8 people found this review helpful
Recommended
0.0 hrs last two weeks / 1,592.2 hrs on record (20.5 hrs at review time)
Posted: 16 Nov, 2022 @ 3:12am
Updated: 16 Dec, 2022 @ 4:02am

They aren't kidding when they say the "crown jewel" of tactical role-playing.
I played thousands of hours on the PS1 version, probably about 1000 on the PSP version, and this version's looking to be more of the same amount of enjoyment.

The revamped systems might not be for everyone, but I think it's a lot more streamlined without dumbing it down like so many other franchises do. The difficulty has definitely gone up since the PSP version, but it's still pretty manageable if you think out your moves carefully ... or "tactically" dare I say?

This is definitely not a port, if that's what you're wondering while looking at the reviews.
This is a full remake. The graphics aren't changed much, but that was by choice.



Edit: Still loving this game, btw, but with regards to other reviews:
The skill number complaint is one I really don't understand.

Correct, you have 4 skill slots in this game as opposed to the 10 in the PSP version. 4 is indeed a smaller number than 10. I know it. You know it. Pretty much anyone above the age of 5 knows it.
The problem is that this is the point when people turn off their brains and make a post in the discussion board about how "dumb" and "gutted" the skill system is.
However, when the devs combined skills and shed passive ones that everyone HAD to have to be viable, it comes out where you're actually more customizable than before.

For example: Let's take a knight in mid Ch2. I want him to be a tanky boi in the front line with a 1-hand hammer and shield, throwing out the occasional healing spell.
In Reborn I would put on:
Skill - Concentration (HP up)
Skill - Phalanx (chance on turn to a % of all damage taken)
Skill - Hammers
Skill - Rampart Aura
Equip - Going with the Ch2 theme, crafting is already available, so +1 version of shop armor all around since none of that requires any rare materials.

To have a unit with the same setup in the PSP version, I would need:
Skills - Hammers, Anatomy, Divine Magic, Augment Light, Concentration, Phalanx, Rampart Aura, Swiftfoot I, Jump I, Strengthen I, Fortify I, Truestrike (probably), Wade I, Counterattack I.

That's 14 skills worth of stuff in Reborn using up 4 skill slots and a few pieces of equipment.
Last I checked, 14 is bigger than 10. Then figure that aside from Phalanx and Rampart Aura, all classes get all of these skills (not necessarily hammers, but SOME weapon). Phalanx is knight-specific and can't be carried over to another class, and Rampart Aura can be transferred to dragoons, rune fencers and TKs. In Reborn, dragoons and TKs get Rampart Aura without having to do any kind of transfer.
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