boss 1. I was beyond underwhelmed. There has to be more defensive abilities for the bosses. Giving them several layers of health bars would be an indication of how tough they are to the player, and if there's more urgency to protect yourself it gives a sense of challenge which could improve my attitude towards the game.

This is the end of the review, I will now attach notes regarding issues that i've had or things that seemed out of place, and etc.
Got achievement for clearing area 1 without killing a thing.
I saw my precise location during the demo tutorial. In the early access version I cannot see my location.
Alt tabbing was crashing the game.
Wish there were checkpoints so that I could begin in later levels/areas. The game lacks challenge and so starting from the beginning becomes dull.
Uninteresting bosses. Charger, farter, longer, and butterfly. Lack of mobility, lack of defense, try adding ads, mobility, more life bars, more attacks, more unique boss attacks
Add more shop guardian varieties that also increase in difficulty.
I began to enjoy the game more as I came to understand things and the music helped me to warm up to the game.
"You've killed everything, good for you" appears on every interactable in the tutorial after you've killed everything. This persists into the real game.
My copy of the game repeatedly crashed.
Couldn't see my location on the minimap in the early access game.
Show current stats on pause screen
Publicada el 14 de diciembre.
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Nadie ha calificado este análisis como útil todavía
26.3 h registradas
Boring, Buggy, and Bad.
Boring because there's not one interesting NPC. You meet one guy that's a part of the main story, you turn in your quest and then you're onto the next NPC. It becomes a pattern and it makes no one seem special to you. That matters because then the game just feels like work. Getting around takes time and usually nothing happens along the way. You can drink in order to replenish stamina and receive another benefit, and you'll need a lot of drinks too. It would be better if there was like a marathon drink, but the stamina regens too slow and there's too few events that happen along the way. The world's not even nice enough to make my eyes wander around while i'm waiting for stamina.
Frame drops at hubs have not been fixed. I don't know if the constant spawning of ambushing bandits and mutants have stopped because I just haven't been seeing anything or anyone at all. I've also just been running past bandits because I hadn't felt incentivized enough to fight them all. You can't carry much before becoming heavy so you make little profit at a time and if you're playing on veteran you'll probably spend more bullets than you'll get back from them. Just seems like you should avoid them unless you have to fight. That's even more so the case with mutants where they give nothing.
Bad because of the aforementioned problems, lack of enjoyment, just not fun.
Publicada el 28 de noviembre. Última edición: 2 de diciembre.
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116.2 h registradas (41.0 h cuando escribió la reseña)
This game is a marvel for explorers; I absolutely love it! I experience many emotions while traveling through this vast ocean on an alien planet from wonder to fear. I become very immersed, as I would hope to, while exploring a planet unknown to me.
I remember first coming into the game 40 hours ago, i'm put into a stressful situation because I think that i'm about to die if I don't act quickly. After securing my safety, the game demands that I take a plunge into a world unknown to me. It was scary because I was surrounded by organisms with unkown intent, and that is the game! It's a wonderful experience for the curious mind! 40 hours in and there's still a lot of things that I have yet to explore and there are things that are still unknown to me that I want to become familiar with. It's absolutely amazing!
Some of my favorite things that are in the game is the Database for recording information about the vast variety of things you will encounter in the game. You may even feel a desire to creep up to deadly entities for the sake of science! Another thing that I like in the game is the recording of calls/messages and locations known to you. You are able to manage and keep track of information very well while in game. It is very helpful when you want to confirm that you have all the information that you need from a specific area.
I didn't know anything about the game until I played it. It has been a phenomenal surprise.
Publicada el 11 de octubre.
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A 10 personas les pareció útil esta reseña
1.3 h registradas
I have only played the demo.
This game does not appeal to me. I'm not interested in the combat mechanic where you right click to temporarily put your right arm into a defensive position in order to block. It looks as if something else they want you to do is to launch an attack with your melee weapon before being hit and what that looks like is charging your attack in preparation for the enemy's attack and then attacking them before they land their blow. To make that simpler the enemies have been put into slow motion when they want to attack so that you have some time to attack. I don't find slow mo enemies and this block mechanic attractive.
The environment has objects such as trees, rock piles, and even dead logs that act more like storage than objects to be destroyed and repurposed, which I love to do in survival games. I like to see trees fall to my axe especially. Pressing "e" on a tree for resources is dull to me.
Again, i've only played the demo and played for an hour. I was following the main story and decided that once I die i'll quit because I was uninterested in exploring how far I could go with the crafting. I was not captivated by the game during the start of the game and so I lost interest.
Publicada el 11 de octubre.
