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Recent reviews by Sockerpappa

Showing 1-5 of 5 entries
2 people found this review helpful
262.2 hrs on record (226.7 hrs at review time)
-Physics engine dated AF
-The rockets wobble and jiggle so much they should be painted pink and given to lusting women
-MP is a mod cause devs are too lazy to integrate even tho they're filthy rich
-Same goes for best parts pack which was abandoned (RIP B9)

But the concept is just too good. 10/10 best game.
Posted 27 April, 2017.
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2 people found this review helpful
1 person found this review funny
48.7 hrs on record (0.9 hrs at review time)
Early Access Review
A too long critical analysis of Squad
Though I haven't spent many hours playing this, I must still warn y'all: Do NOT buy this game... Yet.

Why?
Because, yes, sure, a proper standalone sequel to PR on a new engine sounds divine, and yes, the claimed goal of combined arms 100p maps with jets and tanks and all that would be awesome. But so far, it's not this game. Why not? Well, first of all the terrible graphics - which are not a major step forward from PR - still manage to push my FPS down to 15 on a full server, and yet I ran the beautiful Battlefront reboot at ~100FPS. So either the devs are not good at optimizing, or they're working backwards by adding content first and optimizing later. Server side, the servers are sweating already at 70p inf only, and yet the devs keep pushing things like synced barrel smoke and bending foliage which worsens the condition, with several insiders leaking that the devs are considering abandoning the large scale 100p map goal, and with that, probably scrapping things like jets all together. So it seems the devs might be too ambitious regarding pointless gimmicks to manage to deliver what the fans want, since all the gimmicks are crushing modern hardware standards. Further, unlike in PR when the movement was a neat balance of arcade and realism, Squad has gone full ArmA and beyond, with momentum delay on sprint, delays on toggles, asthma attacks from running, and magic zoom eyes (when not having an astmha attack) and an overall wonky and wobbly screen making it feel like you're playing 'Long term neurological damage of alcoholism simulator 2016', rather than feeling as if the soldier is you, responding to your keyboard and mouse only. The community, due to the game blowing up on steam, isn't. And the devs have been very strictly refusing any tools or assistance to have forced mic checks or any other filtration to allow more serious and casual servers, meaning most squads are mutes playing a kind of Call of Duty with alcoholism. The final fear I have is the Squad devs are going DayZ, ergo, now that fanboys drowned them in cash, the motivation to go on isn't there. So, until the devs have fixed the above issues, if they ever do, don't spend your money on something that is currently an overly ambitions, terribly optimized, bad ArmA rip off rather than the rightful heir to the PR franchise. The devs are rich enough to keep working, they don't need your money.

Just download Project reality instead.
Posted 10 May, 2016.
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No one has rated this review as helpful yet
5.8 hrs on record (3.2 hrs at review time)
So I bought this game on sale knowing little more than the fact it was made by former DarthMod-maker, Darth. At the time, I didn't know it was a half-hearted port from a mobile game developed for touch screens. While it plays better than almost any other strategy game out there V.S. AI , the original format really limits the gameplay and UI, relative to true PC titles.

Pros
+ Difficulty settings never affect damage, morale, etc. The game is always fair, the only change is the AI.
+ The AI is extremely well made, and extremely tough to beat. It's almost like facing another player.
+ The game relies much more on proper tactics (flanking, pinning down, etc.) than "rock paper scissor" 'tactics' (attack X with Y to win).
+ The graphics are simple and clean.
+ The audio, overall immersion, and historical accuracy is great.

Cons
- The UI/HUD is extremely limited due to the touch-screen style.
- Basic info on the battlefield is lacking. You can't see where and how your troops will deploy at their destination, or a list of your units, or a minimap, for instance.
- Your troops tend to act on their own in every situation you don't want them to, and sit idly by when you do. They'll abort a charge half way through, and turn towards an enemy when you want them in an orderly line, yet they often won't return fire. Coupled with the poor UI and no minimap, you often find your units halted halfway across the map when you expected them to act as reinforcements.
- The simplistic graphics are too simple, and units can walk straight over houses.

Conclusion
Save your money and buy this game for its intended mobile platform instead. Unless you own an Apple product that is. Apple went full on SJW and banned all games with the CSA in them. So if that's the case, I guess buy it on steam.
Posted 11 July, 2015.
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No one has rated this review as helpful yet
2 people found this review funny
280.0 hrs on record (62.0 hrs at review time)
Early Access Review
In real life, while strolling through the woods you sometimes encouter a moose, gracefully gazing upon you in its wooden realm. In DayZ, while strolling through the woods you sometimes encounter a naked german man, gracefully gazing upon you in his wooden realm, and then attacking you with his fists when he hears you have a can of tuna.

10/10 for naked german men in the forest.
Posted 18 January, 2014.
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No one has rated this review as helpful yet
157.3 hrs on record
Why just caus e 2 is MORE just cause

1 : Is so good and exploding
2 : good for playing
3 : a server can make it a home
4 : explosion is of ACTION, boring doesnt exist in movie
5 : you can play it, slip and make cartoon 1976
6 : is MORE better than GTA
7 : is good for frends play
8 : child frendly
9 : look like sexy man; not gay, sexy man is sign of dominant and superior "woman do not have sexy man and they stupid" - abraham L.
10: GTA is play on XBOX. Just cause 2 is XBOX too but just cause is not a ♥♥♥♥♥♥
Posted 13 January, 2014.
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Showing 1-5 of 5 entries