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0.0 ore nelle ultime due settimane / 3.3 ore in totale (3.2 ore al momento della recensione)
Pubblicazione: 25 giu 2022, ore 8:37
Aggiornata: 3 giu 2024, ore 15:54

Short and sweet. Very polished. The web slinging works great. The art is good. Simple, cute, and cutting edge. My only problem with the game, is that it never pushed its mechanics far.

I didn't find any of it difficult. I wasn't puzzled by the game's puzzles; The solutions were immediately obvious, but sometimes taking a while to execute. I never felt challenged by the movement either, traversing around was always simple and painless. You can go to create your own fun, using the games mechanics, and the game does provide some additional challenge, but I was left wanting more in that regard; Movement in particular, I would've liked something difficult.

The web-slinging is unique, that is why I wanted to play this game. However, I didn't find using it to be fun. Sometimes there are ideas in the level design that I found conceptually interesting, like with the ending's balloon. Cool ideas, that were boring to execute in my play-through.

Within the context of a platformer, I found that the web slinging felt almost like a sandbox mechanic; Very powerful, trivialising most things in the game. I think an interesting route could've been to create something less conventional; If the game were not a platforming adventure, then the traversal and physics manipulation affordance of the web-slinging, wouldn't be so critical to the balance.

Imagine you had reason to construct a web and play statically within an area; More of a survival game. It wouldn't have to be super realistic, it could still be story driven, but the story could revolve around this spider's struggle to survive in the wild.

What the game is, I don't mind; an adventure is always fun. It didn't leave much of an impact on me though, engaging but not memorable.
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