Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Rainbow Six Siege, Omar’s tactical contribution is dying first, blaming ping, and leaving like he’s got urgent diplomatic business. He peeks angles like he’s legally blind. I’ve seen drones last longer in a gunfight. His whole Siege career is just one long respawn timer. Brings less utility than a broken claymore.
And Dead by Daylight? Omar’s not a survivor — he’s a professional liability. The killer sees him AFK in a bush and feels bad. He gets hooked once and starts negotiating peace treaties in chat. Escape rate of a garden rock, loyalty of a disconnected NPC.
Omar leaves games so fast you'd think he’s speedrunning abandonment. His go-to move? Alt + F4. Bro treats “Play Again?” like a war crime.