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A 7 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
8.6 h registradas
Can't figure out what's a bug and what's intentional. I see a guy moonwalking. I think "that's pretty cool" and then he's moonwalking through a building and you realize it wasn't something intentionally cool. Game mechanics aren't working as smoothly as I had hoped. Mind the reviews. You've got an objective to get evidence of a target near an approximate time on a specific day. The game allows you to filter for the target and the times that were available had been accessed by me. I got evidence and the quest was not cleared. I get another quest to humiliate someone by throwing food in their face and getting a picture. I distract people by throwing a bottle of vodka. Many persons morph into one person as they are drawn in by the sound. They disperse a bit and I throw my box of rice at the face of my target. No target completion. Many attempts later, I lure the target back into their home and hit their partner in the face with a dumbell. Objective cleared! You may say "Maybe you had the wrong target?" I may say "okay, and I used a dumbell? this is not working right." I have spent my whole playtime being frustrated by these mechanics.
Publicada el 28 de septiembre.
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A 1 persona le pareció útil esta reseña
3.9 h registradas
I have played this game on the Game Pass and enjoyed it. I think it's a great game, however while I was playing it on steam I came across a bug that I hadn't experienced before. I experienced it initially at the tutorial. I could not speak with the nurse NPC. I had to restart the tutorial. In the open world I accepted the builder mission and was about to complete it. Again, I had to speak to the nurse and I did not receive the button prompt. In addition to that, I could not interact with my base's locker, infirmary, and I could not deposit a rucksack all because I wasn't being given a button prompt. I got this game on sale and was really excited to play it. I don't know how its been released for this long and there's a bug like this.
Publicada el 27 de septiembre.
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A 1 persona le pareció útil esta reseña
216.1 h registradas (63.7 h cuando escribió la reseña)
My favorite genre is Survival. I love this game because not only is it survival, but it adds mmo elements that give you goals while you're surviving. I find myself taking breaks from some survival games because I have a goal that may take a while to reach and I just don't feel like working towards it at the moment. In this game it's easy to make story progression, getting the basic resources is quick and easy, and I can usually do what I want when I want to whether it's continue the story line or improve my gear and buildings. You see progress quicker in comparison to typical survival games and that's what has encouraged me to play very often since I began playing. Unfortunately there are server performance issues. Sometimes I have to reconnect randomly or an enemy becomes immune to damage for a moment and then suddenly it feels like I click back online. I feel that evading aoe attacks from large deviants could use some work because I'd get hit by a ring I can't see because it's under ground, invisible, or maybe it's in the air and I duck to dodge it, but I'd get hit anyway. I don't like that I'll run through a hallway and then an enemy would spawn directly behind me and kill me. I have seen enemies spawn right in front of me while others vanish and I think this has led to a death before because an enemy exploded on me. Anyway, I see a lot of room for improvement, but I am enjoying my time playing this game.
Publicada el 6 de agosto.
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A 1 persona le pareció útil esta reseña
15.0 h registradas (13.3 h cuando escribió la reseña)
I'm not a fan of the design of the hunting experience. I would spend too many minutes crouch running, crouch walking, prone running, or prone walking to sneak up on an animal that I cannot see and rarely hear just for it to hear me when i've made no sound or little sound(indicated by the sound meter), or it just decides to travel away. There have been numerous situations in which I can't see the animal that I've been tracking, but i'm so very close to it and it gets away either because I was heard or it traveled away while I couldn't see it. This happens because if an animal is not traveling you cannot follow tracks to it. If you're on top of its position there are no tracks that will lead you to the animal that you cannot see. If you start crouch walking while among the animal or nearby the animal it seems like most of the animals can hear or see you, which is realistic, but there is no other alternative way to try to see the animal that you've tracked to a stand still. You cannot search for the animal while prone because unless you're on a bit of land with no grass there is always grass to block your line of sight. Animals do not make any sort of sound when you are near them unless they are walking around or walking away. It is very frustrating to track an animal to a standstill point just for it to rest in an area where you have no line of sight and then it begins to run away because you got too close, or you went into a crouch to see it and now it sees you, or you crouch walked nearby it and now it hears and/or sees you, or it decides to travel away while you couldn't see it. A lot of the game has been me tracking the animal and trying to figure out what the tracks mean because the codex does not explain tracking in a way that tells you when you should make less noise because you are near the animal; which is fine because you want to learn the game, but when you get to the point of a slow prone movement to an animal just for it to suddenly start dashing away from you it begins to feel like it's too easy to go wrong and now you're chasing the animal for another 5-7 minutes.

