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Recent reviews by Packet ( ゚ ヮ゚) Overflow

Showing 1-4 of 4 entries
2 people found this review helpful
17.9 hrs on record
This game absolutely understood the assignment. It stands among the likes of Lies of P when it comes to third parties understanding the Fromsoft/Soulslike formula and also pays perfect homage to the Kings Field like genre. I would even say this is the best of all of them. Exploration is top notch. Combat is engaging and challenging without being either too much or too simple. Build variety is there and the different weapons and spells are unique and fun to use. The game is fully voice acted. I could go on and on and on.

The bottom line is that this game deserves to stand among the top of indie games and is maybe the best fully indie take at From’s RPG designs, sitting at the table with other indie classics like Salt and Sanctuary in my mind.

My play though was 27 hours. For the price and experience offered within, it’s an unbeatable deal.

A 10/10 indie game for sure.
Posted 22 November.
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No one has rated this review as helpful yet
40.7 hrs on record
Fantastic game that really hits the mechwarrior spot with a very well done story on top of the great gameplay. Highly recommend if you are a fan of battletech and mech games in general. Easy 9/10.
Posted 28 October, 2024.
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2 people found this review helpful
24.0 hrs on record
Incredible game that really shows what's been lost in the AAA space of gaming these past two decades. A solid game that feels like a golden era 3d platformer but also feels like it hasn't aged a day. The writing too punches far above what you would expect for this kind of game, but the pedigree of the creators is such that it's not a surprise at all. A must buy if you are a fan of games like Mario Odyssey or A Hat in Time
Posted 11 September, 2021.
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5 people found this review helpful
360.2 hrs on record (270.8 hrs at review time)
This game is addictive and challenging in all the right ways. It's a bit of XCOM, a bit of DOOM, and a lot of roguelike with a K. I started playing this game during its early access and not only has it come a long way since it started but the developer was always active, engaging with the community, and rolling out big new features at regular intevrals.

It's a roguelike that doesn't have a massively complicated controls, take way too long to play (runs are about 2 hours like an FTL run), or contain unfair deaths. The game design is well balanced and the gameplay loop is addicting as you go from killing, looting, and figuring out the direction you want your build to go as you step ever closer to the end boss.

Enemy, weapon, and build variety are all present. There are dozens of different weapons to try and enemies to kill, with every new enemy you encounter offering a new kind of tactical challenge you must face and find good solutions to so as not to get worn down to death or quickly killed. There are three classes, and each has five different master traits to make a total of 15 different ways to play a run (or you can go masterless and do whatever you want).

There are six difficulties, 4 chapters per run, over a dozen challenges, and several trials which are totally different ways to experience the game. Content is not lacking in this game by any definition and every run is a gripping ride from start to finish.

Graphics and sound are what you would expect from a high production value game, not an indie roguelike, which makes this game punch a good bit above its weight class. The animation blending too means that nothing looks jank despite being a turn based, grid based game. It's beautiful, violent, and punchy in motion and always satisfying when you gib a demon or a zombie. Soundtrack is great and fitting for each chapter of the game, and the DOOM style carnage of the game in general.

I highly, highly recommend this game. It surpassed my hours played for both XCOM and XCOM 2. This is from someone who does NOT normally like traditional roguelikes at all. This one is special.
Posted 5 August, 2021.
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Showing 1-4 of 4 entries