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I'm currently porting Aerial Pursuit, so I'll finish that first. (As always, if someone wants to beat me to porting a mod, they are welcome to. Just lmk so we don't duplicate each other's work.)
1. https://drive.google.com/file/d/1zrHPmKQJAHLmgm_08ilPpH5o4mg6llq3/view?usp=sharing
2. https://drive.google.com/file/d/1IYBGbjfXTvNQa6u0-RF5_agRCeM7LVQw/view?usp=sharing
I'm going to be able to have fun delegating some of the classic units to the AI and I'll be controlling my bosses and their magic.
Thanks again.
I gave you a profile award for your work.
I've already started working on AI General III, and I will be posting the status to https://steamproxy.net/workshop/filedetails/discussion/1165729756/3279191623121177661/ if you wish to follow the progress.
https://steamproxy.net/steamstore/digitalgiftcards/selectgiftcard
My name is Vivi and I'm currently trying to create a mod for TW:W2, a mod which involves battle scripts and unitcontrollers. It is not complicated, but given that I started as basically a total beginner it's still proving a challenge.
I've come pretty far by myself but now I've arrived at a bit of a roadblock, and unfortunately very few people seem to use battle scripts so it is insanely hard to find people to ask questions or even just find other existing mods to look at and learn from. My last Google search yielded a grand total of 4 results.
I saw your mods being mentioned on the modding discord and wow, it seems like you're pretty much fluent in this! So I wanted to ask if you could maybe help me get past this one roadblock (it involves the unitcontroller:perform_special_ability command) so that I can hopefully figure the rest out myself. I hope to hear back from you^^