The most aggravating part is tracking an animal for numerous minutes just to never catch up with the animal because it's always on the move or it begins to randomly run away. You can't know how far away the animal actually is. The poop will say old or fresh and when you read fresh you believe that you're close, but I have tracked an animal for so long while on fresh poop and I haven't seen the animal at all while crouch running/walking and once you get up to move faster because it went on to trot or you've lost your patience you may still not even be close enough to have alerted the animal or it turns out that it was right in front of you and now you've alerted it so a lot of your time has been wasted.

I'm going to YouTube to do research on how to play better and I may change my review afterwards.

Edit: Watched a beginner's guide and a tracking guide. The tips given in the first video were kill everything, asap buy better binoculars and a new gun. "Spotting animals is easy" which is said in a clip with the new binoculars in which he happens upon a sitting animal not covered by trees.
Tracking guide was a full hunt cutting to parts of the hunt, i'm assuming, but not certain. I'd say that one hunt took a very long time while using the tracks even while at level 60. This youtuber had to kill the animal while it was fleeing; I do not think she could approach the animals ever and it was just a constant chase.

Conclusion: The best way to hunt animals in the game from my personal experience and after watching these videos is to camp the resting grounds, wait in ambush at towers possibly, and run after them until they're doing their slower run in which it is more likely for you to be able to hit the animal.

I don't care that they suggested better binoculars or the other rifle. The binoculars are handy because I think they've got improved zoom, but they also show the distance of whatever you're looking at. I would place markers at whatever I was looking at to measure distance. It isn't as accurate, but I already had the idea to measure distance and was doing so without the better binoculars.

I think that you should probably just chase after the ♥♥♥♥♥♥♥ and not sneak up on them like i've been trying. It was really fun when it was successful because I enjoyed blasting a deer up its ass with a shotgun or unloading with a pistol like a maniac, but I have also been trying to get nice clean shots and that is probably where I would become more frustrated because i'd track them forever and couldn't get them in a position that I wanted them to be in when I wanted them to be in a good position. I should just level, get skills, and then do the camping ♥♥♥♥ or luck a spotting to get some good clean hits.
Publicada el 7 de julio. Última edición: 7 de julio.
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Un desarrollador ha respondido el 8 JUL a las 5:13 a. m. (ver respuesta)
Nadie ha calificado este análisis como útil todavía
59.4 h registradas (35.1 h cuando escribió la reseña)
Reseña de Acceso anticipado
It's a typical survival game with the basic survival elements like hunger, thirst, crafting, and exploration, and what keeps me playing is the simplicity in its design which allows for a casual gaming experience due to the game's low difficulty. You are allowed to play at your own pace and make progression towards any skill or creative projects of your own design which makes it a game you can come home to play and relax. I also like that I am given reason to revist areas.
Publicada el 30 de junio.
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1 persona ha encontrado divertida esta reseña
8.0 h registradas (1.5 h cuando escribió la reseña)
I've never played a Persona game until yesterday. I thought I'd try it because I know a lot of people love it. I didn't think i'd like it, but friends were convinced that i'd like it if I played it. I played for less than two hours because of steam reasons. I didn't enjoy the game within the first two hours. I've heard that there's a show based on Persona. This game feels like it's still a show because for the first two hours it's as if i'm watching an anime designed in multiple styles. Exploration is very limited early on leading me to feel as if I'm not allowed to play the game yet. I know that is by design, i'm just noting it. Besides waiting for the dialogue to be over after getting the gist of it, I was lost at the find the Ginzo line at the train station and find the faculty office. Some agree that it's by design to give the feeling of being lost on your first day of school, but I add that the directions at the station were intentionally misleading and also walls are intentionally placed to prevent the player from moving forward. Finding the faculty office is difficult because the door looks like every other door in the building and there aren't signs that wll say things like "Storage," "Equipment," "Faculty Office." This matters because i'm trying to get to the story and gameplay during my two hour restriction and it makes me feel stalled. Maybe i'll give the game another chance in the future without the time restriction.
Publicada el 29 de abril.
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